Mythruna

General Category => Tech Support => Topic started by: hellknite4 on April 14, 2012, 12:52:17 PM



Title: when it starts loading is crashes
Post by: hellknite4 on April 14, 2012, 12:52:17 PM
hey so when i go on i set my settings click single player and launch game
but when is starts loading it turns off. by the way i downloaded the windows version if that helps

this is my error


at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120308

Memory usage:
Working memory: 89% (70613688/78811136)  VM Max: 13% (70613688/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    FloatTexture
    FloatColorBuffer
    NonPowerOfTwoTextures

Statistics:
  Vertices = 11669
  Triangles = 7501
  Uniforms = 96
  Objects = 8
  Shaders (S) = 6
  Shaders (F) = 5
  Shaders (M) = 10
  Textures (S) = 19
  Textures (F) = 17
  Textures (M) = 30
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:7.15.10.9746
Vendor:NVIDIA Corporation
Version:2.1.0
Renderer:GeForce 7600 GT/PCI/SSE2
GLSL Ver:1.20 NVIDIA via Cg compiler



Please help i rly want to play it


Title: Re: when it starts loading is crashes
Post by: pspeed on April 14, 2012, 01:31:59 PM
this is my error


at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

The error part seems to have been chopped off... it would have been above that first "at com.jme3" line.  It seems like part of the error log was chopped off the beginning in your post for some reason.


Title: Re: when it starts loading is crashes
Post by: pspeed on April 14, 2012, 01:52:13 PM
Also, since I don't know the real error I will just try to give you better starting settings to try based on what you had selected...

Application settings:
BitsPerPixel = 16
Fullscreen = true

If you are going to use fullscreen then try 32 bits per pixel.  Using non-full screen might be easier to run on some cards... though a higher bits per pixel is still preferable.

I don't think those will cause problems but it never hurts to try the them since it will go easier on the card.


Title: Re: when it starts loading is crashes
Post by: hellknite4 on April 14, 2012, 03:27:50 PM
i tryed that but it still crashes and is this the error

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info
-------------
(0) : error C5052: gl_PointCoord is not accessible in this profile
 


Title: Re: when it starts loading is crashes
Post by: randomprofile on April 14, 2012, 03:34:33 PM
Sorry for sounding mean, but the "report" function is for reporting users who break the rules.


Title: Re: when it starts loading is crashes
Post by: pspeed on April 14, 2012, 03:35:12 PM
i tryed that but it still crashes and is this the error

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info
-------------
(0) : error C5052: gl_PointCoord is not accessible in this profile
 

Are your display nVidia drivers up to date?


Title: Re: when it starts loading is crashes
Post by: hellknite4 on April 14, 2012, 03:58:30 PM
yea


Title: Re: when it starts loading is crashes
Post by: pspeed on April 14, 2012, 05:18:00 PM
yea

Are you sure?  That driver version looks old to me.  Do you run Windows XP or Windows 7?

I looked on nvidia.com and it looked like there was a newer one for your card.  nVidia's versions are sometimes kind of confusing, though.


Title: Re: when it starts loading is crashes
Post by: hellknite4 on April 14, 2012, 06:25:00 PM
i don't really understand and i don't know what window it is i'm only 12 years old
all i know is the my driver is a

NVIDIA GeForce 7600 GT


Title: Re: when it starts loading is crashes
Post by: hellknite4 on April 14, 2012, 06:32:05 PM
actually i think i have a windows 7


Title: Re: when it starts loading is crashes
Post by: pspeed on April 14, 2012, 08:26:54 PM
i don't really understand and i don't know what window it is i'm only 12 years old
all i know is the my driver is a

NVIDIA GeForce 7600 GT

That's the kind of graphics card you have.  The drivers are the software that your Operating System (windows in this case) uses to communicate with the graphics card.  The error is telling me that your graphics card doesn't support a very simple standard graphics feature.

I'm not too familiar with Windows 7, but you can try this:
Right click somewhere blank on your desktop.
There should be an "nVidia Control Panel" option in there... if so then click it.

This will bring up the NVIDIA Control Panel.  In the lower left at the very bottom of the window is a link "System Information".

On the top of the "Details" is a "Driver Version".  Post back and tell me what that says.

The window will look something like this:
(http://i.imgur.com/NdX2y.png)

Edit: Added the "click" as Ben suggested... oops.


Title: Re: when it starts loading is crashes
Post by: BenKenobiWan on April 14, 2012, 11:03:26 PM
I'm not too familiar with Windows 7, but you can try this:
Right somewhere blank on your desktop.
Right click.


Title: Re: when it starts loading is crashes
Post by: hellknite4 on April 15, 2012, 08:15:48 AM
i don't see it

is windows 7 and windows vista different if so then i have vista


Title: Re: when it starts loading is crashes
Post by: pspeed on April 15, 2012, 09:28:08 AM
i don't see it

is windows 7 and windows vista different if so then i have vista

Vista might be different.  I've been fortunate enough to avoid it completely so I don't know for sure.


Title: Re: when it starts loading is crashes
Post by: hellknite4 on April 15, 2012, 04:42:44 PM
so you don't know how to help me?
=(


Title: Re: when it starts loading is crashes
Post by: hellknite4 on April 15, 2012, 04:45:10 PM
i'm not sure if this is right but i tried my best to find it


Name   NVIDIA GeForce 7600 GT
PNP Device ID   PCI\VEN_10DE&DEV_0391&SUBSYS_820D104D&REV_A1\4&1BD4C33C&0&0008
Adapter Type   GeForce 7600 GT, NVIDIA compatible
Adapter Description   NVIDIA GeForce 7600 GT
Adapter RAM   256.00 MB (268,435,456 bytes)
Installed Drivers   nvd3dum.dll,nvwgf2um.dll
Driver Version   7.15.10.9746
INF File   oem2.inf (nv_NV4x section)
Color Planes   Not Available
Color Table Entries   4294967296
Resolution   1680 x 1050 x 59 hertz
Bits/Pixel   32
Memory Address   0x97000000-0x97FFFFFF
Memory Address   0x80000000-0x8FFFFFFF
Memory Address   0x96000000-0x97FFFFFF
I/O Port   0x00003000-0x00003FFF
IRQ Channel   IRQ 16
I/O Port   0x000003B0-0x000003BB
I/O Port   0x000003C0-0x000003DF
Memory Address   0xA0000-0xBFFFF
Driver   c:\windows\system32\drivers\nvlddmkm.sys (7.15.10.9746, 4.25 MB (4,456,416 bytes), 1/10/2007 8:58 PM)


Title: Re: when it starts loading is crashes
Post by: pspeed on April 15, 2012, 04:55:02 PM
so you don't know how to help me?
=(

It seems like either your display drivers are old or your graphics card is too old to play the game.  The display drivers can be upgraded but I don't know how to do it on Windows Vista... or even how to check to see if they are the latest or not.  Based on the output from the error log, the drivers look old, though.

If there is someone in your house that would know how to upgrade the display drivers or check their version then that might help.  I don't know how to do it from here.  Sorry.


Title: Re: when it starts loading is crashes
Post by: Moonkey on April 15, 2012, 10:10:57 PM
Vista... The reason why it wasn't as popular was out the top of anyone's head: Takes too much processing power. But-It's also very confusing to use. When you start Vista, the loading screen has a green bar. Windows 7 has the Windows Icon in the loading screen. Windows XP has Windows XP the Windows icon, and a blue loading bar. Determine it with this.


Title: Re: when it starts loading is crashes
Post by: hellknite4 on April 16, 2012, 08:16:51 AM
i'm pretty sure its green when loading but when it finishes it shows the windows icon for second


Title: Re: when it starts loading is crashes
Post by: Thanos on April 16, 2012, 03:22:55 PM
the instructions paul gave you should work both on windows vista and 7. I have win7 and when i right click somewhere on the desktop the Nvidia Control panel is there on the menu