Mythruna
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76  General Category / General Discussion / Re: I hope this means mythruna is next on: August 07, 2013, 11:30:14 AM
So john carmack joined the oculus team. Woot woot
77  General Category / Tech Support / testing test 20130717 on: July 30, 2013, 02:41:15 PM
was just gonna look at your latest build. chose to open previous world and game crashed with the log below. No big deal I will try to build new one to look.

Uncaught exception from thread:Thread[pool-1-thread-1,5,main]
java.lang.RuntimeException: Internal consistency error, removing:TaskEntry[Loading, thread:Thread[pool-1-thread-1,5,main], parent:null] but found:null
   at mythruna.task.TaskManager$TaskSet.end(TaskManager.java:207)
   at mythruna.task.TaskManager.end(TaskManager.java:71)
   at mythruna.task.TaskManager.end(TaskManager.java:58)
   at mythruna.GameLoader.run(GameLoader.java:130)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Build version:20130717

Gathering app info from OpenGL thread...

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray
    Multisample
    PackedDepthStencilBuffer

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = 60
Width = 1280
Samples = 0
DisableJoysticks = false
FrameRate = -1

Display adapter information:
Adapter:igdumd64
Driver Version:8.15.10.2476
Vendor:ATI Technologies Inc.
OpenGL Version:4.1.11013 Compatibility Profile Context
Renderer:Radeon (TM) HD 6770M
GLSL Version:4.10
78  General Category / General Discussion / Re: let me know on: July 26, 2013, 07:54:37 AM
Shocked lololol
I'm just sitting there thinking "wow, this is a community forum. Hope that anyone that shouldn't understand this joke does."
You know I dont care. This doesnt fit my definition of profanity.
79  General Category / General Discussion / Re: let me know on: July 25, 2013, 02:22:22 PM
ya im still debating
master debating
80  General Category / General Discussion / Re: a idea on: July 25, 2013, 02:20:28 PM
Yeah, all containers will be custom in fact.  I worked out how this interface will work just a few weeks ago as far as inventory management goes.
+1
81  General Category / General Discussion / Re: let me know on: July 23, 2013, 04:21:13 AM
Remember this is a 13 year old kid (probably) that doesn't have alot of money or any way to make money. So getting micro ATX motherboards might not be such a bad idea since their prices are substantially lower. PS Raidmax is an already established brand so I wouldn't worry about buying from them.
Those yard are not going to mow themselves.
82  General Category / General Discussion / Re: Music on: July 12, 2013, 08:00:24 PM
I digg it
83  Player's Corner / Gallery / Re: Now for the tweaking... on: July 07, 2013, 06:46:07 PM
These new flames definitely make it look more dramatic. How far out does the light from flames propagate? Is it shorter than magic lights?
It just seems a bit short to me.

I should just stop uploading lighting videos to youtube.  No matter how many times I say that youtube makes them a bunch darker... no one notices I say that. Smiley  Or they don't believe how bad it is.

The flames propagate out slightly farther than the old flames did... which was always shorter than the magic lights which are really bright in comparison.  The picture is a better indicator than the video... and I'll be posting a release to Friends of Mythruna soon for others to try.  Then proper criticism can be leveled. Smiley
Haters are going to hate
84  Player's Corner / Gallery / Re: Now for the tweaking... on: July 03, 2013, 12:29:51 PM
So how far down the path would setting stuff on fire be?
85  Player's Corner / Gallery / Re: Now for the tweaking... on: July 02, 2013, 07:41:44 AM
Great stuff Paul
86  Player's Corner / Gallery / Re: Radial menu for hot-selection... on: June 27, 2013, 03:16:57 PM
Love the fire!
87  General Category / General Discussion / Re: The Repopulation on: June 25, 2013, 07:29:52 AM
I have done many hours of research into mmorpgs of many kinds, out and in dev, and i have come across the repopulation. i have it favorited, though it is not my top anticipated mmo. that title belongs to citadel of sorcery (http://www.citadelofsorcery.com/about/game-plays). Though i really find it hard to think an mmo could also be a survival game, if thats what you want then look into this as well http://survarium.com/en/page/introduction
Nice links.
88  General Category / General Discussion / The Repopulation on: June 24, 2013, 11:28:38 AM
Ive been enjoing Day Z Origins while Paul bleeds and sweats on Mythruna. I was searching for MMO/Survival/Crafting games and came accorss this. Let me know what you think.
http://www.therepopulation.com/index.php/game-features/game-overview
89  Development / Blog / Re: Build Wand Stuff... on: June 19, 2013, 05:18:43 AM
+1 like a mofo
90  Development / Blog / Re: Progress... on: June 05, 2013, 05:47:30 AM
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