Title: when it starts loading is crashes Post by: hellknite4 on April 14, 2012, 12:52:17 PM hey so when i go on i set my settings click single player and launch game
but when is starts loading it turns off. by the way i downloaded the windows version if that helps this is my error at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131) at com.jme3.renderer.RenderManager.render(RenderManager.java:1174) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20120308 Memory usage: Working memory: 89% (70613688/78811136) VM Max: 13% (70613688/518979584) Rendering caps: FrameBuffer FrameBufferMRT OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 VertexTextureFetch FloatTexture FloatColorBuffer NonPowerOfTwoTextures Statistics: Vertices = 11669 Triangles = 7501 Uniforms = 96 Objects = 8 Shaders (S) = 6 Shaders (F) = 5 Shaders (M) = 10 Textures (S) = 19 Textures (F) = 17 Textures (M) = 30 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 480 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 640 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dum Driver Version:7.15.10.9746 Vendor:NVIDIA Corporation Version:2.1.0 Renderer:GeForce 7600 GT/PCI/SSE2 GLSL Ver:1.20 NVIDIA via Cg compiler Please help i rly want to play it Title: Re: when it starts loading is crashes Post by: pspeed on April 14, 2012, 01:31:59 PM this is my error at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131) at com.jme3.renderer.RenderManager.render(RenderManager.java:1174) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) The error part seems to have been chopped off... it would have been above that first "at com.jme3" line. It seems like part of the error log was chopped off the beginning in your post for some reason. Title: Re: when it starts loading is crashes Post by: pspeed on April 14, 2012, 01:52:13 PM Also, since I don't know the real error I will just try to give you better starting settings to try based on what you had selected...
Application settings: BitsPerPixel = 16 Fullscreen = true If you are going to use fullscreen then try 32 bits per pixel. Using non-full screen might be easier to run on some cards... though a higher bits per pixel is still preferable. I don't think those will cause problems but it never hurts to try the them since it will go easier on the card. Title: Re: when it starts loading is crashes Post by: hellknite4 on April 14, 2012, 03:27:50 PM i tryed that but it still crashes and is this the error
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info ------------- (0) : error C5052: gl_PointCoord is not accessible in this profile Title: Re: when it starts loading is crashes Post by: randomprofile on April 14, 2012, 03:34:33 PM Sorry for sounding mean, but the "report" function is for reporting users who break the rules.
Title: Re: when it starts loading is crashes Post by: pspeed on April 14, 2012, 03:35:12 PM i tryed that but it still crashes and is this the error Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info ------------- (0) : error C5052: gl_PointCoord is not accessible in this profile Are your display nVidia drivers up to date? Title: Re: when it starts loading is crashes Post by: hellknite4 on April 14, 2012, 03:58:30 PM yea
Title: Re: when it starts loading is crashes Post by: pspeed on April 14, 2012, 05:18:00 PM yea Are you sure? That driver version looks old to me. Do you run Windows XP or Windows 7? I looked on nvidia.com and it looked like there was a newer one for your card. nVidia's versions are sometimes kind of confusing, though. Title: Re: when it starts loading is crashes Post by: hellknite4 on April 14, 2012, 06:25:00 PM i don't really understand and i don't know what window it is i'm only 12 years old
all i know is the my driver is a NVIDIA GeForce 7600 GT Title: Re: when it starts loading is crashes Post by: hellknite4 on April 14, 2012, 06:32:05 PM actually i think i have a windows 7
Title: Re: when it starts loading is crashes Post by: pspeed on April 14, 2012, 08:26:54 PM i don't really understand and i don't know what window it is i'm only 12 years old all i know is the my driver is a NVIDIA GeForce 7600 GT That's the kind of graphics card you have. The drivers are the software that your Operating System (windows in this case) uses to communicate with the graphics card. The error is telling me that your graphics card doesn't support a very simple standard graphics feature. I'm not too familiar with Windows 7, but you can try this: Right click somewhere blank on your desktop. There should be an "nVidia Control Panel" option in there... if so then click it. This will bring up the NVIDIA Control Panel. In the lower left at the very bottom of the window is a link "System Information". On the top of the "Details" is a "Driver Version". Post back and tell me what that says. The window will look something like this: (http://i.imgur.com/NdX2y.png) Edit: Added the "click" as Ben suggested... oops. Title: Re: when it starts loading is crashes Post by: BenKenobiWan on April 14, 2012, 11:03:26 PM I'm not too familiar with Windows 7, but you can try this: Right click.Right somewhere blank on your desktop. Title: Re: when it starts loading is crashes Post by: hellknite4 on April 15, 2012, 08:15:48 AM i don't see it
is windows 7 and windows vista different if so then i have vista Title: Re: when it starts loading is crashes Post by: pspeed on April 15, 2012, 09:28:08 AM i don't see it is windows 7 and windows vista different if so then i have vista Vista might be different. I've been fortunate enough to avoid it completely so I don't know for sure. Title: Re: when it starts loading is crashes Post by: hellknite4 on April 15, 2012, 04:42:44 PM so you don't know how to help me?
=( Title: Re: when it starts loading is crashes Post by: hellknite4 on April 15, 2012, 04:45:10 PM i'm not sure if this is right but i tried my best to find it
Name NVIDIA GeForce 7600 GT PNP Device ID PCI\VEN_10DE&DEV_0391&SUBSYS_820D104D&REV_A1\4&1BD4C33C&0&0008 Adapter Type GeForce 7600 GT, NVIDIA compatible Adapter Description NVIDIA GeForce 7600 GT Adapter RAM 256.00 MB (268,435,456 bytes) Installed Drivers nvd3dum.dll,nvwgf2um.dll Driver Version 7.15.10.9746 INF File oem2.inf (nv_NV4x section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1680 x 1050 x 59 hertz Bits/Pixel 32 Memory Address 0x97000000-0x97FFFFFF Memory Address 0x80000000-0x8FFFFFFF Memory Address 0x96000000-0x97FFFFFF I/O Port 0x00003000-0x00003FFF IRQ Channel IRQ 16 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\nvlddmkm.sys (7.15.10.9746, 4.25 MB (4,456,416 bytes), 1/10/2007 8:58 PM) Title: Re: when it starts loading is crashes Post by: pspeed on April 15, 2012, 04:55:02 PM so you don't know how to help me? =( It seems like either your display drivers are old or your graphics card is too old to play the game. The display drivers can be upgraded but I don't know how to do it on Windows Vista... or even how to check to see if they are the latest or not. Based on the output from the error log, the drivers look old, though. If there is someone in your house that would know how to upgrade the display drivers or check their version then that might help. I don't know how to do it from here. Sorry. Title: Re: when it starts loading is crashes Post by: Moonkey on April 15, 2012, 10:10:57 PM Vista... The reason why it wasn't as popular was out the top of anyone's head: Takes too much processing power. But-It's also very confusing to use. When you start Vista, the loading screen has a green bar. Windows 7 has the Windows Icon in the loading screen. Windows XP has Windows XP the Windows icon, and a blue loading bar. Determine it with this.
Title: Re: when it starts loading is crashes Post by: hellknite4 on April 16, 2012, 08:16:51 AM i'm pretty sure its green when loading but when it finishes it shows the windows icon for second
Title: Re: when it starts loading is crashes Post by: Thanos on April 16, 2012, 03:22:55 PM the instructions paul gave you should work both on windows vista and 7. I have win7 and when i right click somewhere on the desktop the Nvidia Control panel is there on the menu
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