Mythruna
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1441  General Category / Tech Support / Re: Mythruna FPS problem (Doesn't always work) on: December 20, 2011, 11:34:04 AM
Meaning it still runs the same without the jar or you were having errors before and removing that jar fixes them?  I'm confused.

It ran the same without the jar. No errors happened before or after. Sorry for confusion, I re-read my post and I see why you were confused.

Edit: I'm going to get the oldest version, in the wiki, of Mythruna and try some of the older versions out to look for versions where mythruna ran at its best.

I found out the oldest version on the wiki has a max fps of 30-20 FPS. *Grabs a newer version* Ok version 20110415 runs the same as the newest version... What went wrong between those versions (Oldest version to 20110415)... Even though I took a huge step through versions.
1442  General Category / General Discussion / Height of Height map + Can you make a new world? on: December 20, 2011, 09:36:27 AM
How many blocks tall is the height map? Like let's say from the bottom of the map (Bottom) to the top? (Sky)... Or does it have no limit  Shocked .

If it doesn't i'm going to say "Good bye minecraft".

Also how do you create a new world instead of going to the same one over and over?
1443  General Category / Tech Support / Re: Mythruna FPS problem (Doesn't always work) on: December 20, 2011, 08:53:39 AM
Quote
2011-12-19 21:36:28,312 INFO  [mythruna.MainStart] Application info:
Memory usage:
Working memory: 13% (2155160/16252928)  VM Max: 0% (2155160/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    FloatTexture
    FloatColorBuffer
    NonPowerOfTwoTextures

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.7948
Vendor:NVIDIA Corporation
Version:2.1.2
Renderer:GeForce Go 7950 GTX/PCI/SSE2
GLSL Ver:1.20 NVIDIA via Cg compiler

2011-12-19 21:36:41,343 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\scripts
2011-12-19 21:36:44,859 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2011-12-19 21:52:01,656 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions.
2011-12-19 21:52:01,656 WARN  [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions.
2011-12-19 21:56:12,281 WARN  [mythruna.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.ui.PopupMessageState
2011-12-19 21:56:17,828 WARN  [mythruna.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.ui.PopupMessageState
2011-12-19 21:56:20,796 WARN  [mythruna.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.ui.PopupMessageState
2011-12-19 21:56:34,218 WARN  [mythruna.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.ui.PopupMessageState

I just copy and pasted it ALL. I've also been messing with the .jars in the lib folder... I took out "noise-0.0.1-SNAPSHOT.jar" and placed it on my desktop. I opened mythruna and it ran the same as before... I didn't find any problems with it that time.

Edit: Sorry you're having a bad day Smiley
1444  General Category / Tech Support / Re: Mythruna FPS problem (Doesn't always work) on: December 19, 2011, 03:44:54 PM
I've tried swapping through certain settings but, My current settings I like the most are 800 x 600, 24 Bpp, Fullscreen turned off, AA disabled, No Vsync because it runs slower. I found out something, when I'm near blocks the fps plummets to 1 - 2 but when i'm in water and away from land it runs up to 30-50 fps and when I turned up clip in water it still ran fine... I got at least 60-80 ft away from land and looked back at all the blocks and it ran at 30-50 fps. Having low quality shaders lets magic lights WORK. With high quality during the night no blocks would have any lighting effect from the magic lights but when I turned on low quality it showed brighter areas. I also tried building a house in the bottom of the ocean  Grin .
1445  General Category / Tech Support / Re: Mythruna FPS problem (Doesn't always work) on: December 19, 2011, 09:14:22 AM
Yay thanks for the 218 release! Low quality here I come! (Waits for download to end)

Edit: The problem turned out to not be the shading, I tried F8 and I saw the difference but no change in fps. But in this new update I found out I now have 5 fps... I could actually walk around now! Besides that when I get close to buildings it runs slow. Weird...
1446  General Category / Announcements / Re: A Network Test on: December 16, 2011, 01:56:35 PM
Sweet! I connected from USA, Oklahoma and got an average of 110 ping Grin . Before I left it dropped to 69 Cheesy

Nice.  Though I guess in the grand scheme of things you aren't too far away as I'm on the east coast near Washingting D.C..

I guess the bottom chart was nice and solid?

Yup, it was filled with blue. I tried the test again and got an average ping of 70-60 Ms. *high fives self* LESS THAN 1 SECOND  Cool

Edit: *Ahem* I mean less than 1/10th of a second :3
1447  General Category / Tech Support / Re: Mythruna FPS problem (Doesn't always work) on: December 16, 2011, 01:44:56 PM
Mythruna only draws the visible faces.  It could be a texture issue.  It could be a bus issue.  It could just be that my per-pixel lighting is killing your shader engine. Smiley

The shader issue is the most likely since reducing clip didn't help.  Someday I will create an "ugly mode" to try to optimize for lower end cards... but I'm focusing on features now.  If I take long enough then maybe everyone will already be upgraded. Wink

Minecraft apparently runs worse than Mythruna now on some computers.  So it's hard to say what they are doing.  The older versions were faster but also had only flat shaded vertex-based lighting.  I haven't played it in a long time so I don't know if that has changed or not.

The texture size is probably a main reason on low fps but another is calculating lighting every second. But since the "Magic lights" don't display lighting (No light is coming out of them) It's all on my graphics card because when I tried dead island the flashlight doesn't turn on in the sewers. My graphics card is half way up on the chain of good graphics cards (It actually is... I checked  Smiley ).
Also the Ugly mode sounds nice. Having lower textures might help ALOT. Question: Does Mythruna use antialiasing??? I haven't looked but if it does i'm pinning FPS issues on that  Tongue . Also, Minecraft has new lighting. It's "Smoothed".

Edit: What you said on the first comment "If that did/does work then I wonder what other things your computer was doing that stole CPU." It didn't just change the priority, Or I think it didn't. Whatever it did it gave me a chance to actually walk around xD . And, It is an integrated GPU. It sits ontop of the motherboard and the cooling is very poor (HUGE design flaw there) so I have to use a support usb fan on the bottom.
1448  General Category / Tech Support / Re: Does Mythruna runs on Intel Cards? on: December 16, 2011, 01:10:42 PM
That's nice to know.

Is that FPS with both single player and multiplayer?  The frame rate will be really bad at the spawn location in multiplayer because of all of the over building.  My FPS goes to about 1/3rd normal around spawn town.  (I get 150 FPS or better around the world but in spawn town at default clip it goes down to 50 or 60)

Also, F12 controls the clip and if you hit it three times it will reduce clip to 64 meters.  This helps some people get a few more frames.

Yes it's slow with multiplayer and singleplayer. Multiplayer nearly froze on mine but I got to slip a chat before I left hehe. 64 Meters barely does anything on mine.

EDIT: Also what type of computer/laptop do you have? I don't understand how someone can get 50-60 in Mythruna.
1449  General Category / Tech Support / Re: Mythruna FPS problem ALMOST SOLVED on: December 16, 2011, 01:06:33 PM
My laptop is very weird and I have no idea how it actually does what it does. But since it's old, most shaders don't work with it. Shader 3.0 is actually good n' all but... Lighting issues with mythruna. The only reason why I get lag is from the amount of blocks onscreen (Obviously) and the high textures. I used the nvidia control panel to change some settings that aren't in the options. No help at all. When I tried changing the clip to 64 Meters I BARELY get any fps boost at all. I tried every way I know of to get it to run better. My little brother has a Dell that is pretty new, its graphics card is alot more compatible but can't play high detailed games, but when he tried mythruna he got 7 - 12 fps. Maybe you could try to make it to where unseen sides of blocks should not be rendered? I don't know if that's possible... I'm guessing the only reason minecraft has a decent performance is because of 16 bit quality. When I turn 2D post proccesing off I also get no performance boost.
1450  General Category / Announcements / Re: A Network Test on: December 16, 2011, 09:45:09 AM
Sweet! I connected from USA, Oklahoma and got an average of 110 ping Grin . Before I left it dropped to 69 Cheesy
1451  General Category / Tech Support / Re: Does Mythruna runs on Intel Cards? on: December 16, 2011, 09:35:03 AM
Infact Mythruna does run on intel cards. I have Intel Core duo and I only get like 1-0 fps but then I tried a little trick to get it to at least 3-5 fps Grin . I think it only runs due to compatability with graphics cards. My graphics card cannot support certain things newer than its age. I have a 2005 Dell XPS, 2gb's of ram 2.05, Intel Core 2CPU T7200 @ 2.00GHz, Windows XP with a GeForce Go 7950 GTX/PCl/SSE2 Graphics card... I posted my trick on the forums though. Also I can play certain highly detailed games Grin . (Fallout3,Skyrim,S.T.A.L.K.E.R Call of pripyat,Burnout paradise (Awesome FPS with burnout))
1452  General Category / Tech Support / Mythruna FPS problem (Doesn't always work) on: December 16, 2011, 09:17:59 AM
Once I saw this game I thought "Wow this is going to turn into something special". So I grabbed the latest update on the game and tryed it. I pressed launch game and it was loading the stuff really slowly and I thought it was just the games problem and had nothing to do with my FPS. Once it was done loading... I was really disappointed. 0-1 Fps was all I got. It was really cool looking though so I tried walking around and all that. Now after about a week of having it I found something on youtube to make games run a bit faster than they were. Now go into the folder where you keep Mythruna. Now create a new text document. Then go into your text document and type:

@echo off
cd /d "\*Folder Mythruna is in*\lib"
start /abovenormal Mythruna-*version of mythruna*.exe

The words between the * * are things you need to enter yourself.
The latest version currently of December 16th is 20111212.

If this helps please post your result in the poll or leave a comment. Thanks.  Grin

EDIT: I forgot to tell you this: Rename the text document to Mythruna-*version of mythruna*.bat . This method might hurt your computer if you try /high or /realtime if you have an un-capable computer/laptop. If this doesn't work for you though please give me a comment of what happened or went wrong. EDIT EDIT: Bah Mythruna somehow isn't reacting to the .bat anymore. And by that no performance boost Sad
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