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Author Topic: Your whole world is off by one block in each direction...  (Read 34637 times)
Moonkey
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« Reply #45 on: March 01, 2013, 09:51:35 PM »

I think he was wondering if, without smooth lighting, blocks would increase their brightness gradually or in steps. When you place a light currently, the light looks like:
01210
12321
23432
12321
01210

As a light source moved, would the "numbers" go through fractions/decimals or simply jump from number to number?
Yup, you got what I said. Thank goodness. I felt stupid.
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Mythruna: Don't you dare read any posts I made before 2014.
pspeed
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« Reply #46 on: March 01, 2013, 10:00:26 PM »

I think he was wondering if, without smooth lighting, blocks would increase their brightness gradually or in steps. When you place a light currently, the light looks like:
01210
12321
23432
12321
01210

As a light source moved, would the "numbers" go through fractions/decimals or simply jump from number to number?
Yup, you got what I said. Thank goodness. I felt stupid.

I understood what you said, also.  It was pretty clear to me. Smiley
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Moonkey
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« Reply #47 on: March 02, 2013, 12:30:24 AM »

I think he was wondering if, without smooth lighting, blocks would increase their brightness gradually or in steps. When you place a light currently, the light looks like:
01210
12321
23432
12321
01210

As a light source moved, would the "numbers" go through fractions/decimals or simply jump from number to number?
Yup, you got what I said. Thank goodness. I felt stupid.

I understood what you said, also.  It was pretty clear to me. Smiley
*gives award* Smiley
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pspeed
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« Reply #48 on: March 03, 2013, 05:26:34 AM »

After a few days of false starts, I now have a working version of client-side lighting propagation.  It works at least as well as before but doesn't yet deal with block changes (efficiently)... and it's not as efficient as it could be in other ways.

But it's easier to optimize something that works than to optimize a work in progress that isn't even working yet.  And for now it's "fast enough" to move on to other problems for the time being.

I think the reason I hate lighting like this is because you take an idea so elegant and for performance reasons have to twist it into something so complicated and grotesque.  I can't even use the "it's hard to debug problems" excuse anymore because I now have a couple of nice ways to debug problems when they crop up.  Well, nice is relative in this case but I still have techniques I know will work to solve problems... which is more than I can say for when I wrote the first version almost two years ago.

Anyway, this is one to-do item that I'm really happy to have checked off.
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Sean
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« Reply #49 on: March 03, 2013, 12:32:07 PM »

Thats great news. Are you starting to see a specific date when we can hopefully expect an alpha release, or is that still past the horizon?
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Michael
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« Reply #50 on: March 03, 2013, 12:36:41 PM »

Thats great news. Are you starting to see a specific date when we can hopefully expect an alpha release, or is that still past the horizon?
That's as far away as pluto..
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pspeed
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« Reply #51 on: March 03, 2013, 01:04:35 PM »

Thats great news. Are you starting to see a specific date when we can hopefully expect an alpha release, or is that still past the horizon?

I'm still not sure when I'll have the next pre-alpha ready. Sad  It's been too long.
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Michael
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« Reply #52 on: March 03, 2013, 05:17:53 PM »

Thats great news. Are you starting to see a specific date when we can hopefully expect an alpha release, or is that still past the horizon?

I'm still not sure when I'll have the next pre-alpha ready. Sad  It's been too long.
Cry It's all my fault..
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Teknonick
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« Reply #53 on: March 04, 2013, 03:56:07 PM »

Thats great news. Are you starting to see a specific date when we can hopefully expect an alpha release, or is that still past the horizon?

I'm still not sure when I'll have the next pre-alpha ready. Sad  It's been too long.
Cry It's all my fault..
Okay then. *Pats you on the back* At least Paul doesn't have himself to blame... *Cough* Actual paid full-time job *Cough*
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Moonkey
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« Reply #54 on: March 04, 2013, 11:05:03 PM »

I don't understand how you blame yourself for something you haven't even tampered with.
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Michael
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« Reply #55 on: March 05, 2013, 02:24:07 PM »

I don't understand how you blame yourself for something you haven't even tampered with.
xD
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Teknonick
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« Reply #56 on: March 07, 2013, 04:31:00 PM »

I don't understand how you blame yourself for something you haven't even tampered with.
Ding. +1 for post understanding.
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