Title: [crash] ConnectorException: Connector closed. Post by: PrivateAlpha on April 20, 2013, 03:37:30 PM Code: Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@60c0cdfe,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) I don't know if this has been reported, but here it is anyway Full file: (We need spoilers) Code: Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@60c0cdfe,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120627 Gathering app info from OpenGL thread... Memory usage: Working memory: 92% (453101576/489160704) VM Max: 92% (453101576/489160704) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 1165177 Triangles = 600426 Uniforms = 12603 Objects = 1426 Shaders (S) = 68 Shaders (F) = 25 Shaders (M) = 35 Textures (S) = 307 Textures (F) = 84 Textures (M) = 119 FrameBuffers (S) = 6 FrameBuffers (F) = 5 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 900 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = true Frequency = 60 Width = 1440 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:9.18.13.1106 Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 460/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler Title: Re: [crash] ConnectorException: Connector closed. Post by: Sean on April 20, 2013, 04:06:22 PM Exactly what were you doing when you got this error? It looks to me you failed to connect to the server, but I could be wrong.
Title: Re: [crash] ConnectorException: Connector closed. Post by: PrivateAlpha on April 20, 2013, 05:40:52 PM Nah, I can connect to the server just fine, it happens randomly, boot up the game again and it is fine.
Title: Re: [crash] ConnectorException: Connector closed. Post by: pspeed on April 20, 2013, 07:55:50 PM The network connection glitched for some reason. The game doesn't have a facility for reconnecting automatically so it can only die.
Title: Re: [crash] ConnectorException: Connector closed. Post by: Michael on May 16, 2013, 09:20:17 PM I was working on my server, and this happened when I placed an object..
Title: Re: [crash] ConnectorException: Connector closed. Post by: pspeed on May 16, 2013, 09:33:32 PM I was working on my server, and this happened when I placed an object.. Then there was an error on the server or something... or your network is totally messed up. Title: Re: [crash] ConnectorException: Connector closed. Post by: Michael on May 16, 2013, 09:38:19 PM I was working on my server, and this happened when I placed an object.. Then there was an error on the server or something... or your network is totally messed up. Yeah, my modem has been acting up a little bit, like not but 2 days ago it completely shut off randomly.. ( only thing that was on was the 'power' ). We just got that but half a year ago :/ and soon we are getting OG&E smart hours.. So I don't be able to release my server for Mythruna until we get rid of it :P Title: Re: [crash] ConnectorException: Connector closed. Post by: Rayblon on July 12, 2014, 10:19:13 AM I've got a huge pile of error logs, and this is the only thing in them ._.
Title: Re: [crash] ConnectorException: Connector closed. Post by: Tamarie on July 14, 2014, 01:01:58 AM Is my latest problem totally different? This time restarting my modem does no good. I've tried adding Mythruna to firewall exceptions, but I'm probably not calling it the right thing. "Mythruna.game-host"?
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.IllegalStateException: Client is not started. at com.jme3.network.base.DefaultClient.checkRunning(DefaultClient.java:119) at com.jme3.network.base.DefaultClient.close(DefaultClient.java:252) at mythruna.client.net.LoginClient.close(LoginClient.java:184) at mythruna.client.LoginState.returnToMain(LoginState.java:315) at mythruna.client.LoginState$1.perform(LoginState.java:383) at de.lessvoid.nifty.screen.Screen$ElementWithEndNotify.remove(Screen.java:802) at de.lessvoid.nifty.screen.Screen.processAddAndRemoveLayerElements(Screen.java:569) at de.lessvoid.nifty.Nifty.removeLayerElements(Nifty.java:333) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:314) at de.lessvoid.nifty.Nifty.update(Nifty.java:253) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20120627 Memory usage: Working memory: 60% (12048512/19857408) VM Max: 2% (12048512/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 888 Triangles = 444 Uniforms = 216 Objects = 111 Shaders (S) = 21 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 25 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1024 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 580/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler Title: Re: [crash] ConnectorException: Connector closed. Post by: Michael on July 14, 2014, 07:05:40 AM Code: java.lang.IllegalStateException: Client is not started. Lolwut? Try starting your client?Title: Re: [crash] ConnectorException: Connector closed. Post by: pspeed on July 14, 2014, 07:26:43 AM Code: java.lang.IllegalStateException: Client is not started. Lolwut? Try starting your client?That's not the kind of thing that you can 'start'... it's a code problem. Probably the server needs to be reset. I just now reset it... but I had to wait for someone to log off first so I'm not entirely sure the problem is on my end this time. Title: Re: [crash] ConnectorException: Connector closed. Post by: Michael on July 14, 2014, 08:03:11 AM Code: java.lang.IllegalStateException: Client is not started. Lolwut? Try starting your client?That's not the kind of thing that you can 'start'... it's a code problem. Probably the server needs to be reset. I just now reset it... but I had to wait for someone to log off first so I'm not entirely sure the problem is on my end this time. I'm able to connect, so it's not your end, or at least if it was, it's not anymore. Title: Re: [crash] ConnectorException: Connector closed. Post by: Tamarie on July 14, 2014, 03:16:47 PM My computer crashed during the night, so I don't know for certain that my problem was on your end, but I'm baaaack. Yay and thanks.
Title: Re: [crash] ConnectorException: Connector closed. Post by: Rayblon on July 14, 2014, 06:07:12 PM There's a player who's ID number is 54, name is Null, and IP address is unknown... That 'user' is almost always on the server... Who, or what, is that user?
Title: Re: [crash] ConnectorException: Connector closed. Post by: Michael on July 14, 2014, 08:00:29 PM There's a player who's ID number is 54, name is Null, and IP address is unknown... That 'user' is almost always on the server... Who, or what, is that user? It's a null (non-existent) player. I believe these are created from when a player crashes. I crashed not too long ago on it, it just went all wack and froze on me.. Normally, they'll go away by themselves or a server reset will fix it.Title: Re: [crash] ConnectorException: Connector closed. Post by: pspeed on July 14, 2014, 09:20:31 PM There's a player who's ID number is 54, name is Null, and IP address is unknown... That 'user' is almost always on the server... Who, or what, is that user? CoderMusgrave kind of has it right. These are usually caused by things that connect to my server but aren't actually Mythruna clients but they somehow leave the connection open. This is also what a player will look like who is still logging in or is in the process of connecting. Title: Re: [crash] ConnectorException: Connector closed. Post by: Michael on July 14, 2014, 09:25:42 PM There's a player who's ID number is 54, name is Null, and IP address is unknown... That 'user' is almost always on the server... Who, or what, is that user? CoderMusgrove kind of has it right. These are usually caused by things that connect to my server but aren't actually Mythruna clients but they somehow leave the connection open. This is also what a player will look like who is still logging in or is in the process of connecting. Title: Re: [crash] ConnectorException: Connector closed. Post by: pspeed on July 14, 2014, 10:29:10 PM There's a player who's ID number is 54, name is Null, and IP address is unknown... That 'user' is almost always on the server... Who, or what, is that user? CoderMusgrove kind of has it right. These are usually caused by things that connect to my server but aren't actually Mythruna clients but they somehow leave the connection open. This is also what a player will look like who is still logging in or is in the process of connecting. And in english you can spell fish as ghoti. :) |