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Author Topic: Error! HELP PLOX  (Read 12727 times)
Okaapi
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« on: May 23, 2012, 08:37:06 PM »

Error:No default technique on material 'Point Sprite'
is supported by the video hardware. The caps [GLSL120] are required
Error log written to:D:\Program Files\Mythruna-20120508-Windows (1)\Error-1337827600712.log

I've gotten this error every time I've tried to download. Help me please!
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pspeed
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« Reply #1 on: May 23, 2012, 09:10:44 PM »

Error:No default technique on material 'Point Sprite'
is supported by the video hardware. The caps [GLSL120] are required
Error log written to:D:\Program Files\Mythruna-20120508-Windows (1)\Error-1337827600712.log

I've gotten this error every time I've tried to download. Help me please!

You mean you get this error when you try to play?

What kind of graphics card do you have and are your drivers up to date?
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Okaapi
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« Reply #2 on: May 24, 2012, 07:51:46 AM »

Ok, so my computer being a piece of s***.....I don't know if my drivers are updated, however I do know my graphics card is. Give me the scenario if they were both up to date, if you have a diagnostic for that, please. 
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pspeed
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« Reply #3 on: May 24, 2012, 10:53:42 AM »

Ok, so my computer being a piece of s***.....I don't know if my drivers are updated, however I do know my graphics card is. Give me the scenario if they were both up to date, if you have a diagnostic for that, please. 

The error log would have had info on your card and driver version.  You can attach it or paste it here.
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Okaapi
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« Reply #4 on: May 24, 2012, 11:32:14 AM »

* is confused* I don't know what you mean ( not very tech savy Tongue)
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pspeed
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« Reply #5 on: May 24, 2012, 02:18:42 PM »

In your original post, you wrote:
Error:No default technique on material 'Point Sprite'
is supported by the video hardware. The caps [GLSL120] are required
Error log written to:D:\Program Files\Mythruna-20120508-Windows (1)\Error-1337827600712.log

Note the "Error log written to:" line.  Find that file.  Either open it up in notepad/wordpad and cut and paste the contents here or just attach the file to your post using one of the "Additional options..." under the edit box when you are posting.
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Okaapi
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« Reply #6 on: May 25, 2012, 07:39:27 AM »

Ohhhh OK GOT IT! Here Ya go :Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
 is supported by the video hardware. The caps [GLSL120] are required.
   at com.jme3.material.Material.selectTechnique(Material.java:862)
   at com.jme3.material.Material.autoSelectTechnique(Material.java:904)
   at com.jme3.material.Material.render(Material.java:976)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120508

Memory usage:
Working memory: 58% (54561248/93773824)  VM Max: 10% (54561248/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110
    VertexTextureFetch
    NonPowerOfTwoTextures

Statistics:
  Vertices = 10490
  Triangles = 7200
  Uniforms = 125
  Objects = 10
  Shaders (S) = 10
  Shaders (F) = 6
  Shaders (M) = 12
  Textures (S) = 23
  Textures (F) = 20
  Textures (M) = 31
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumdx32
Driver Version:7.15.10.1666
Vendor:Intel
Version:2.0.0 - Build 7.15.10.1666
Renderer:Intel 965/963 Graphics Media Accelerator
GLSL Ver:1.10  - Intel Build 7.15.10.1666



Also I found this error. But I think it is probably the same thing
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
 is supported by the video hardware. The caps [GLSL120] are required.
   at com.jme3.material.Material.selectTechnique(Material.java:862)
   at com.jme3.material.Material.autoSelectTechnique(Material.java:904)
   at com.jme3.material.Material.render(Material.java:976)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120508

Memory usage:
Working memory: 71% (80943152/113262592)  VM Max: 15% (80943152/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110
    VertexTextureFetch
    NonPowerOfTwoTextures

Statistics:
  Vertices = 12049
  Triangles = 8221
  Uniforms = 115
  Objects = 9
  Shaders (S) = 8
  Shaders (F) = 7
  Shaders (M) = 13
  Textures (S) = 22
  Textures (F) = 20
  Textures (M) = 31
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumdx32
Driver Version:7.15.10.1666
Vendor:Intel
Version:2.0.0 - Build 7.15.10.1666



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pspeed
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« Reply #7 on: May 25, 2012, 09:28:56 AM »

Display adapter information:
Adapter:igdumdx32
Driver Version:7.15.10.1666
Vendor:Intel
Version:2.0.0 - Build 7.15.10.1666
Renderer:Intel 965/963 Graphics Media Accelerator
GLSL Ver:1.10  - Intel Build 7.15.10.1666

Looks like you have an intel GMA adapter.  At best that will have a lot of problems even with the latest drivers... at worst it won't run Mythruna at all.

On the other hand, a lot of systems with this graphics card on the motherboard also have another more powerful card.  Unfortunately, I can't tell that by this information.  If you think your system is supposed to have an ATI or nVidia card in it then it's very common for the wrong card to be used... in that case there might be something you can do.

I'm not sure the best way to check what card(s) you really have.
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Okaapi
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« Reply #8 on: May 25, 2012, 09:41:05 AM »

And how would I go by doing that? Checking what other card(s) I have? Then after that what should I do?
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pspeed
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« Reply #9 on: May 25, 2012, 01:03:41 PM »

And how would I go by doing that? Checking what other card(s) I have? Then after that what should I do?

I'm not sure how to check.  What operating system are you running?
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Okaapi
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« Reply #10 on: May 25, 2012, 01:51:52 PM »

Windows vista
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pspeed
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« Reply #11 on: May 25, 2012, 04:25:14 PM »

Windows vista

I'm afraid I don't know anything about Vista.  Maybe someone else reading this can help.  Or if you can figure out how to run dxdiag it might give you graphics card information.  Maybe do a search or just Start->Run "dxdiag" (But I don't even know if that works in Vista)
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BigredRm
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« Reply #12 on: May 25, 2012, 04:31:41 PM »

If it is a laptop with switchable graphics then you should search- how to switch your video card to fixed instead of dynamic in your BIOS- . Good Luck its worth finding your answer to try this game.
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Okaapi
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« Reply #13 on: May 25, 2012, 05:18:34 PM »

Well my comp is outdated. I am hoping to get a new one soon ( In the next week or so) and I can probably customize it for gaming needs. Thanks though! I downloaded it on my sister's computer and it works (Kind) fine. It's a bit laggy thoug
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pspeed
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« Reply #14 on: May 25, 2012, 05:32:00 PM »

It's a bit laggy thoug

Try hitting F12 three times to make the clip shorter.

And/or, you can try F8 to put it into low quality shader mode.

I haven't really optimized the engine yet and so there aren't too many tweakable options.
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