Mythruna
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541  General Category / General Discussion / Re: Kid Friendly? on: April 10, 2012, 12:59:23 PM
I was playing Halo, Doom, and Max Payne when I was 5 and I turned... alright
...I guess :}
542  General Category / Tech Support / Re: Game launch closes on: March 19, 2012, 11:49:41 AM
Pop your pc open and look for the brand name on the graphics card Smiley
543  Player's Corner / Gallery / Re: FutureB's & Sean's Project on: March 19, 2012, 11:45:05 AM
that could have been helpful... LOL
544  General Category / General Discussion / Re: FPS; whats the spectrum? on: March 15, 2012, 06:10:19 PM
I get a constant 75 fps with everything on high with 192m clip and vsync on. Since my refresh rate it 75 hz I am not sure if the fps goes higher when vsync is turned off.

Here's my rig:
Processor: AMD FX(tm)-8120 Eight-Core Processor (8 CPUs), Overclocked to 4.15GHZ
Memory: 8192MB RAM DDR3 OC'd to 1744 from 1600
Hard Drive: 500 GB Western Digital @ 7200 RPM (6GBPS)
Video Card:    NVIDIA GeForce GTX 560
Sound Card: Dolby Home Theater
Operating System: Windows 7 Professional 64 Bit & Ubuntu 11.10 w/ Windows XP Virtual Machine
Motherboard: GIGABYTE GA-990FXA-UD5 AM3+ AMD 990FX
Computer Case: Sunbeam Acrylic Case w/ 850 watt Power Supply
545  General Category / General Discussion / Re: Thoughts on weapons/armours and most anything else on: March 12, 2012, 01:54:19 PM
I remember playing an mmorpg called Flyff and whenever I made an upgrade is made to a weapon there is a chance to have a good outcome but also a possibility of a bad outcome. I think it would be cool to see this idea implemented into the game.
546  General Category / General Discussion / Re: Ace of Spades (Not a card game) on: March 07, 2012, 02:16:04 PM
Cheesy
I completely forgot about this game.
-Better than MW3
547  General Category / Tech Support / Re: An odd error with the startup menu... on: March 04, 2012, 08:22:17 AM
they can't click the launch button? i can't even go into the game. it stops after the first settings menu appears. i use Ubuntu 10.10.
I have a suggestion for you, instead of using Open JDK, use Sun Java 6.
Also can you run a java program in Wine? If it's possible you might just get lucky.
548  General Category / General Discussion / Re: This game is like Minecraft but higher graphics, more fun. on: March 04, 2012, 08:15:23 AM
Hey paul... just a random idea: Make an automated error log reporter which sends the errorlog named "<playername>.txt" which is then saved in some location of your choice... to which you can then look at if that player has a problem bu simply fails to figure out how to upload the file them selfs Sad

PS. I could code it for you using AU3 Cheesy

Yeah, I think about it every 3 or 4 days.  It still boils down to more work than just telling people where to find the error logs.

There has to be a user interface to let them opt out... probably also show them the error and what info is included.  Then I have to handle the case where the posting of the error throws an error, etc..
Errorception :O
549  General Category / General Discussion / Re: This game is like Minecraft but higher graphics, more fun. on: March 04, 2012, 08:10:25 AM
I would love to mod for Mythruna
If only I knew java!

-I have an old Dell Inspiron with a 1.6 ghz single core processor, 512 mb of RAM, and a 128 mb Radeon card and I got to the loading screen before getting an error log. I didn't expect it to work but it was worth a try.   Cool

If you post the error log then maybe there is something to see.  Maybe.
Here's the log:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1109)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120224

Memory usage:
Working memory: 80% (10588488/13139968)  VM Max: 2% (10588488/518979584)

Rendering caps:
    FrameBuffer
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 1
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 1
Application settings:
UseInput = true

Its graphics card is an ATI Mobility Radeon 9700
550  Player's Corner / Gallery / Re: Aogashima on: March 03, 2012, 07:08:59 AM
lets build it! Wink
551  General Category / Tech Support / Re: An odd error with the startup menu... on: March 02, 2012, 08:53:05 PM
I have had this problem 3 times when trying to login to the server. I click the button and nothing happens so I have to restart.
552  General Category / General Discussion / Re: This game is like Minecraft but higher graphics, more fun. on: March 02, 2012, 08:39:25 PM
I would love to mod for Mythruna
If only I knew java!

-I have an old Dell Inspiron with a 1.6 ghz single core processor, 512 mb of RAM, and a 128 mb Radeon card and I got to the loading screen before getting an error log. I didn't expect it to work but it was worth a try.   Cool
Pages: 1 ... 35 36 [37]
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