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Author Topic: Any way to share objects?  (Read 12015 times)
RoflStoffl96
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« on: January 09, 2012, 07:11:04 AM »

First, sorry for my bad english, im german.

My Question: Is there any way to save objects and uloade/shadre them? And can i copy my models from the server to singleplayer?

I think it will be a good idea to make a fomus section where anyone can share is objects if its possible!


PS: Why is this game so awesome?! I like ot more than everything and its still in testbuild <3
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Trecool
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« Reply #1 on: January 09, 2012, 07:25:10 AM »

Hi,

It's not possible to share Blueprint etc.. For the moment..
For my website, I had created a section for this but it didn't run...
Paul will answer for this subject..

Ciao

Trecool
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pspeed
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« Reply #2 on: January 09, 2012, 07:52:51 AM »

First, sorry for my bad english, im german.

My Question: Is there any way to save objects and uloade/shadre them? And can i copy my models from the server to singleplayer?

I think it will be a good idea to make a fomus section where anyone can share is objects if its possible!

PS: Why is this game so awesome?! I like ot more than everything and its still in testbuild <3

Thanks for the kind words.  I have a lot of fun playing, also.  That's what drives me forward along with the kind words of players like you.

I answered a player with this same question once in another private group so I will repast that response here so that everyone can see it:

Quote
There is no way to export blueprints at the moment and even if you could then there is no way to give them to a player.

There will be a way someday to do this as part of a mod but I've been delaying.  In the real game, blueprints will be a tradeable item and I need to think a little about how a player gets them.

Hmm... actually, as soon as you put the blueprints in the right place they are technically available to the world but there are no entities that use them and they are not associated with a blueprint item in any player's inventory.  I could probably provide an example script that shows how to add them to a player's inventory.

Note: at some future time, custom content creators like you guys will be able to upload your content to a mythruna store where other users can download it or purchase it from you.  This will piggy back on the copy protection that will be built into Mythruna.  At that time, scripts like the above will probably stop working or require some tweaks.

The offer is still open to create a script to upload these into a game and associate them to a player... but I don't know when I'll get to it.
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RoflStoffl96
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« Reply #3 on: January 09, 2012, 08:04:22 AM »

Thanks for the answer but now i got another question:

Do you make the game alone? Who helps you with it?
Do you make the game because you want to play it and other people has fun with it or just for the money?
Do you make it modable so that maybe i can mod it?

And yes, this game is really cool, it has awesome grafics and really: Its ways better than minecraft! At the moment im trying to make a blueprint export-inport programm (extern). If im finished, may i send it to you? Maybe you can release it^^ but its very hard because i dont really understand the code... I think it will not work but i will try it!
« Last Edit: January 09, 2012, 08:08:48 AM by RoflStoffl96 » Logged
pspeed
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« Reply #4 on: January 09, 2012, 08:11:05 AM »

Thanks for the answer but now i got another question:
Do you make the game alone? Who helps you with it?

Yes, I currently work alone.

And yes, this game is really cool, it has awesome grafics and really: Its ways better than minecraft! At the moment im trying to make a blueprint export-inport programm (extern). If im finished, may i send it to you? Maybe you can release it^^ but its very hard because i dont really understand the code... I think it will not work but i will try it!

You don't really need an external program as Mythruna already supports scripting.  You could write a script that allowed you to export blueprints in the right-click menu for an object or it could even be a separate tool. 

You could then have another script that added blueprints from a directory on the disk to a player when they join.

Maybe I will post some examples to the scripting group (in this forum) later today.
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RoflStoffl96
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« Reply #5 on: January 09, 2012, 08:25:47 AM »

Ok now im working on a bigger object, i try to make new buttons in the object editor, save list and load list because i dont understad the .bp file. Because of that i try to make a list browser, for example doors, lamps, furniture...
And later i will make an extern map editor if im allowed to but for this i need help of my friend later.

By the way, the map is very big and in the city are block trees and around are better trees with round logs and better leafs, why?
You randomly generated a map one time and this is the actual map?
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pspeed
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« Reply #6 on: January 09, 2012, 08:37:16 AM »

Ok now im working on a bigger object, i try to make new buttons in the object editor, save list and load list because i dont understad the .bp file. Because of that i try to make a list browser, for example doors, lamps, furniture...

Yeah, adding things to the in-game object editor is difficult and not directly supported at the moment.  If you are coding in Java then it is pretty easy to load and save .bp files with the code already in Mythruna for doing that.

And later i will make an extern map editor if im allowed to but for this i need help of my friend later.

Sure.  I even already posted the Java code you could use to access a world database.

By the way, the map is very big and in the city are block trees and around are better trees with round logs and better leafs, why?
You randomly generated a map one time and this is the actual map?

The map is randomly generated.  Right now the game is locked to a specific seed because it's easier for testing purposes to know that everyone is dealing with the same world right now.  But I frequently switch the seed locally to test different worlds and all of that works fine.

The reason there are block trees is because the spawn town was created before the new trees were added and I never went back to fix them.  The spawn town and the mini-dungeon are built into the game to get automatically added to the world with seed 0.  Copying them in blows away any new trees that were there naturally.
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pspeed
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« Reply #7 on: January 09, 2012, 07:41:41 PM »

I posted this script along with some other examples:
http://mythruna.com/forum/index.php?topic=507.0

This is how one might manually add a blueprint to players in a world.
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