Mythruna
September 19, 2025, 07:39:23 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
  Home Help Search Login Register  
  Show Posts
Pages: [1]
1  General Category / General Discussion / rabbits. 1-200. look :D funny post too on: January 11, 2012, 05:15:29 AM
you must post a thing what rabbit do and his number eg.:

135.
rabbit punched his ears to mouse's mouth and that mouse goes "pi" and that rabbit explodes from too much hearing

get it?

now POST!
2  General Category / Tech Support / Re: Crash crash and CRASH BOOM! on: January 10, 2012, 11:19:01 AM
It should be safe to upgrade drivers.  People do it all the time and nVidia usually makes pretty good drivers.

...in the end it is up to you, I guess.

IT WORKS MEGA EPIC FACE EPIC IMA SOOO HAPPY WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU'RE BEST GUY ON THE WORLD
3  General Category / Tech Support / Re: Crash crash and CRASH BOOM! on: January 10, 2012, 11:02:35 AM
Go to nvidia.com
Find the drivers link
Enter the information about your OS and card.  Your graphics card looks to be a: GeForce 9800 GT/PCI/SSE2

oh... im scared about my system! will it work? Sad Sad Sad
4  General Category / Tech Support / Re: Crash crash and CRASH BOOM! on: January 08, 2012, 06:03:38 AM
Yikes.  That's a new one and also it's down in the libraries I use.

Can your try updating your display drivers?  Maybe it will fix it.

ok but... can u give me link? please. im a amathor Sad
5  General Category / Tech Support / Crash crash and CRASH BOOM! on: December 27, 2011, 11:09:50 AM
I don't know why it's crashing... Look at error  Cry I NEED YOUR HELP!!!!!!!!!!


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomFinal15.frag, defines, type=Fragment] error:0(76) : error C7533: global variable gl_FragColor is deprecated after version 120
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1034)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1072)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1153)
   at com.jme3.material.Material.render(Material.java:1032)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:657)
   at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200)
   at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:279)
   at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1143)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1182)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:266)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20111223

Memory usage:
Working memory: 57% (9440376/16318464)  VM Max: 1% (9440376/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 12
  Triangles = 6
  Uniforms = 10
  Objects = 3
  Shaders (S) = 3
  Shaders (F) = 3
  Shaders (M) = 3
  Textures (S) = 10
  Textures (F) = 5
  Textures (M) = 5
  FrameBuffers (S) = 1
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:8.16.11.9107
Vendor:NVIDIA Corporation
Version:3.2.0
Renderer:GeForce 9800 GT/PCI/SSE2
GLSL Ver:1.50 NVIDIA via Cg compiler

HELP!
Pages: [1]
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!