After reading and rereading the to do list multiple times I finally realize what this is for, to get the menu working properly in the next update right?
Kind of more than that... in order to even connect to a networked game you need to be able to specify where you are connecting. In order for me to _test_ connecting to a network game, or even to write anything beyond the initial connection, _I_ needed to be able to specify where to connect.
In the new engine, the network setup is more involved than the old version that you guys play. In the old version, there wasn't any real account management at all... just a bunch of default stuff that was setup the first time you connected.
To even get networking working in the new engine, I had to do this stuff. And this was just the "other stuff" list because it moves faster. The real list is above it that you can't see in that pic.... it's items are a bit more cryptic and even still it's just the "connect to a world and start playing" steps. It doesn't include any of the actual networking pieces because those are a different to-do list completely (and already better understood because they very much resemble the old engine).
See:
I had to get most of the "Other Things" stuff done before I could proceed past item 4 or so in that list.
Now I need to finish basic character creation... which means I need to get the human male avatar working properly (easier said than done).
After THAT, I can start hooking up actual networking stuff for "playing the game"... to include networked physics and streaming the world database, etc.. At least the entity networking stuff is already done because I open sourced that some time ago.