Ok now im working on a bigger object, i try to make new buttons in the object editor, save list and load list because i dont understad the .bp file. Because of that i try to make a list browser, for example doors, lamps, furniture...
Yeah, adding things to the in-game object editor is difficult and not directly supported at the moment. If you are coding in Java then it is pretty easy to load and save .bp files with the code already in Mythruna for doing that.
And later i will make an extern map editor if im allowed to but for this i need help of my friend later.
Sure. I even already posted the Java code you could use to access a world database.
By the way, the map is very big and in the city are block trees and around are better trees with round logs and better leafs, why?
You randomly generated a map one time and this is the actual map?
The map is randomly generated. Right now the game is locked to a specific seed because it's easier for testing purposes to know that everyone is dealing with the same world right now. But I frequently switch the seed locally to test different worlds and all of that works fine.
The reason there are block trees is because the spawn town was created before the new trees were added and I never went back to fix them. The spawn town and the mini-dungeon are built into the game to get automatically added to the world with seed 0. Copying them in blows away any new trees that were there naturally.