This was the last error log I had when it happened. Though it didn't crash because of this error, it crashed when I tried modifying the graphics settings too quickly to try and resolve the problem.
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Framebuffer has erronous attachment.
at com.jme3.renderer.lwjgl.LwjglRenderer.checkFrameBufferError(LwjglRenderer.java:1324)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1598)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage:
Working memory: 77% (346001880/448823296) VM Max: 66% (346001880/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
OpenGL20
OpenGL21
OpenGL30
OpenGL31
ARBprogram
GLSL100
GLSL110
GLSL120
GLSL130
GLSL140
VertexTextureFetch
TextureArray
FloatTexture
FloatColorBuffer
FloatDepthBuffer
PackedFloatTexture
SharedExponentTexture
PackedFloatColorBuffer
NonPowerOfTwoTextures
MeshInstancing
VertexBufferArray
Statistics:
Vertices = 0
Triangles = 0
Uniforms = 0
Objects = 0
Shaders (S) = 0
Shaders (F) = 0
Shaders (M) = 27
Textures (S) = 2
Textures (F) = 2
Textures (M) = 92
FrameBuffers (S) = 0
FrameBuffers (F) = 1
FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:igdumd64
Driver Version:null
Vendor:Intel
Version:3.1.0 - Build 9.17.10.3347
Renderer:Intel(R) HD Graphics 3000
GLSL Ver:1.40 - Intel Build 9.17.10.3347