Ok I accidentally placed a lot. It is 1x1 size (But why?) and when I tried right clicking on it with property and crashed.
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.NullPointerException
at mythruna.client.bm.ObjectSelector.intersectObjects(ObjectSelector.java:544)
at mythruna.client.bm.ObjectSelector.intersectObjects(ObjectSelector.java:484)
at mythruna.client.bm.ClaimsGroup$ClaimTool.place(ClaimsGroup.java:452)
at mythruna.client.bm.ObjectSelector.place(ObjectSelector.java:600)
at mythruna.client.bm.BuildModeState.onAction(BuildModeState.java:318)
at com.jme3.input.InputManager.invokeActions(InputManager.java:168)
at com.jme3.input.InputManager.onMouseButtonEventQueued(InputManager.java:403)
at com.jme3.input.InputManager.processQueue(InputManager.java:790)
at com.jme3.input.InputManager.update(InputManager.java:840)
at com.jme3.app.Application.update(Application.java:590)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:225)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120224
Memory usage:
Working memory: 71% (184619672/258158592) VM Max: 35% (184619672/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
OpenGL20
OpenGL21
ARBprogram
GLSL100
GLSL110
GLSL120
VertexTextureFetch
FloatTexture
FloatColorBuffer
NonPowerOfTwoTextures
Statistics:
Vertices = 685962
Triangles = 382998
Uniforms = 3055
Objects = 316
Shaders (S) = 20
Shaders (F) = 17
Shaders (M) = 35
Textures (S) = 121
Textures (F) = 43
Textures (M) = 84
FrameBuffers (S) = 0
FrameBuffers (F) = 0
FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.7948
Vendor:NVIDIA Corporation
Version:2.1.2
Renderer:GeForce Go 7950 GTX/PCI/SSE2
GLSL Ver:1.20 NVIDIA via Cg compiler
I restarted mythruna and got back on the server, I tried rightclicking on it again and it crashed AGAIN.
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.NullPointerException
at mythruna.client.bm.ObjectSelector.intersectObjects(ObjectSelector.java:544)
at mythruna.client.bm.ObjectSelector.intersectObjects(ObjectSelector.java:484)
at mythruna.client.bm.ClaimsGroup$GiveBadgeTool.place(ClaimsGroup.java:956)
at mythruna.client.bm.ClaimsGroup$GiveBadgeTool.select(ClaimsGroup.java:945)
at mythruna.client.bm.ObjectSelector.select(ObjectSelector.java:594)
at mythruna.client.bm.BuildModeState.onAction(BuildModeState.java:316)
at com.jme3.input.InputManager.invokeActions(InputManager.java:168)
at com.jme3.input.InputManager.onMouseButtonEventQueued(InputManager.java:403)
at com.jme3.input.InputManager.processQueue(InputManager.java:790)
at com.jme3.input.InputManager.update(InputManager.java:840)
at com.jme3.app.Application.update(Application.java:590)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:225)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120224
Memory usage:
Working memory: 66% (302613368/455495680) VM Max: 58% (302613368/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
OpenGL20
OpenGL21
ARBprogram
GLSL100
GLSL110
GLSL120
VertexTextureFetch
FloatTexture
FloatColorBuffer
NonPowerOfTwoTextures
Statistics:
Vertices = 946513
Triangles = 524516
Uniforms = 6612
Objects = 669
Shaders (S) = 27
Shaders (F) = 19
Shaders (M) = 39
Textures (S) = 165
Textures (F) = 67
Textures (M) = 102
FrameBuffers (S) = 0
FrameBuffers (F) = 0
FrameBuffers (M) = 8
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.7948
Vendor:NVIDIA Corporation
Version:2.1.2
Renderer:GeForce Go 7950 GTX/PCI/SSE2
GLSL Ver:1.20 NVIDIA via Cg compiler
And then after the 2nd crash I tried to get back on the server, it froze mythruna and an error log tried to generate but it was empty. So is there any problem going on. I'll try to get back on the server later.