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61
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General Category / Tech Support / Re: Bit of a bind with ReShade.
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on: February 13, 2015, 04:19:46 AM
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Maybe ReShade doesn't like the engine. If you think it's a compatibility issue with jME, you can go to their troubleshooting forum, where the ReShade community may be able to help assess the issue. From what I can tell, jME is off the radar of ReShade's community, so you'd be helping out lots of others in your situation by inquiring Best of luck! I can't tell if it's a compatibility issue, because I can't even hook into the executable and produce a log from ReShade telling me about any issues. I don't know anything about reshade... but note: Mythruna does not include its own Java. It uses the Java on your system.
Hrmmm, that's odd. I have ReShade installed to all Java directories but it just doesn't work. And maybe I'm paranoid but I read something about jME with it in a client.log... I'm sure I'm wrong now though xD. Is Mythruna 64bit or 32bit? (asking now because I don't have access to a computer and I've never actually checked, but I guess 32bit. Or, rather, does that depend if your Java version is 64/32?) I'll go into to more testing and delve deeper into my amateur knowledge to figure out how to work this. :p.
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62
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General Category / General Discussion / Re: mythruna map or coordinates please
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on: February 13, 2015, 04:12:41 AM
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Wish we had more clever scripters that could write a "find my properties" command.
It almost sounds as if you're asking gara to do it for you. :p Every little project like that I take on myself is at least an hour or more that the game itself doesn't get worked on. Never confuse efficiency with laziness! ;D
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63
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General Category / Tech Support / Bit of a bind with ReShade.
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on: February 12, 2015, 01:26:13 AM
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Hiya. As I was installing ReShade into various directories I found no success. Installing to Java only works for games that directly use Javaw/Java.exe, and Mythruna is packaged with its' own portable Java. (Hence jME) I wanted to ask about any ways of going about installing the injector correctly. (If you need an idea, ReShade is like ENB but with OpenGL, and D3D8 through 11 support and needs to hook directly into the engine.) Anyone have any ideas? ( http://reshade.me/ for anyone interested!) I also have the fear ReShade might not be able to correctly use depthbuffer, and be unable to use things like SSAO, or DoF xD I've gotten it to work with many OpenGL games and it's pretty fun to tinker with Edit: On an unrelated sidenote, I need to post more topics with tantalizing titles, because obviously my little-kid blunder of self propelled momentum and misunderstanding of physics garners MANY views. Hehehe
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66
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General Category / General Discussion / Re: Do Mythruna banners sound good?
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on: February 04, 2015, 11:14:35 AM
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Ooh, true. I forgot about just adding the procedures to making it work. xD
I even got it to work with Minecraft. Had to patch Java with ReShade to work it though, which is what I'm thinking will make it work with Mythruna, but I am very doubtful since it uses a different injector instead of Java itself.
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67
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General Category / General Discussion / Re: Do Mythruna banners sound good?
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on: February 04, 2015, 10:53:38 AM
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Yea, I know you did. Actually I may take a few pictures when I get ReShade to work with Mythruna. But since Mythruna isn't purely running off of Java, I have a feeling it won't work.
Edit: (Pictures for you to create into banners I mean. Though it could be misleading to the actual graphical powers of Mythruna if I do that. heh)
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69
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General Category / General Discussion / Re: Do Mythruna banners sound good?
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on: February 04, 2015, 10:01:47 AM
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The publicity Mythruna has now is good enough. (That's how I think anyway, considering Paul's time he can spend moderating the forums.) But it'd be so much more useful to donate. Which I'm looking to do when I start getting money of my own. (I'm thinking $10-$20 a month~) Edit: And, as an alternative, he could just get someone to help moderate anyway. Heheh.
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