Mythruna
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1  General Category / General Discussion / Re: how do I join the server? on: February 27, 2012, 04:14:27 PM
nevermind, sorry forgot to say i figured it out. It was already on default, I just didn't recognize it. All I needed to know was to put that '.' there.

I'll list a few minor bugs I had after I connected, just fyi: I typed in a username and password without making an account (stupid me), and then got the notice saying it didn't exist, so I clicked on create new account and made an account. When I got back to the login page, it remembered the info from my failed attempt, but I wasn't able to login (I would click on it and nothing happened, even after retyping), the cancel button didn't work, and If I clicked 'create new account', it took me to the page, but already filled out with my info and a message saying my account was made. I manually closed Mythruna after alt tabbing, and tried again and everything was fine.

However, i alt tabbed while the server was loading, and wasn't able to get back onto the page, it would just display the FPS at the top left, while showing my desktop everywhere else.
it works fine after that, just crashed after a while though.
A lot of problems seem get fixed when I do "run as administrator"
2  General Category / Tech Support / Re: game opens for a split second than vanishes when opened after extracting on: February 27, 2012, 03:23:00 PM
I redownloaded and it works fine now, maybe it was just a download issue... strange
3  General Category / Tech Support / Re: game opens for a split second than vanishes when opened after extracting on: February 27, 2012, 03:19:56 PM
unzipped to : C:\Users\Mitra\Downloads\Mythruna-20120224-Windows
when I open that there's an icon I click on and the little window saying Mythruna with the option for resolution selection and stuff comes up

thanks for the warning about opening the zipped, redownloading now, and will retest. It kept saying 'files were changed, would you like to save them to archives", not sure if that was it attempting to save or not
4  General Category / General Discussion / Re: how do I join the server? on: February 27, 2012, 03:14:29 PM
it had something completely different, I don't remember what it was, I probably cleared it out when i was trying to join
5  General Category / General Discussion / how do I join the server? on: February 27, 2012, 02:14:32 PM
Quote
I have a host mythruna on game-host.org (put them together as usual) on port 4234.

how do I "put them together"? I've been looking all over but I haven't seen anything anywhere telling me how to "put them together"


(don't post the actual URL btw:
Quote
Please avoid posting the actual URL to the server.  From this experience this can increase the hacker traffic to my server by 200-300 times the normal amount... and I just can't cope with that.
)
6  General Category / Tech Support / game opens for a split second than vanishes when opened after extracting on: February 27, 2012, 01:51:08 PM
I can open the game from the zipped folder and play fine (but it doesn't save)
but when i extract and open the game from the there, the screen for Mythruna pops up really fast and then vanishes, and then nothing happens.
Huh

Acer Laptop with Windows 7
7  General Category / General Discussion / Re: Combat System Suggestion on: February 27, 2012, 12:09:15 PM
thanks for the replies
You've definitely thought about this more than I have, and I'm glad someone is finally doing these kinds of things.
I look forward to how this game will turn out.
8  General Category / General Discussion / Combat System Suggestion on: February 27, 2012, 11:28:27 AM
Hello, I am new here, I saw Mythruna and decided to try it out...yes, it's awesome.

Anyways, I was reading around on here and saw something about the planned combat system; something about scrolling through different styles? It was a little confusing. But I've always kind of wondered if there were any games with a more involving combat system, instead of the old Oblivion 'click,click,click, click and hold, let go' stuff, maybe Mythruna is that game.
So, please allow me to express my complete ignorance of coding and current ideas and whatever else is on here that I missed and make a suggestion for combat that I have been thinking about for a while:

Melee: instead of point 'n click, what if you could aim at something, and then roll the scroll wheel in to thrust, and then roll back to pull your sword/spear back? And then you hold LMB (left mouse button) and 'swing' the mouse across the screen to slash? and hold RMB and move your weapon to block an attack. (LMB is attacking, RMB is blocking basically) This seems much more involving than other systems, since you would have to control swings to avoid their blocking weapon/shield, otherwise you get knocked back and your weapon get's damaged, but a thrust would be much easier to get by their defenses, except you run the risk of getting your weapon stuck in them. It's just the other way around with blocking; with this blocking system you would be moving your weapon to the point the enemy is swinging at, thrusts would be difficult to block without a shield, seeing as you would have to knock it aside instead.

Archery: simpler than melee, maybe move the mouse back to pull an arrow out, scroll wheel in to pull back, click to let go.

Magic: much funner than any other current combat system IMO; you pick your magic type, I'll say fire for this example: A fire appears between your hands, you circle the mouse to create a bigger fireball (couldn't get too big, otherwise you'd set yourself on fire), if you throw at this stage, the ball (affected by gravity greatly) would land and splash liquid fire everywhere, not very damaging, but widespread. If you were to click and hold both mouse buttons while holding the fireball, you would compress the fire into a small 'pea', if you throw the pea, it explodes where you throw it (barely affected by gravity). But wait, if you circle the mouse again while holding the pea, you can create more fire around the pea, to make an explosion that leaves fire everywhere! and if you compress that, you get a bigger 'pea'(more explosive), and you can keep repeating until you have a soccer ball sized compressed fireball that could level a castle!

Of course, you would have to be greatly skilled at magic to get that far, as a lesser-skilled person would probably spill fire on themselves, or lose concentration and have the ball explode in their face. The screen would get redder as you create higher level spells, an indicator you are about to lose concentration/consciousness.

you could wield a staff or wand in one hand to help you cast stronger spells of specific elements, or to cast faster.

You would be able to do this with many elements, air being the weakest, a gust at an uncompressed stage, suitable to put out some candles maybe, or a solid blast that could punch a hole through someone at a compressed stage.
Another feature would be, instead of just throwing spells, you could set elements to your hands, e.g. one fire, one electricity. Then run up to a fully armored enemy and grab his sword with the electric hand, paralyzing him(possibly counteracted by wearing non-conductive materials), and then thrust the fiery hand in his face for a quick kill.

magic would be a lot more powerful, but MUCH slower, due to casting time, staying true to the original 'Glass-Cannon' theme of wizards. Of course, you could save some spells in wands, or 'one-use' items that instantly cast spells, the amount of power they could hold would depend on the quality of the item. These items would be available for use by non-mages too.

Congrats if you actually read the whole thing, tell me what you think/make fun of me/etc.
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