Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
is supported by the video hardware. The caps [GLSL120] are required.
at com.jme3.material.Material.selectTechnique(Material.java:862)
at com.jme3.material.Material.autoSelectTechnique(Material.java:904)
at com.jme3.material.Material.render(Material.java:976)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage:
Working memory: 56% (31474728/55250944) VM Max: 5% (31474728/532742144)
Rendering caps:
FrameBuffer
FrameBufferMRT
OpenGL20
ARBprogram
GLSL100
GLSL110
VertexTextureFetch
NonPowerOfTwoTextures
Statistics:
Vertices = 982
Triangles = 1872
Uniforms = 19
Objects = 2
Shaders (S) = 3
Shaders (F) = 3
Shaders (M) = 9
Textures (S) = 5
Textures (F) = 5
Textures (M) = 20
FrameBuffers (S) = 1
FrameBuffers (F) = 1
FrameBuffers (M) = 4
Application settings: