Rayblon
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Hmmm...
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« Reply #30 on: February 21, 2015, 11:29:15 AM » |
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The next logical step is setting up the first forum campaign (world to explore and have adventures in). Paul as we go I would like your commentary on how true to the real game we are being. Status ailments and magic still aren't fleshed out but ok.
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ebag51
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« Reply #31 on: February 21, 2015, 11:31:30 AM » |
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Thank you for doing this Rayblon. I'm not sure if anyone besides me will enjoy this. I hope it attracts more new people to stay on the forum for this. If all goes well we might double our regular population with this. I hope...
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Rayblon
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Hmmm...
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« Reply #32 on: February 21, 2015, 11:33:38 AM » |
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Thank you for doing this Rayblon. I'm not sure if anyone besides me will enjoy this. I hope it attracts more new people to stay on the forum for this. If all goes well we might double our regular population with this. I hope...
Ehh... Doubling might be pushing it. Then again, I've been wrong before.
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ebag51
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« Reply #33 on: February 21, 2015, 11:37:19 AM » |
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Actually in terms of fleshing magic out Paul's mock up uses the elemental stats for how well you can use certain magic types and lore for how much you already know about the world. And ya I jumped the gun, we should do these things before beginning.
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ebag51
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« Reply #34 on: February 22, 2015, 06:27:11 PM » |
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One way to do this on the forum is to do it by time increments. The GM would tell the players what amount of time will pass IG before his next GM post. The players would then post what they did during that time increment and when the GM posts again he will determine the outcome of their actions. This sound good Rayblon?
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Rayblon
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Hmmm...
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« Reply #35 on: February 22, 2015, 06:29:49 PM » |
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One way to do this on the forum is to do it by time increments. The GM would tell the players what amount of time will pass IG before his next GM post. The players would then post what they did during that time increment and when the GM posts again he will determine the outcome of their actions. This sound good Rayblon?
Hmm. Maybe, but combat would need to be turn based.
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ebag51
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« Reply #36 on: February 22, 2015, 06:36:21 PM » |
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Ok.
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pspeed
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« Reply #37 on: February 22, 2015, 06:39:42 PM » |
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One way to do this on the forum is to do it by time increments. The GM would tell the players what amount of time will pass IG before his next GM post. The players would then post what they did during that time increment and when the GM posts again he will determine the outcome of their actions. This sound good Rayblon?
Hmm. Maybe, but combat would need to be turn based. In pencil-and-paper RPGs, combat is nearly always turn based. The only significant different is how they choose to break down the turn and how long a turn represents. (For example, D&D 3rd ed. a turn was like a minute so your dice roll represented what happened over a minute of combat. In RuneQuest a turn was 10 seconds... so dice rolls ended up mapping to very specific actions: "you swing and hit the troll in the left arm but his bark-like skin damages your sword for 2 pts of damage" Versus D&D: "You did 2 pts of damage to him. He did 3 pts of damage to you.") I'll leave it up to the reader to decide which approach would be best for a forum-game where pacing is necessarily slower.
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Rayblon
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Hmmm...
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« Reply #38 on: March 05, 2015, 10:11:07 AM » |
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Added something to the table. There is now a row for magic. It contains magic alignment , overall magic skill, magic sense, and enthalpy. Enthalpy determines how structured someone's magic is. High enthalpy allows people with low life force, but high dextery and magic skill to deliver devastating and precise attacks. People with low enthal would be better at dealing AoE damage using magic. Enthal may also make it easier to elementally enhance arrows in combat.
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« Last Edit: March 05, 2015, 12:17:28 PM by Rayblon »
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ebag51
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« Reply #39 on: March 05, 2015, 02:27:42 PM » |
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Great job Rayblon! Now that characters are set up we know have just enough to start playing which should, "Get the water flowing" ,as you say some more. But it's up to you if and when you want to show us your ingenious campaign. I know you are dealing with college and that should be your primary concern so I'll understand if you want to wait.
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Rayblon
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Hmmm...
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« Reply #40 on: March 06, 2015, 12:18:37 AM » |
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Working on some base weapon types so we have consistent rules for how things work. I'm fleshing out the debuff system in my head while I work on weapons. I can't wait until I get around to whips and maces so I can finally talk about the "Punished" debuff. >:3
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« Last Edit: March 06, 2015, 11:10:00 AM by Rayblon »
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Conner
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« Reply #41 on: March 08, 2015, 05:03:41 PM » |
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"Gentleman, draw your sharpened pencils!"
Does anyone have a pencil sharpener?
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Rayblon
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Hmmm...
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« Reply #42 on: March 08, 2015, 05:09:19 PM » |
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"Gentleman, draw your sharpened pencils!"
Does anyone have a pencil sharpener?
... What's a pencil? Is that some kind of keyboard?
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pspeed
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« Reply #43 on: March 08, 2015, 06:16:20 PM » |
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"Gentleman, draw your sharpened pencils!"
Does anyone have a pencil sharpener?
... What's a pencil? Is that some kind of keyboard? It's a weapon used for injecting chunks of graphite into your enemies. (Pens and pencils technically violate every school 'no weapons' policy that I've ever read.)
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Rayblon
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Hmmm...
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« Reply #44 on: March 08, 2015, 07:54:44 PM » |
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It's a weapon used for injecting chunks of graphite into your enemies. (Pens and pencils technically violate every school 'no weapons' policy that I've ever read.) So do scissors, and markers, and pens, and metal rulers, and pencil sharpeners... File down a metal ruler and you have a long ranged shiv. With a small screwdriver, you can secure the razor from a pencil sharpener, which can easily inflict deep wounds. A backpack strap is basically just like fiber wire. Take some kleenex and soak them in sharpie ink. You have a *potentially lethal* knock out rag. This is why we need to switch over to computers in schools.
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« Last Edit: March 08, 2015, 07:58:27 PM by Rayblon »
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