Show Posts
|
Pages: 1 ... 4 5 [6] 7 8 ... 21
|
77
|
General Category / Tech Support / testing test 20130717
|
on: July 30, 2013, 02:41:15 PM
|
was just gonna look at your latest build. chose to open previous world and game crashed with the log below. No big deal I will try to build new one to look.
Uncaught exception from thread:Thread[pool-1-thread-1,5,main] java.lang.RuntimeException: Internal consistency error, removing:TaskEntry[Loading, thread:Thread[pool-1-thread-1,5,main], parent:null] but found:null at mythruna.task.TaskManager$TaskSet.end(TaskManager.java:207) at mythruna.task.TaskManager.end(TaskManager.java:71) at mythruna.task.TaskManager.end(TaskManager.java:58) at mythruna.GameLoader.run(GameLoader.java:130) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
Build version:20130717
Gathering app info from OpenGL thread...
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Multisample PackedDepthStencilBuffer
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = true Frequency = 60 Width = 1280 Samples = 0 DisableJoysticks = false FrameRate = -1
Display adapter information: Adapter:igdumd64 Driver Version:8.15.10.2476 Vendor:ATI Technologies Inc. OpenGL Version:4.1.11013 Compatibility Profile Context Renderer:Radeon (TM) HD 6770M GLSL Version:4.10
|
|
|
78
|
General Category / General Discussion / Re: let me know
|
on: July 26, 2013, 07:54:37 AM
|
lololol I'm just sitting there thinking "wow, this is a community forum. Hope that anyone that shouldn't understand this joke does." You know I dont care. This doesnt fit my definition of profanity.
|
|
|
80
|
General Category / General Discussion / Re: a idea
|
on: July 25, 2013, 02:20:28 PM
|
Yeah, all containers will be custom in fact. I worked out how this interface will work just a few weeks ago as far as inventory management goes.
+1
|
|
|
81
|
General Category / General Discussion / Re: let me know
|
on: July 23, 2013, 04:21:13 AM
|
Remember this is a 13 year old kid (probably) that doesn't have alot of money or any way to make money. So getting micro ATX motherboards might not be such a bad idea since their prices are substantially lower. PS Raidmax is an already established brand so I wouldn't worry about buying from them.
Those yard are not going to mow themselves.
|
|
|
83
|
Player's Corner / Gallery / Re: Now for the tweaking...
|
on: July 07, 2013, 06:46:07 PM
|
These new flames definitely make it look more dramatic. How far out does the light from flames propagate? Is it shorter than magic lights? It just seems a bit short to me.
I should just stop uploading lighting videos to youtube. No matter how many times I say that youtube makes them a bunch darker... no one notices I say that. Or they don't believe how bad it is. The flames propagate out slightly farther than the old flames did... which was always shorter than the magic lights which are really bright in comparison. The picture is a better indicator than the video... and I'll be posting a release to Friends of Mythruna soon for others to try. Then proper criticism can be leveled. Haters are going to hate
|
|
|
|