Rayblon
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Hmmm...
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« Reply #15 on: February 12, 2015, 07:51:21 PM » |
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Um maybe. Is that what Paul's going for in the combat system?
To the extent that I'm able to implement it, Paul's combat system will be based on skill and not dice. That would be tough to implement in an in-person pencil-and-paper role playing game (though I suspect it could be done with some danger*) but probably impossible in an over-the-web role playing game. * "Gentleman, draw your sharpened pencils!" I think he was talking about sword art techniques. Mythruna knows not of dice.
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Rayblon
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Hmmm...
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« Reply #16 on: February 15, 2015, 02:15:54 PM » |
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Guide me ebag. What next? xD
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ebag51
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« Reply #17 on: February 15, 2015, 03:07:17 PM » |
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Next we experiment with formats for making RP characters with the info you have gathered.
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Rayblon
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Hmmm...
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« Reply #18 on: February 15, 2015, 03:08:59 PM » |
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Next we experiment with formats for making RP characters with the info you have gathered.
k. I actually had a hobby of formatting powerpoint slides, so this should be interesting.
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« Last Edit: February 15, 2015, 03:18:11 PM by Rayblon »
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Rayblon
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Hmmm...
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« Reply #19 on: February 17, 2015, 05:47:31 AM » |
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Once I fail my calc test today, I'll create the player attribute chart.
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Rayblon
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Hmmm...
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« Reply #20 on: February 17, 2015, 05:36:00 PM » |
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I'll work on this later. Formatting the wiki.
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Rayblon
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Hmmm...
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« Reply #21 on: February 20, 2015, 04:04:17 PM » |
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tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables tablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestablestables
...Tables.
(Translation: I made the table for player stats, Ebag.)
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« Last Edit: February 20, 2015, 04:07:21 PM by Rayblon »
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ebag51
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« Reply #22 on: February 20, 2015, 05:28:55 PM » |
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Great I can't wait to see them. Great job!
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Rayblon
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Hmmm...
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« Reply #23 on: February 20, 2015, 06:04:33 PM » |
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Great I can't wait to see them. Great job! It's in the OP.
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ebag51
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« Reply #24 on: February 21, 2015, 08:28:41 AM » |
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Please define OP.
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Rayblon
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Hmmm...
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« Reply #25 on: February 21, 2015, 09:24:21 AM » |
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Please define OP.
._. Original Post. The first pot in this thread The top post. The post with all the rules.
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Michael
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« Reply #26 on: February 21, 2015, 09:48:25 AM » |
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Please define OP.
._. Original Post. The first pot in this thread The top post. The post with all the rules. I remember when I got OP all confused with when I was used to OP meaning OverPowered. See the OP for the answer. See the OverPowered for the answer? lol.
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ebag51
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« Reply #27 on: February 21, 2015, 11:24:57 AM » |
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RACE: Reptilian DEXTERITY:40 STRENGTH:10 TURN REGEN:.3+(.07ENDURANCE) BASIC TRAINING: Foraging, Stealth, ENDURANCE:10 MAX CARRY WEIGHT:50+(1STRENGTH) DEBUFF RESIST ROLL: 50+5DEBUFFLVL-.5(CONSTITUTION) MAX HEALTH: 100+(.5CONSTITUTION) CONSTITUTION:10 MAX WEAPON WEIGHT: 10+ (1/3STRENGTH) LUCK ROLL: 59-(.29 LUCK) HEALTH REGEN: 5+(.05CONSTITUTION) LUCK:5 TURN LIMIT:8+(.12ENDURANCE) DEXTERITY ROLL: 40-(.39 DEXTERITY) Now all I need is a good reptilian name. Paul got any ideas?
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Rayblon
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Hmmm...
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« Reply #28 on: February 21, 2015, 11:25:53 AM » |
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RACE: Reptilian DEXTERITY:40 STRENGTH:10 TURN REGEN:.3+(.07ENDURANCE) BASIC TRAINING: Foraging, Stealth, ENDURANCE:10 MAX CARRY WEIGHT:50+(1STRENGTH) DEBUFF RESIST ROLL: 50+5DEBUFFLVL-.5(CONSTITUTION) MAX HEALTH: 100+(.5CONSTITUTION) CONSTITUTION:10 MAX WEAPON WEIGHT: 10+ (1/3STRENGTH) LUCK ROLL: 59-(.29 LUCK) HEALTH REGEN: 5+(.05CONSTITUTION) LUCK:5 TURN LIMIT:8+(.12ENDURANCE) DEXTERITY ROLL: 40-(.39 DEXTERITY) Now all I need is a good reptilian name. Paul got any ideas? Putting in a codebox so you can use the table w/ formatting. lol
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ebag51
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« Reply #29 on: February 21, 2015, 11:27:19 AM » |
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The next logical step is setting up the first forum campaign (world to explore and have adventures in). Paul as we go I would like your commentary on how true to the real game we are being.
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