Mythruna

General Category => General Discussion => Topic started by: belgariad87 on September 17, 2012, 04:22:27 PM



Title: Steampunk... portals?
Post by: belgariad87 on September 17, 2012, 04:22:27 PM
I thought I'd ask since I'd LOVE another dimension in this game (if possible). I don't mean like minecraft's netherhell or whatever, i mean just a literal other dimension, with certain things different. The best way to describe what i mean would be to take a RPG view on the 2 dimensions in Master of Magic (http://en.wikipedia.org/wiki/Master_of_Magic (http://en.wikipedia.org/wiki/Master_of_Magic))

(http://www.fasebeta.net/wp-content/uploads/ratgax/2010/06/000434.jpg)          (http://www.teamteabag.com/wp-content/uploads/2008/04/mom1.gif)


Basically a darker version of the main world. It would add a visual contrast and would add ever more depth to Mythruna!
My original idea to put forth was that, if the physics engine works, then you could do a certain steam powered machine that, if done right and hooked up to the right materials, could make a portal. Talk about magical steampunk.


Title: Re: Steampunk... portals?
Post by: pspeed on September 17, 2012, 05:55:06 PM
I still haven't decided how I will handle the spirit world.  So who knows.


Title: Re: Steampunk... portals?
Post by: Michael on September 17, 2012, 06:04:14 PM
I still haven't decided how I will handle the spirit world.  So who knows.

Here are some ideas for the spirit world:

1.) Mobs in spirit world are neutral, when good, they are white. when struck, they become hostile, they turn black in chase you.
2.) Ground of course is rough, and kind of white, depending on the type of spirits around.
3.) There are 2 spirit worlds: Heaven, Hell.

This is what I JUST thought of. These are random ideas ;)


Title: Re: Steampunk... portals?
Post by: Michael on September 17, 2012, 06:08:31 PM
I still haven't decided how I will handle the spirit world.  So who knows.

Here are some ideas for the spirit world:

1.) Mobs in spirit world are neutral, when good, they are white. when struck, they become hostile, they turn black in chase you.
2.) Ground of course is rough, and kind of white, depending on the type of spirits around.
3.) There are 2 spirit worlds: Heaven, Hell.

This is what I JUST thought of. These are random ideas ;)

here are some more i JUST thought of seconds after this post:

4.) Heaven is bright, hell is red, and dark, filled with lava. chunks near the end of a cliff may fall off, not a lot of blocks of once.
5.) Hell is always filled with the evil spirits. I may figure some details for the spirits.
6.) there should be a boss for Hell, if you go to the hidden dungeon, you get to fight Satan.
7.) Heaven should have a secret room. When you find it, God gives you enchantment items, such as "Forbidden Apple of Knowledge" that allows you to mine, and break blocks instantly, kill mobs instantly, for a max of 5 minutes. so use the apple wisely


Title: Re: Steampunk... portals?
Post by: Iggyjeckel on September 17, 2012, 07:04:50 PM
My idea for the "spirit world" is all dependent if you have some sort of morality compass built in.

if its leaning more towards the "evil" aspect then when you die a dark, dirty aura would surround you. The darker beings that make up a portion of this world will be less likely to attack, seeing you as one of their own.  Lighter beings may not be so forgiving. While "dead" you may attack the light beings for more "evil" status, attacking dark beings deminish it.

If your compass is "good" then your aura would be a bright and shiney thing. Everything else above..just reverse it.

Coming back from the dead will actually give you a minor buff depending on your status with the denizens of the underworld. If good...maybe a defense buff but your strength will go down a little, opposite for evil.

there is also a neutral option where everyone just kind of leaves you alone, but you hold no status among either side, when you come back to life you dont receive any buff either.

Depending on status among the dead, it will also depend on how long you stay. The more you swing one way or the other, the faster you are able to leave...if you want to. Neutrals have a set amount based upon lvl.




Ok I know its VERY rough but im typing through my phone and it took me like 5 min to come up with it. If enough like the idea I might expand/clean it up. Or if paul would like to hear more ill do it then



Title: Re: Steampunk... portals?
Post by: belgariad87 on September 17, 2012, 07:22:31 PM
heaven n hell are overused i think. if a 'spirit' world is the direction you want to go, then... i honestly have no suggestion. a spirit world is actually very vague and manipulable. especially in a game like this


Title: Re: Steampunk... portals?
Post by: pspeed on September 17, 2012, 08:23:30 PM
heaven n hell are overused i think. if a 'spirit' world is the direction you want to go, then... i honestly have no suggestion. a spirit world is actually very vague and manipulable. especially in a game like this

Yep.  I have all kinds of options.

A few things I can say for sure:
-it is neutral.  There is no spirit world concept of a "good spirit world" and a "bad spirit world".  Like the mundane plane... it just "is".
-the energy transfer of spirit crystals is broadcast through the spirit plane

Things that may be true:
-the regular world can somehow be seen from the spirit plane and visited in non-corporeal form
-the simplest non-line-of-sight teleporters are spirit-crystal based and may be possibly used to allow entrance into the spirit world as a non-corporeal spirit entity... sort of the reverse of the spirit plane visits into the mundane world.

I have tons of RPG spirit planes that I will draw ideas from.  I prefer to keep some of it a surprise.


Title: Re: Steampunk... portals?
Post by: Moonkey on September 17, 2012, 09:56:13 PM
heaven n hell are overused i think. if a 'spirit' world is the direction you want to go, then... i honestly have no suggestion. a spirit world is actually very vague and manipulable. especially in a game like this

Yep.  I have all kinds of options.

A few things I can say for sure:
-it is neutral.  There is no spirit world concept of a "good spirit world" and a "bad spirit world".  Like the mundane plane... it just "is".
-the energy transfer of spirit crystals is broadcast through the spirit plane

Things that may be true:
-the regular world can somehow be seen from the spirit plane and visited in non-corporeal form
-the simplest non-line-of-sight teleporters are spirit-crystal based and may be possibly used to allow entrance into the spirit world as a non-corporeal spirit entity... sort of the reverse of the spirit plane visits into the mundane world.

I have tons of RPG spirit planes that I will draw ideas from.  I prefer to keep some of it a surprise.

My idea of a spirit world: The overworld, but you are disconnected from your body. You can't interact with the physical world but rather you see spirits of others who also disconnected, and beasts that aren't normally seen. If you die in the spirit world you become Soulless. And your actions become highly careless.


Title: Re: Steampunk... portals?
Post by: belgariad87 on September 18, 2012, 04:13:39 AM
Yep.  I have all kinds of options.

A few things I can say for sure:
-it is neutral.  There is no spirit world concept of a "good spirit world" and a "bad spirit world".  Like the mundane plane... it just "is".
-the energy transfer of spirit crystals is broadcast through the spirit plane

Things that may be true:
-the regular world can somehow be seen from the spirit plane and visited in non-corporeal form
-the simplest non-line-of-sight teleporters are spirit-crystal based and may be possibly used to allow entrance into the spirit world as a non-corporeal spirit entity... sort of the reverse of the spirit plane visits into the mundane world.

I have tons of RPG spirit planes that I will draw ideas from.  I prefer to keep some of it a surprise.
So you are keeping the idea of using gems and crystals alot throughout the game?


Title: Re: Steampunk... portals?
Post by: pspeed on September 18, 2012, 07:49:04 AM
Yep.  I have all kinds of options.

A few things I can say for sure:
-it is neutral.  There is no spirit world concept of a "good spirit world" and a "bad spirit world".  Like the mundane plane... it just "is".
-the energy transfer of spirit crystals is broadcast through the spirit plane

Things that may be true:
-the regular world can somehow be seen from the spirit plane and visited in non-corporeal form
-the simplest non-line-of-sight teleporters are spirit-crystal based and may be possibly used to allow entrance into the spirit world as a non-corporeal spirit entity... sort of the reverse of the spirit plane visits into the mundane world.

I have tons of RPG spirit planes that I will draw ideas from.  I prefer to keep some of it a surprise.
So you are keeping the idea of using gems and crystals alot throughout the game?

It's part of the custom magic system... so pretty core, yeah.  I think there is some stuff about it here:
http://mythruna.com/forum/index.php?topic=548.msg2185#msg2185


Title: Re: Steampunk... portals?
Post by: Tsuku on September 18, 2012, 09:44:16 PM
Hehe don't look back Orpheus. Would be cool if the spirit world was like a "punishment" for dying... Like, almost a way to respawn. So if you had already built a portal to the spirit world, reincarnating would be easy, but without one...

I just like the idea of harsh death penalties haha... How will death be treated in Mythruna?


Title: Re: Steampunk... portals?
Post by: pspeed on September 18, 2012, 10:08:27 PM
Hehe don't look back Orpheus. Would be cool if the spirit world was like a "punishment" for dying... Like, almost a way to respawn. So if you had already built a portal to the spirit world, reincarnating would be easy, but without one...

I just like the idea of harsh death penalties haha... How will death be treated in Mythruna?

Yeah, in fact that has been discussed as one option.

I still haven't decided how death will be handled or how many levels of death there will be.  Here are some things I know for sure:
-I want to get the player away from where they died.  The respawn + attack + die + respawn + attack + die until foe is vanquished thing just isn't cool.
-I want the player to keep their items.  I don't want them to have to rush back to the location before their stuff gets stolen/destroyed.
-I want to make it sting.  Dying should really suck but not to the point of rage-quitting.

I'd also like it to be interesting.  Current thinking is along the lines of death having multiple "levels", such as:
-body death:  You are essentially dead but your spirit is still tied to your body.  This is kind of like bleeding out.  Your heart and brain might still be alive but you aren't letting go yet.  Other players may still be able to revive you with enough healing.  At this point you have a choice to move to one of the other levels.  Basically, you have a "Roam" tool in your left hand and an "Ascend" tool in the right hand.
-spirit roam: you unhook your spirit from your body and can wander near your corpse and communicate to some extent.  You may have some basic attack capabilities when right near your body... because other players will be able to move or loot your corpse in this state.
-ascend: body and spirit move to the spirit plane.  You are dead-dead at this point.  This is different than visiting the spirit plane... you are corporeal in the spirit plane.  If you find a teleporter endpoint then you might be able to move to the mundane plane again but only as a non-corporeal being.  You essentially move back into a "spirit roam" state hooked to the teleporter.

While in the spirit plane as a spirit...
Presuming the spirit plane is at all interesting then there could be some adventures, etc., there.

Other players can still resurrect you but you cannot communicate with them unless you find a way back.  Your stuff is protected, though, because your body ascended with you.

The only other way out of the spirit plane would be to make a deal with one of the spirit lords.  The simplest deal is to buy your way back if you have enough loot or gold.  Perhaps they evaluate your total worth and charge you a percentage of that based on how many times you have died (up to a max percentage that doesn't strip you completely).  There would be places to trade your items for gold.  Exchange rates will be good but it's probably worth shopping around for some things.

If the above is true then merchants in the spirit realm are kind of like merchants on the mundane plane in that they will give you better deals if they like you.  So doing favors for them could be some of the spirit plane quests.


I think this sort of thing satisfies all of my goals.  Death can get expensive if you want a quick way back but there are still plenty of less-quick ways if time is less important than gold and possessions.  It also opens up the chance that enough questing gets you back for free.

...and I potentially get to make some really wild areas not based on the classic terrain.


Title: Re: Steampunk... portals?
Post by: pspeed on September 18, 2012, 10:12:33 PM
Reading it again... I like it.  It's the first time I've put everything together in one place as my notes on this were scattered in multiple documents.

It is very likely this will be the framework for death in Mythruna.


Title: Re: Steampunk... portals?
Post by: Tsuku on September 19, 2012, 01:11:53 AM
Haha wow, that sounds really cool. I especially like how that death system doesn't break immersion, so no: I'm just about to fight a dragon. Save!

so...is the spirit realm kind of like the celestial bureaucracy from chinese myth? Different spirits have different positions? So maybe if you grease the palm of the right spirit, they'll let you return from the dead, perhaps in exchange for a service, or an item?


Title: Re: Steampunk... portals?
Post by: pspeed on September 19, 2012, 01:16:52 AM
so...is the spirit realm kind of like the celestial bureaucracy from chinese myth? Different spirits have different positions? So maybe if you grease the palm of the right spirit, they'll let you return from the dead, perhaps in exchange for a service, or an item?

I don't know yet.  I have ideas but I'm going to wait until much later.  When the engine is closer to done then I'll know what really strange things I can get away with.


Title: Re: Steampunk... portals?
Post by: belgariad87 on September 19, 2012, 07:55:05 AM
I don't know yet.  I have ideas but I'm going to wait until much later.  When the engine is closer to done then I'll know what really strange things I can get away with.
Oh boy i can't wait    ;D


Title: Re: Steampunk... portals?
Post by: BenKenobiWan on September 19, 2012, 02:30:48 PM
...and I potentially get to make some really wild areas not based on the classic terrain.
And maybe someone chooses to stay dead, and just play around in the spirit world. Would the spirit world be single-player? Would it be modifiable (digging, building)? Could you take possessions from the spirit world to the mundane world?


Title: Re: Steampunk... portals?
Post by: Moonkey on September 19, 2012, 03:15:36 PM
...and I potentially get to make some really wild areas not based on the classic terrain.
And maybe someone chooses to stay dead, and just play around in the spirit world. Would the spirit world be single-player? Would it be modifiable (digging, building)? Could you take possessions from the spirit world to the mundane world?

Reminds me of Demon Souls, and Dark souls. :) I like the point of being with the dead on another world similar to the first world. Just with different beasts and non-interactions with the physical world.


Title: Re: Steampunk... portals?
Post by: pspeed on September 19, 2012, 06:04:07 PM
...and I potentially get to make some really wild areas not based on the classic terrain.
And maybe someone chooses to stay dead, and just play around in the spirit world. Would the spirit world be single-player? Would it be modifiable (digging, building)? Could you take possessions from the spirit world to the mundane world?

You would see other players... and yes possessions would be transferable.  If I can make it interesting enough then I'm sure some people would like to stay there.

Being able to build may require some special resource collection requirements.  I will not divulge more on that subject at this time.


Title: Re: Steampunk... portals?
Post by: Iggyjeckel on September 19, 2012, 06:29:29 PM
What about an opportunity for thise in spirit form to be able to create traps or other things that can effect those in the physical realm, but to do this you must build up your "spirit" skill which you gain from your time in the spirit world.

Having a "spirit" skill can also help with various things like magical infused contraptions...in order for the gear to turn using the motor without using belts, go to spirit world and create the "belts" with magic, no physical form but still works as if it did....

More options can be done as well such as if "spirit" is high enough then you may be able to even effect the physical realm while in spirit (at expense of mana, or whatever form magic is taking)


Idk just brainstorming


Title: Re: Steampunk... portals?
Post by: Michael on September 19, 2012, 06:35:33 PM
My brain has been connected to a server to a hard drive. My head feels a little weird, not much. My head is brainstorming drastically.


Title: Re: Steampunk... portals?
Post by: JKybett on December 15, 2012, 08:23:57 AM
... This sounds awesome. I'd still like to be able to leave more freely, perhaps Spawn Tower(s) existing in both worlds and acting as free exit portals? Convenient if you don't mind walking forever to escape.
Or perhaps your property flag could do this. If you can find your home's spiritual geographic counterpart you can wake up in your bed with all your possessions as though it was all just a dream.
Could even be a specific piece of furniture that can only be placed inside your home.


Title: Re: Steampunk... portals?
Post by: ma9nu2 on January 01, 2013, 09:53:59 AM
maby when you are dead. and in an ascend :( body and spirit move to the spirit plane.  You are dead-dead at this point) you will be judged by how you were in your life. if you have done good things like helped people,trading etc.. you are sent to Heaven. if you have done bad things like burned houses, killing innocent people etc... you are sent to Hell. before you know were you are going. a number will come up the number of how bad/good you have been. if you have been very good you will be rewarded. if you have been very bad you will be rewarded.


Title: Re: Steampunk... portals?
Post by: pspeed on January 01, 2013, 10:19:49 AM
maby when you are dead. and in an ascend :( body and spirit move to the spirit plane.  You are dead-dead at this point) you will be judged by how you were in your life. if you have done good things like helped people,trading etc.. you are sent to Heaven. if you have done bad things like burned houses, killing innocent people etc... you are sent to Hell. before you know were you are going. a number will come up the number of how bad/good you have been. if you have been very good you will be rewarded. if you have been very bad you will be rewarded.


This is an interesting idea but "good" and "bad" are surprisingly hard to determine in a game setting.

At best, I could probably do something where the number of NPCs who like you (ie: they might think of you fondly after you are gone) give you some extra "power" in the astral plane... and the number of NPCs who hate you take away from that.

I'm starting to have an idea of mechanically how the spirit plane will work but I still don't know what things there will  be to do there yet.


Title: Re: Steampunk... portals?
Post by: Iggyjeckel on January 01, 2013, 11:08:04 AM
What about if your able to make spiritual constructs or traps that can only be made in the spiritual realm. These items would do various things such as constructs would gather materials until your return or if they are destroyed. And traps would be able to be set off by physical beings and invisible to them unless that being has one of the magical devises implanted


Title: Re: Steampunk... portals?
Post by: BigBug667 on January 01, 2013, 11:17:07 AM
I think that steam machine should require fuel of some sort :)


Title: Re: Steampunk... portals?
Post by: belgariad87 on January 01, 2013, 12:06:11 PM
I think that steam machine should require fuel of some sort :)
a mining aspect?
What about if your able to make spiritual constructs or traps that can only be made in the spiritual realm. These items would do various things such as constructs would gather materials until your return or if they are destroyed. And traps would be able to be set off by physical beings and invisible to them unless that being has one of the magical devises implanted
as cool as the spirit world is, it really needs alot of thought and workin on when the time comes, because its one of those things that are great in your head but can come out disastrous


Title: Re: Steampunk... portals?
Post by: BigBug667 on January 01, 2013, 02:05:00 PM
I think that steam machine should require fuel of some sort :)
a mining aspect?
I was thinking about a special rock when I posted that but, maybe it could be special wood used to convert a special to steam :D


Title: Re: Steampunk... portals?
Post by: pspeed on January 01, 2013, 03:26:37 PM
Steam will be produced by applying heat to water.


Title: Re: Steampunk... portals?
Post by: Moonkey on January 01, 2013, 05:43:59 PM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)


Title: Re: Steampunk... portals?
Post by: BenKenobiWan on January 01, 2013, 05:52:32 PM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)
Coal, Moon.


Title: Re: Steampunk... portals?
Post by: Moonkey on January 01, 2013, 06:02:53 PM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)
Coal, Moon.
Sir, we found this outside. *holds up a chunk of wood*.


Title: Re: Steampunk... portals?
Post by: BenKenobiWan on January 01, 2013, 06:07:39 PM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)
Coal, Moon.
Sir, we found this outside. *holds up a chunk of wood*.
Coal is far better for forging steel. Burns hotter, longer, and doesn't contaminate as much. Wood does work in a pinch, though.


Title: Re: Steampunk... portals?
Post by: pspeed on January 01, 2013, 06:34:33 PM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)

Though you might make a magic circuit that takes in water, heats it through magic energy conversion (like sunlight to heat or some batter to heat) and then produces steam.

The reason steam becomes kind of an interesting technological utility in these worlds is because you can produce it without a big boiler and lots of coal/wood/coke/whatever.


Title: Re: Steampunk... portals?
Post by: Moonkey on January 01, 2013, 07:56:29 PM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)
Coal, Moon.
Sir, we found this outside. *holds up a chunk of wood*.
Coal is far better for forging steel. Burns hotter, longer, and doesn't contaminate as much. Wood does work in a pinch, though.
Steel isn't water.


Title: Re: Steampunk... portals?
Post by: Iggyjeckel on January 01, 2013, 08:27:20 PM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)

Though you might make a magic circuit that takes in water, heats it through magic energy conversion (like sunlight to heat or some batter to heat) and then produces steam.

The reason steam becomes kind of an interesting technological utility in these worlds is because you can produce it without a big boiler and lots of coal/wood/coke/whatever.

Coke? Lol ok now im starting to worry about you paul lol


Title: Re: Steampunk... portals?
Post by: BigredRm on January 01, 2013, 08:38:48 PM
Coke? Lol ok now im starting to worry about you paul lol
Coke is a fuel with few impurities and a high carbon content. It is the solid carbonaceous material derived from destructive distillation of low-ash, low-sulfur bituminous coal. Cokes from coal are grey, hard, and porous. While coke can be formed naturally, the commonly used form is man-made.

http://en.wikipedia.org/wiki/Coke_(fuel)


Title: Re: Steampunk... portals?
Post by: Iggyjeckel on January 01, 2013, 08:56:21 PM
:( you made my funny not funny, for shame........SHAME!!!!!!!!


Title: Re: Steampunk... portals?
Post by: BenKenobiWan on January 01, 2013, 09:12:27 PM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)
Coal, Moon.
Sir, we found this outside. *holds up a chunk of wood*.
Coal is far better for forging steel. Burns hotter, longer, and doesn't contaminate as much. Wood does work in a pinch, though.
Steel isn't water.
::Facepalm::
Coal is still good for making steam.


Title: Re: Steampunk... portals?
Post by: pspeed on January 01, 2013, 09:59:37 PM
Coke? Lol ok now im starting to worry about you paul lol
Coke is a fuel with few impurities and a high carbon content. It is the solid carbonaceous material derived from destructive distillation of low-ash, low-sulfur bituminous coal. Cokes from coal are grey, hard, and porous. While coke can be formed naturally, the commonly used form is man-made.

http://en.wikipedia.org/wiki/Coke_(fuel)

Yeah, what he said.  As I recall, the history of glass making and it's relationship with wood and coke is an interesting one.  Or I could be thinking of something else.

At any rate, it's an efficient fuel source for lots of heat.

But in Mythruna, you can create compact magic circuits that can convert different types of energy.  I suspect coal-burning will be used to generate the heat needed to make other kinds of magic... but that general heat production may use some other source.

We'll see... I don't plan to limit any of that.  Heat is heat... wherever you get it.


Title: Re: Steampunk... portals?
Post by: BigBug667 on January 01, 2013, 10:04:00 PM
...and I potentially get to make some really wild areas not based on the classic terrain.
And maybe someone chooses to stay dead, and just play around in the spirit world. Would the spirit world be single-player? Would it be modifiable (digging, building)? Could you take possessions from the spirit world to the mundane world?

You would see other players... and yes possessions would be transferable.  If I can make it interesting enough then I'm sure some people would like to stay there.

Being able to build may require some special resource collection requirements.  I will not divulge more on that subject at this time.
If players wanna go to the spirit plane then there would be towers to jump of to get there and when you said defending your corpse in spirit roam does that mean your playing self invisible?


Title: Re: Steampunk... portals?
Post by: Moonkey on January 02, 2013, 05:15:38 AM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)
Coal, Moon.
Sir, we found this outside. *holds up a chunk of wood*.
Coal is far better for forging steel. Burns hotter, longer, and doesn't contaminate as much. Wood does work in a pinch, though.
Steel isn't water.
::Facepalm::
Coal is still good for making steam.
Charcoal too.


Title: Re: Steampunk... portals?
Post by: Michael on January 02, 2013, 09:12:54 AM
Steam will be produced by applying heat to water.
Exactly. We don't need a special rock to heat water. :)
Coal, Moon.
Sir, we found this outside. *holds up a chunk of wood*.
Coal is far better for forging steel. Burns hotter, longer, and doesn't contaminate as much. Wood does work in a pinch, though.
Steel isn't water.
::Facepalm::
Coal is still good for making steam.
Charcoal too.
If you cannot find coal in Mythruna, a good options is Charcoal (http://www.wikihow.com/Make-Charcoal)


Title: Re: Steampunk... portals?
Post by: pspeed on January 02, 2013, 09:26:18 AM
Yeah, you should be able to make your own charcoal.


Title: Re: Steampunk... portals?
Post by: ma9nu2 on January 06, 2013, 08:46:39 AM
idk if this is the right place to write this post but here is it.

1. you have said that you will add dragons later in game. Mojang (minecraft) also said that they wanted to add a dragon (in the over world). but said that it would be to hard to add them.  because coding them would be very difficult. idk how experienced you are ( i think you are very GOOD) but do you think you can manage to code them? :)

2. i have one small problem about Mythruna NOW. can you make it easier to rotate blocks in different shapes in building and blueprint by pressing a key (on the keyboard) because i don't understand the system in the blueprint were the different rotations is placed.

3. are you planning to so that we can customize our own character? face,gender and hair colour?

4. what are you making in the game now? the meny and (??)

5. i know there will be  cows,chichens,sheeps etc.. but will ther be breeding system just like in minecraft? or more advanced??

I have an little good news for you. :) i was in an LAN in my town and spreading the word about this awesome game. 30 min later 30-40 people was hardcore playing mythruna. and people asked me were i found this awesome game :) so congrats... you have 30-40 new mythruna FANS :)


Title: Re: Steampunk... portals?
Post by: pspeed on January 06, 2013, 09:11:33 AM
idk if this is the right place to write this post but here is it.

1. you have said that you will add dragons later in game. Mojang (minecraft) also said that they wanted to add a dragon (in the over world). but said that it would be to hard to add them.  because coding them would be very difficult. idk how experienced you are ( i think you are very GOOD) but do you think you can manage to code them? :)

I don't understand why they are harder to code than anything else.  Plus, I thought Minecraft already added some kind of dragon.

2. i have one small problem about Mythruna NOW. can you make it easier to rotate blocks in different shapes in building and blueprint by pressing a key (on the keyboard) because i don't understand the system in the blueprint were the different rotations is placed.

I don't understand.  You already can rotate a block by pressing a key on the keyboard.  Either hold ctrl and move the middle mouse button or hold ctrl and use the ',' and '.' keys.

3. are you planning to so that we can customize our own character? face,gender and hair colour?

Obviously.  I cannot make people play the half-naked temporary model forever.  ;)

4. what are you making in the game now? the meny and (??)

There have been long posts about this in the blog section already.

5. i know there will be  cows,chichens,sheeps etc.. but will ther be breeding system just like in minecraft? or more advanced??

I don't know how it works in Minecraft.  Animals will breed in a logical way.  That's all I can say for sure.

I have an little good news for you. :) i was in an LAN in my town and spreading the word about this awesome game. 30 min later 30-40 people was hardcore playing mythruna. and people asked me were i found this awesome game :) so congrats... you have 30-40 new mythruna FANS :)

Cool. :)


Title: Re: Steampunk... portals?
Post by: ma9nu2 on January 06, 2013, 09:34:00 AM
 I don't understand why they are harder to code than anything else.  Plus, I thought Minecraft already added some kind of dragon...
-1. yes they have a dragon (the enderdragon) but it doesn't collide whit the surroundings. (blocks) they said that it would be hard to code them in the over world. i have no experience of how to code so idk. i just read a post on an minecraft forum :)

I don't understand.  You already can rotate a block by pressing a key on the keyboard.  Either hold ctrl and move the middle mouse button or hold ctrl and use the ',' and '.' keys
- 2. thx you so much for telling me that!!! i didn't know that it was possible :)

Obviously.  I cannot make people play the half-naked temporary model forever.  Wink
-3. yea... lol

There have been long posts about this in the blog section already.
-4. i will go and take a look :)

I don't know how it works in Minecraft.  Animals will breed in a logical way.  That's all I can say for sure.
-5. the breeding system in minecraft is not that complicated. you can make cows follow you by holding wheat in your arm. you can make them mate by giving them some wheat to each of the partners. and woops.. out comes a baby cow.

sorry if i was asking questions that was a little dumb... i was just a little curious :) i will do more research next time before posting :)






Title: Re: Steampunk... portals?
Post by: pspeed on January 06, 2013, 10:08:38 AM
Since Minecraft doesn't have real physics... maybe that's why big things are harder.


Title: Re: Steampunk... portals?
Post by: ma9nu2 on January 06, 2013, 10:54:28 AM
Since Minecraft doesn't have real physics... maybe that's why big things are harder.

maby :) so then i can only wait for you to make a dragon then :)

i hope i am not asking to much here. but if you can answer one last question that would be nice :)

what can we do whit these things when they come out

-joints (hinges, hooks, glue)
    -links (ropes, springs)
    -pulleys

i dont really know alot about what they can be useful in mythruna... so if you could explain :s


Title: Re: Steampunk... portals?
Post by: pspeed on January 06, 2013, 11:07:08 AM
Since Minecraft doesn't have real physics... maybe that's why big things are harder.

maby :) so then i can only wait for you to make a dragon then :)

i hope i am not asking to much here. but if you can answer one last question that would be nice :)

what can we do whit these things when they come out

-joints (hinges, hooks, glue)
    -links (ropes, springs)
    -pulleys

i dont really know alot about what they can be useful in mythruna... so if you could explain :s

I'm not really sure how to respond to this without sounding condescending.  So I will have to think about my answer a bit.  Every phrasing I come up with so far sounds like I'm talking down to you even when I'm not.


Title: Re: Steampunk... portals?
Post by: ma9nu2 on January 06, 2013, 11:32:24 AM
Since Minecraft doesn't have real physics... maybe that's why big things are harder.

maby :) so then i can only wait for you to make a dragon then :)

i hope i am not asking to much here. but if you can answer one last question that would be nice :)

what can we do whit these things when they come out

-joints (hinges, hooks, glue)
    -links (ropes, springs)
    -pulleys

i dont really know alot about what they can be useful in mythruna... so if you could explain :s

I'm not really sure how to respond to this without sounding condescending.  So I will have to think about my answer a bit.  Every phrasing I come up with so far sounds like I'm talking down to you even when I'm not.

Sorry if i Ask stupid questions here... I know you are not trying to talk down to me. You are just telling me like it is. I know it sounded like a obvious question what these things are... I just don't have no experience about anything of the questions i have asked you. I will go to Google and find the answer :) i know you have Mutch to do whit your Job,family and DEV, Mythruna.


Title: Re: Steampunk... portals?
Post by: pspeed on January 06, 2013, 11:35:11 AM
Just remember that objects will be physical things with physical behaviors.  Those things will be necessary to make anything more complicated than what can already be made.  Doors, draw-bridges, etc... will all require that.  Complex object assembly will require glue and hooks, etc.


Title: Re: Steampunk... portals?
Post by: ma9nu2 on January 06, 2013, 12:41:34 PM
Just remember that objects will be physical things with physical behaviors.  Those things will be necessary to make anything more complicated than what can already be made.  Doors, draw-bridges, etc... will all require that.  Complex object assembly will require glue and hooks, etc.

Thank you for that clear answer. :) :)
I am looking forward to this update.but i know it will take a wile. :)