Mythruna
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1  General Category / Announcements / Re: New Physics Video Posted on: December 31, 2011, 12:15:43 PM
I'm happy to see that the physics of the objects progressed already that far. Cheesy
Good job and keep up the work. Wink
2  General Category / Announcements / Re: New build 20111212 - Physics Phase 1 on: December 12, 2011, 10:13:56 AM
Good work. Played around with the new physics and it seems to work pretty good. And thanks to the physical objects I can know build nice Stairs, which make a confortable movement inside the house possible.

@ FutureB

Maybe we get the next release as a christmas present. Wink
3  General Category / General Discussion / Re: Still alive... on: November 18, 2011, 01:14:19 PM
After looking at the pictures I have to say that the sunlight looked pretty nice. It´s adding the whole cave a good atmosphere.

I think especially when you are trying to get out of a big cave, that seeing the sunlight, while in the cave you will get a really cool feeling that you finally found the exit.
So I'm hoping that there will be times where you really want to get out of there, maybe you will be persued by some creatures because you killed one of them and you know that your only chance to survive would be getting out of the cave, because they are too many. And then you are seeing the sunlight and understand that you only have to survive a little longer, but at the same time understand that even if you see the sunlight the way still is long enough that you could get killed and your whole efford would be in vain. At least something like that I am imagining. Cheesy

Sorry, if it's a bit offtopic, I simply wanted to say that I really liked the picture with the sunlight, while you are standing far away from the exit.
I'm really excited to see how the caves will look at the end. Keep up the good work and again an off-topic question. When will objects get their physics, at least that you can't run through them?
4  General Category / General Discussion / Re: Hey im just wondering if mythruna works of 64-bit on: November 09, 2011, 01:14:03 PM
Maybe he hasn't a 64-bit version of Java?
By the way I have Windows Vista 64 bit and Java 6 update 27. No problems with Mythruna.
5  General Category / Announcements / Re: A Network Test on: November 07, 2011, 12:24:24 PM
It was fully blue, but it took pretty long (1-2min). It looked like it was loading something, may I know what it was?
6  General Category / Announcements / Re: A Network Test on: November 07, 2011, 12:00:44 PM
With highest settings I got 60 frames and the ping was 160ms. I hope that it helps even without a picture.
7  General Category / General Discussion / bulletin board in mythruna on: November 06, 2011, 09:58:23 AM
While playing fifa street 2 I got a great idea (at least in my opinion Grin) what every town in Mythruna needs. A bulletin board!!! Wink

This bulletin board is going to be used by players, whenever they want to anounce something, like when a dragon is going to be hunt.
And the other thing are going to be requests by players, lets say someone needs a certain amount of wood but is too lazy for getting it by himself, so he write a request where stands how much wood he needs and want the other players gonna get for fulfilling it. And now come the important part of the story. To guarantee that the player who posted the request is going to keep his part of the deal, the system is taking the things which player 1 (the one who posted the request) promissed and after player 2 have collected the wood, he is going to the bulletin board and there he give the wood to the system and as promised is getting what player 1 wrote in his request. And last thing player 1 has to do is going to the bulletin board and getting his wood.

An other example how a request could look like, could be like this. Player 1 just as always is offering something, but, instead of an item, he wants that player 2 is going to go somewhere on the map. Sure it sounds kinda stupid why someone should post (is it even the right word Huh) something like that, but I think there are tons of reasons. Or player 1 could write an request where player 2 have to kill some monsters and this time I even have a reason why player 1 should do this. Maybe some wolfs are gotten hungry and they are eating the food in the town or maybe they even so desperate, that they attacking other players.

Ok, I have to aggre I wrote it a little complicated, but that only happend because of my small vocabulary.
What do you think about it. I would like to hear as many opinions as possible. Cheesy
8  General Category / General Discussion / Re: A.I on: November 04, 2011, 04:27:19 AM
Wow, thats even more then I hoped for, but I still have a question. Will there be a random factor, so that the action that a NPC will perform isn't too logical. As an exaple I will using your food situation, instead of buying food, which would be easier, the NPC is going to hunt a few animals.

And perhaps you could add a variable, which show the intelligents of a creature. And this variable could be divided with the random factor, so that more intellegent creatures, would act more logical then less intellegent ones. Ok, after reading it again I noticed, that I don't know how you are going to program it. In other words nearly my whole post, could be for nothing, but still I hope you got a rough idea what I wanted to show with this example.

Edit: By the way keep up the good work. I like your ideas. Wink
9  General Category / General Discussion / A.I on: November 02, 2011, 12:21:24 PM
I'm not sure whether it's the right time to ask, but may I ask what ideas do you have for the A.I.?

I dont know what the others think about it, but I would be very pleased if you could add different behavior for the same type of enemys.
For an example, I want to use the creeper from minecraft. I think everyone who played minecraft, have noticed that a creeper is running in a straight line toward the player and then explode, when it is near enough to deal damage. But that makes it pretty easy to defeat them and after a while a creeper isn't interesting as a enemy at all. But if a creeper would attack in different ways, like running a semicircle around the player and then attacking him(the player), it would make fighting much more fun, because then you have a less predictable enemy.
Or you could add teamwork between certain types of monsters. Of course only simple things, like the first monster starts attacking a player and only after the player noticed it, the second one trys to attack the player from behind.

But if you have totally other plans for the A.I., then I'm hoping that at least I can create such a mod for myself, so that I dont get bored by easy monsters. Cool

P.S. I hope it is understandable what I mean and if not maybe some german user could help me out and write it in proper english. Grin
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