Okaapi
Newbie
Posts: 7
|
|
« on: May 23, 2012, 08:37:06 PM » |
|
Error:No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required Error log written to:D:\Program Files\Mythruna-20120508-Windows (1)\Error-1337827600712.log
I've gotten this error every time I've tried to download. Help me please!
|
|
|
Logged
|
|
|
|
pspeed
|
|
« Reply #1 on: May 23, 2012, 09:10:44 PM » |
|
Error:No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required Error log written to:D:\Program Files\Mythruna-20120508-Windows (1)\Error-1337827600712.log
I've gotten this error every time I've tried to download. Help me please!
You mean you get this error when you try to play? What kind of graphics card do you have and are your drivers up to date?
|
|
|
Logged
|
|
|
|
Okaapi
Newbie
Posts: 7
|
|
« Reply #2 on: May 24, 2012, 07:51:46 AM » |
|
Ok, so my computer being a piece of s***.....I don't know if my drivers are updated, however I do know my graphics card is. Give me the scenario if they were both up to date, if you have a diagnostic for that, please.
|
|
|
Logged
|
|
|
|
pspeed
|
|
« Reply #3 on: May 24, 2012, 10:53:42 AM » |
|
Ok, so my computer being a piece of s***.....I don't know if my drivers are updated, however I do know my graphics card is. Give me the scenario if they were both up to date, if you have a diagnostic for that, please.
The error log would have had info on your card and driver version. You can attach it or paste it here.
|
|
|
Logged
|
|
|
|
Okaapi
Newbie
Posts: 7
|
|
« Reply #4 on: May 24, 2012, 11:32:14 AM » |
|
* is confused* I don't know what you mean ( not very tech savy )
|
|
|
Logged
|
|
|
|
pspeed
|
|
« Reply #5 on: May 24, 2012, 02:18:42 PM » |
|
In your original post, you wrote: Error:No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required Error log written to:D:\Program Files\Mythruna-20120508-Windows (1)\Error-1337827600712.log
Note the "Error log written to:" line. Find that file. Either open it up in notepad/wordpad and cut and paste the contents here or just attach the file to your post using one of the "Additional options..." under the edit box when you are posting.
|
|
|
Logged
|
|
|
|
Okaapi
Newbie
Posts: 7
|
|
« Reply #6 on: May 25, 2012, 07:39:27 AM » |
|
Ohhhh OK GOT IT! Here Ya go :Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required. at com.jme3.material.Material.selectTechnique(Material.java:862) at com.jme3.material.Material.autoSelectTechnique(Material.java:904) at com.jme3.material.Material.render(Material.java:976) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120508
Memory usage: Working memory: 58% (54561248/93773824) VM Max: 10% (54561248/518979584)
Rendering caps: FrameBuffer FrameBufferMRT OpenGL20 ARBprogram GLSL100 GLSL110 VertexTextureFetch NonPowerOfTwoTextures
Statistics: Vertices = 10490 Triangles = 7200 Uniforms = 125 Objects = 10 Shaders (S) = 10 Shaders (F) = 6 Shaders (M) = 12 Textures (S) = 23 Textures (F) = 20 Textures (M) = 31 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:igdumdx32 Driver Version:7.15.10.1666 Vendor:Intel Version:2.0.0 - Build 7.15.10.1666 Renderer:Intel 965/963 Graphics Media Accelerator GLSL Ver:1.10 - Intel Build 7.15.10.1666
Also I found this error. But I think it is probably the same thing Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite' is supported by the video hardware. The caps [GLSL120] are required. at com.jme3.material.Material.selectTechnique(Material.java:862) at com.jme3.material.Material.autoSelectTechnique(Material.java:904) at com.jme3.material.Material.render(Material.java:976) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120508
Memory usage: Working memory: 71% (80943152/113262592) VM Max: 15% (80943152/518979584)
Rendering caps: FrameBuffer FrameBufferMRT OpenGL20 ARBprogram GLSL100 GLSL110 VertexTextureFetch NonPowerOfTwoTextures
Statistics: Vertices = 12049 Triangles = 8221 Uniforms = 115 Objects = 9 Shaders (S) = 8 Shaders (F) = 7 Shaders (M) = 13 Textures (S) = 22 Textures (F) = 20 Textures (M) = 31 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = true Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:igdumdx32 Driver Version:7.15.10.1666 Vendor:Intel Version:2.0.0 - Build 7.15.10.1666
|
|
|
Logged
|
|
|
|
pspeed
|
|
« Reply #7 on: May 25, 2012, 09:28:56 AM » |
|
Display adapter information: Adapter:igdumdx32 Driver Version:7.15.10.1666 Vendor:Intel Version:2.0.0 - Build 7.15.10.1666 Renderer:Intel 965/963 Graphics Media Accelerator GLSL Ver:1.10 - Intel Build 7.15.10.1666
Looks like you have an intel GMA adapter. At best that will have a lot of problems even with the latest drivers... at worst it won't run Mythruna at all. On the other hand, a lot of systems with this graphics card on the motherboard also have another more powerful card. Unfortunately, I can't tell that by this information. If you think your system is supposed to have an ATI or nVidia card in it then it's very common for the wrong card to be used... in that case there might be something you can do. I'm not sure the best way to check what card(s) you really have.
|
|
|
Logged
|
|
|
|
Okaapi
Newbie
Posts: 7
|
|
« Reply #8 on: May 25, 2012, 09:41:05 AM » |
|
And how would I go by doing that? Checking what other card(s) I have? Then after that what should I do?
|
|
|
Logged
|
|
|
|
pspeed
|
|
« Reply #9 on: May 25, 2012, 01:03:41 PM » |
|
And how would I go by doing that? Checking what other card(s) I have? Then after that what should I do?
I'm not sure how to check. What operating system are you running?
|
|
|
Logged
|
|
|
|
Okaapi
Newbie
Posts: 7
|
|
« Reply #10 on: May 25, 2012, 01:51:52 PM » |
|
Windows vista
|
|
|
Logged
|
|
|
|
pspeed
|
|
« Reply #11 on: May 25, 2012, 04:25:14 PM » |
|
Windows vista
I'm afraid I don't know anything about Vista. Maybe someone else reading this can help. Or if you can figure out how to run dxdiag it might give you graphics card information. Maybe do a search or just Start->Run "dxdiag" (But I don't even know if that works in Vista)
|
|
|
Logged
|
|
|
|
BigredRm
Donators
Sr. Member
Posts: 379
<-o Word up goes to that modern man o->
|
|
« Reply #12 on: May 25, 2012, 04:31:41 PM » |
|
If it is a laptop with switchable graphics then you should search- how to switch your video card to fixed instead of dynamic in your BIOS- . Good Luck its worth finding your answer to try this game.
|
|
|
Logged
|
Visit Iron Island @ 1708,702
|
|
|
Okaapi
Newbie
Posts: 7
|
|
« Reply #13 on: May 25, 2012, 05:18:34 PM » |
|
Well my comp is outdated. I am hoping to get a new one soon ( In the next week or so) and I can probably customize it for gaming needs. Thanks though! I downloaded it on my sister's computer and it works (Kind) fine. It's a bit laggy thoug
|
|
|
Logged
|
|
|
|
pspeed
|
|
« Reply #14 on: May 25, 2012, 05:32:00 PM » |
|
It's a bit laggy thoug
Try hitting F12 three times to make the clip shorter. And/or, you can try F8 to put it into low quality shader mode. I haven't really optimized the engine yet and so there aren't too many tweakable options.
|
|
|
Logged
|
|
|
|
|