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1  General Category / Tech Support / Re: error to connect server and play on: November 18, 2012, 05:15:20 PM
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
 is supported by the video hardware. The caps [GLSL120] are required.
   at com.jme3.material.Material.selectTechnique(Material.java:862)
   at com.jme3.material.Material.autoSelectTechnique(Material.java:904)
   at com.jme3.material.Material.render(Material.java:976)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 56% (31474728/55250944)  VM Max: 5% (31474728/532742144)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110
    VertexTextureFetch
    NonPowerOfTwoTextures

Statistics:
  Vertices = 982
  Triangles = 1872
  Uniforms = 19
  Objects = 2
  Shaders (S) = 3
  Shaders (F) = 3
  Shaders (M) = 9
  Textures (S) = 5
  Textures (F) = 5
  Textures (M) = 20
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
2  General Category / Tech Support / Re: error to connect server and play on: November 18, 2012, 05:13:57 PM
well , don ask me how but he (my friend) entered in the part who say login and when he try to charge the world (in starting game sistems) the game crashes again  Cry Cry Cry
3  General Category / Tech Support / Re: error to connect server and play on: November 18, 2012, 04:12:32 PM
sorry but i don't know too much english and i don't understand exactly what i have to do , could you say me in simple word what my friend need?
PS: and he canot play singleplayer (sorry for the english , I learn it thanks to the videogames)
4  General Category / Tech Support / error to connect server and play on: November 18, 2012, 03:06:46 PM
Well , a friend try to play but when he put connect in multipayer the game crashes and this error appears:
 
 Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.net.ConnectException: Connection timed out: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(Unknown Source)
at java.net.PlainSocketImpl.connectToAddress(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66)
at com.jme3.network.Network.connectToServer(Network.java:166)
at com.jme3.network.Network.connectToServer(Network.java:142)
at mythruna.client.net.LoginClient.<init>(LoginClient.java:57)
at mythruna.client.MainMenuState.connect(MainMenuState.java:194)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145)
at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108)
at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176)
at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154)
at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312)
at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73)
at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371)
at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329)
at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161)
at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236)
at de.lessvoid.nifty.Nifty.update(Nifty.java:248)
at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
at com.jme3.input.InputManager.processQueue(InputManager.java:787)
at com.jme3.input.InputManager.update(InputManager.java:851)
at com.jme3.app.Application.update(Application.java:605)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage:
Working memory: 86% (8526000/9826304) VM Max: 1% (8526000/532742144)
Rendering caps:
FrameBuffer
FrameBufferMRT
OpenGL20
ARBprogram
GLSL100
GLSL110
VertexTextureFetch
NonPowerOfTwoTextures
Statistics:
Vertices = 468
5  General Category / Tech Support / Re: error on open on: November 11, 2012, 05:46:59 PM
sorry for my ignorance , but , how?. thanks
6  General Category / Tech Support / error on open on: November 11, 2012, 05:38:11 PM
today I knew this awesome game but when I try to run it , this error apear

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomFinal15.frag, defines, type=Fragment] error:0(76) : error C7533: global variable gl_FragColor is deprecated after version 120
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1002)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1040)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.render(Material.java:1037)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200)
   at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:279)
   at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1134)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 53% (9848712/18554880)  VM Max: 1% (9848712/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 12
  Triangles = 6
  Uniforms = 10
  Objects = 3
  Shaders (S) = 3
  Shaders (F) = 3
  Shaders (M) = 3
  Textures (S) = 10
  Textures (F) = 5
  Textures (M) = 5
  FrameBuffers (S) = 1
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.9107
Vendor:NVIDIA Corporation
Version:3.2.0
Renderer:GeForce GT 240/PCI/SSE2/3DNOW!
GLSL Ver:1.50 NVIDIA via Cg compiler




sorry for my english , i'm chilean
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