Mythruna

General Category => General Discussion => Topic started by: Rayblon on February 20, 2016, 06:24:27 PM



Title: Chat Lounge
Post by: Rayblon on February 20, 2016, 06:24:27 PM
I figure it might be nice to just have a place to say whatever you don't think needs its own thread for. So... Yeah. Feel free to just chat in here.


Title: Re: Chat Lounge
Post by: Michael Musgrove on February 20, 2016, 07:31:20 PM
I'm still learning groovy; just lowkey for doing stuff. Sooner or later, I'll show what can be done, or wait until the full version.


Title: Re: Chat Lounge
Post by: Rayblon on February 20, 2016, 11:22:29 PM
I came up with an idea for a new story... That's story number four... in a series that now covers about 4 centuries. Fun.


Title: Re: Chat Lounge
Post by: Blackslash on February 24, 2016, 03:00:18 PM
Am I the only one who can't make any sense of what you two just said?? XD


Title: Re: Chat Lounge
Post by: Michael Musgrove on February 24, 2016, 04:05:28 PM
He has four books, in a series, which cover 4 centuries.


Title: Re: Chat Lounge
Post by: Duff_Beer on March 02, 2016, 12:01:32 AM
does chatting about anything here include in-game things?

cause I was hoping someone out there could pm me some schematics for something I am working on that I cant seem to figure out how to build.

And no this isn't about the giant pineapple. this time..


Title: Re: Chat Lounge
Post by: Duff_Beer on March 02, 2016, 12:24:01 AM
I think having either the ability to create spider webs and other things that old abandoned places would have in them or have such things appear there naturally would be a nice touch in the game.  

In real life if you leave a place alone long enough and it will accumulate spiderwebs and lots of dust, maybe the furnishings will get old and brittle, walls will grow cracks, beds and cloth covered chairs will grow tattered and worn..

just an interesting thought. I have seen soo many buildings and other structures in the game that don't appear to have had anyone near them in ages and they still look brand spanking new.

would be nice to see some wear and tear of the ages if people aren't going to come on every so often to do some upkeep on their stuff.


Title: Re: Chat Lounge
Post by: Rayblon on March 02, 2016, 01:03:03 AM
does chatting about anything here include in-game things?

cause I was hoping someone out there could pm me some schematics for something I am working on that I cant seem to figure out how to build.

And no this isn't about the giant pineapple. this time..


It's a thread for anything and everything you don't want to make a thread for.


Title: Re: Chat Lounge
Post by: Duff_Beer on March 02, 2016, 02:39:29 AM
soo, for anyone who remembers this, awhile ago I made a thread for a glass underwater dome I had built partway through and then given up on.

I think its on page 4 or 5 of the general discussion thread now.

Anywho... for those of you that saw the screen shots I took of it, it is not a dome shape... not even close.
more along the lines of a tube shape. Suffice to say Im clearly not very good at making shapes with square blocks.

So I was wondering if anyone had some sort of schematics or other visual guide to show me how to build a 30 block high glass dome.

Basically what you get if you cut a ball in half.

It doesn't have to be exact, though if it could that would be great.  But something at least closely resembling some sort of dome shape made out of glass would be appreciated.  I clearly cannot do it on my own accord as can be seen by my failed attempt.


Title: Re: Chat Lounge
Post by: Duff_Beer on March 02, 2016, 02:49:07 AM
how is the rope physics coming along? I looked back at the old pages of the general discussion thread and there was a mention of implementing rope as an object in the game, possibly as some sort of climbing device similar to ladders.  
How is that coming along? It would be nice to be able to attach a rope to something above ground and drop it down a deep hole and use it to climb back up.


Title: Re: Chat Lounge
Post by: pspeed on March 02, 2016, 04:03:47 AM
how is the rope physics coming along? I looked back at the old pages of the general discussion thread and there was a mention of implementing rope as an object in the game, possibly as some sort of climbing device similar to ladders.  
How is that coming along? It would be nice to be able to attach a rope to something above ground and drop it down a deep hole and use it to climb back up.

Still on the list... far down on the list.  But on the list.


Title: Re: Chat Lounge
Post by: Sean on March 02, 2016, 11:09:34 PM
soo, for anyone who remembers this, awhile ago I made a thread for a glass underwater dome I had built partway through and then given up on.

I think its on page 4 or 5 of the general discussion thread now.

Anywho... for those of you that saw the screen shots I took of it, it is not a dome shape... not even close.
more along the lines of a tube shape. Suffice to say Im clearly not very good at making shapes with square blocks.

So I was wondering if anyone had some sort of schematics or other visual guide to show me how to build a 30 block high glass dome.

Basically what you get if you cut a ball in half.

It doesn't have to be exact, though if it could that would be great.  But something at least closely resembling some sort of dome shape made out of glass would be appreciated.  I clearly cannot do it on my own accord as can be seen by my failed attempt.

http://www.instructables.com/id/How-To-Make-A-Glass-Dome-On-Minecraft/


Title: Re: Chat Lounge
Post by: Rayblon on March 03, 2016, 08:59:55 PM
I fond a neat "dyslexia simulator" (http://geon.github.io/programming/2016/03/03/dsxyliea). It's apparently not spot on, but still pretty cool.

Also, nice to see that the chat lounge is well liked.


Title: Re: Chat Lounge
Post by: Rayblon on March 05, 2016, 08:34:16 PM
Sometimes I  edit the wiki so I feel at least a little productive.


Title: Re: Chat Lounge
Post by: Sean on March 06, 2016, 05:54:09 PM
I fond a neat "dyxelia simulator" (http://geon.github.io/programming/2016/03/03/dsxyliea). It's apparently not spot on, but still pretty cool.

Also, nice to see that the chat lounge is well liked.


Title: Re: Chat Lounge
Post by: Rayblon on March 06, 2016, 08:06:12 PM
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)
(http://oi67.tinypic.com/2i9ilv6.jpg)

Tileable map parchment... for anyone thinking of making a fansite.




ALSO, is the Trello (https://trello.com/b/ePlfYipE/mythruna-networking) page being maintained still, Paul? I've been considering putting a link to it in the ToC.


Title: Re: Chat Lounge
Post by: pspeed on March 07, 2016, 12:06:41 AM
I do still plan to update the trello page when there are things to report.  I've been side tracked with other projects lately.  Mostly we completely changed some things about how jMonkeyEngine was deployed and then I fixed a bunch of my other open source libraries to work better with that.  Some of that is still ongoing.  Even "The Muddy Rogue" is on hold at the moment.


Title: Re: Chat Lounge
Post by: Rayblon on April 05, 2016, 08:06:12 PM
I haven't been productive at all lately...


Title: Re: Chat Lounge
Post by: Rayblon on April 11, 2016, 08:58:15 AM
I'm not sure what to do anymore...


Title: Re: Chat Lounge
Post by: pspeed on April 11, 2016, 04:44:27 PM
I'm not sure what to do anymore...

Me either.  :)

I spend so much of my time underwater these days that I think I will grow gills.


Title: Re: Chat Lounge
Post by: Rayblon on April 19, 2016, 10:55:37 PM
Some days I wonder how it isn't the middle of summer yet... and other days I wonder how quickly the past three months have flew by. Time is weird.


Title: Re: Chat Lounge
Post by: pspeed on April 21, 2016, 08:55:46 AM
Some days I wonder how it isn't the middle of summer yet... and other days I wonder how quickly the past three months have flew by. Time is weird.

Indeed.

It hasn't helped here that we swing from days in the 80s to days in the 40s.  When I walk the dog at night I never know if I'm going to need to bundle up or walk in my shirt sleeves.


Title: Re: Chat Lounge
Post by: Duff_Beer on April 27, 2016, 02:39:43 AM
I have a suggest/request regarding the wall blocks.
Can we either get some corner blocks going or make pillars be able to fit on the same block as a wall?

Im trying to build a fence using stone walls and I've noticed that I cannot connect a back facing wall with a side facing wall due to the wall counting as a whole block even though it only uses half the block space,
therefore leaving a gap between side facing walls and forward facing walls.

Being able to either slide a pillar in there or have some sort of corner shaped wall would be appreciated.


 (http://i67.tinypic.com/34gvvns.png)


Title: Re: Chat Lounge
Post by: Rayblon on April 27, 2016, 08:41:09 AM
I have a suggest/request regarding the wall blocks.
Can we either get some corner blocks going or make pillars be able to fit on the same block as a wall?

Im trying to build a fence using stone walls and I've noticed that I cannot connect a back facing wall with a side facing wall due to the wall counting as a whole block even though it only uses half the block space,
therefore leaving a gap between side facing walls and forward facing walls.

Being able to either slide a pillar in there or have some sort of corner shaped wall would be appreciated.


 [snip]

There are four types of walls; a north, south, east, and west facing wall. One of those walls will fit in the gap, though it will make the interior slightly smaller.


Title: Re: Chat Lounge
Post by: Duff_Beer on April 29, 2016, 01:10:12 AM
Does anyone have any good suggestions on how to build a dresser in the game?
I've been trying for the last couple hours and I just cant figure it out. mine just keeps looking like crap.


Title: Re: Chat Lounge
Post by: Rayblon on April 29, 2016, 01:02:37 PM
Does anyone have any good suggestions on how to build a dresser in the game?
I've been trying for the last couple hours and I just cant figure it out. mine just keeps looking like crap.


You may need to use multiple blueprints to make a good dresser. I built a nightstand that took about three blueprints to make.

(http://i60.tinypic.com/152cpjl.png)


Title: Re: Chat Lounge
Post by: Rayblon on May 02, 2016, 07:13:29 AM
So Paul, how have things been progressing with your work/development/etc? Anything new?


Title: Re: Chat Lounge
Post by: pspeed on May 03, 2016, 04:27:47 AM
So Paul, how have things been progressing with your work/development/etc? Anything new?

I wish I had more to say.  Work and life have been swamping me lately.

I've had a couple side projects going that are not directly related.  For one, I've been pushing out new jMonkeyEngine releases once every two weeks trying to by a forcing function to getting 3.1 "finished".  On the side, another core developer and I are collaborating on a tool chain project to augment/supplant the existing JME SDK since we split it off as a separate project.

One piece of good news is that SimEthereal (my network library) has a user now.  He/she seems to be pretty knowledgeable too and is figuring it out with almost no documentation.  Hopefully they don't give up if the bug count gets to high and instead help fix them... which would be the point to having open sourced it in the first place: free labor. :)

Mythruna directly benefits from that bit.


Title: Re: Chat Lounge
Post by: Rayblon on May 18, 2016, 08:04:14 PM
*crickets*


Title: Re: Chat Lounge
Post by: pspeed on May 19, 2016, 12:15:43 AM
*crickets*

"Did someone say 'crickets'?"

(http://i.imgur.com/oLRUQdg.png)


Title: Re: Chat Lounge
Post by: ebag51 on May 19, 2016, 10:05:53 PM
Ya, the wait goes on. I'll rejoice when the day comes when a new build is released. But until then I will continue the long wait for it.


Title: Re: Chat Lounge
Post by: Rayblon on May 20, 2016, 06:24:49 AM
Ya, the wait goes on. I'll rejoice when the day comes when a new build is released. But until then I will continue the long wait for it.

It's not even that, it's just quiet.


Title: Re: Chat Lounge
Post by: Rayblon on May 22, 2016, 07:11:48 PM
I might try making a legit castle in mythruna, for the first time ever. The uh... limited selection of blocks makes it kind of difficult to add all the fancy accents I want, but I'll make do...

If I can get over the urge to be lazy and make it tiny. :P


Title: Re: Chat Lounge
Post by: Rayblon on May 23, 2016, 07:46:05 AM
Would there be kinesis? I feel like this has been asked before, but I had a really funny thought and wanted to check. :P


Title: Re: Chat Lounge
Post by: pspeed on May 23, 2016, 10:39:15 PM
"How 'bout the power to kill a yak from 200 yards away... with mind bullets! That's telekinesis, Kyle."

...sorry... you made me think of the song.

https://www.youtube.com/watch?v=FL4HSiGvk68


Title: Re: Chat Lounge
Post by: Rayblon on May 28, 2016, 07:05:16 AM
I make additions to the deities list when I'm bored instead of making meaningful additions to the handbook. Weird how that works, huh?


Oh and can I get an idea of what people think of the deities system for the RP?


Title: Re: Chat Lounge
Post by: ebag51 on May 28, 2016, 02:37:17 PM
I think it will be a nice addition to the RP system.


Title: Re: Chat Lounge
Post by: Rayblon on June 03, 2016, 10:29:27 PM
Saw this for the first time about 2 minutes ago. For those that have seen it, you know the implications.

(https://www.google.com/logos/2012/birthday12-thp.png)


Title: Re: Chat Lounge
Post by: pspeed on June 03, 2016, 11:18:47 PM
Happy Birthday?


Title: Re: Chat Lounge
Post by: Rayblon on June 04, 2016, 12:09:57 AM
Happy Birthday?

Yup. Now I wonder if Google has other contextual doodles. :o


Title: Re: Chat Lounge
Post by: Rayblon on June 05, 2016, 05:54:42 PM
I got a new graphics card... Everything looks different now.


Title: Re: Chat Lounge
Post by: Sean on June 07, 2016, 02:16:36 PM
I got a new graphics card... Everything looks different now.

I bet it's a GTX 1080 :p


Title: Re: Chat Lounge
Post by: Rayblon on June 07, 2016, 02:34:05 PM
I got a new graphics card... Everything looks different now.

I bet it's a GTX 1080 :p


Radeon 390x. It's still pretty much god tier for my purposes.


Title: Re: Chat Lounge
Post by: Rayblon on June 17, 2016, 07:35:52 PM
... Apparently Moonkey has been inactive since July 29th of 2015... I could have sworn I heard from him just a few months ago. ;c

Aefarian was last active early May, too. ;c


Title: Re: Chat Lounge
Post by: Rayblon on July 19, 2016, 08:17:50 AM
One of the most adorable things I've ever seen is cats yawning and meowing at the same time.


Title: Re: Chat Lounge
Post by: Sean on July 22, 2016, 10:29:32 AM
One of the most adorable things I've ever seen is cats yawning and meowing at the same time.
Sometimes my cat squeaks when he yawns :D


Title: Re: Chat Lounge
Post by: Rayblon on July 23, 2016, 03:49:45 PM
Sometimes my cat squeaks when he yawns :D

Oh my god! I thought everyone but Paul and I were dead! It's a miracle!


Title: Re: Chat Lounge
Post by: Rayblon on August 01, 2016, 12:41:27 PM
So, uh... How's everyone's summer been so far? Mine's been more of the same, but I've gotten some work done on a few of my major projects.


Title: Re: Chat Lounge
Post by: Michael Musgrove on August 01, 2016, 07:57:01 PM
I have about two weeks left of summer vacation; then, I get to go catch up with the girls at school. ;)


Title: Re: Chat Lounge
Post by: Rayblon on August 20, 2016, 07:52:01 PM
I got on runescape after god knows how long... and wow. It's not even the same game anymore.


Title: Re: Chat Lounge
Post by: pspeed on August 21, 2016, 05:07:37 AM
I got on runescape after god knows how long... and wow. It's not even the same game anymore.

In a good way or a bad way?

Never played it but I looked in on it from time to time way back in the day.


Title: Re: Chat Lounge
Post by: Rayblon on August 22, 2016, 09:25:41 AM
I got on runescape after god knows how long... and wow. It's not even the same game anymore.

In a good way or a bad way?

Never played it but I looked in on it from time to time way back in the day.



Well, they enhanced the graphics and sound design. The retro feel is no longer there (unless you're playing the 2007 edition), which I personally like. Everything is prettier, save for sections that didn't get updated yet. They knocked the sound design out of the park for the most part. You even hear the torches as you walk by them. They added water shaders, if you could call them that(Two alternating texture maps that fade into eachother, essentially), which look good as long as you don't spend long looking directly at them. That said, the actual texture maps are awful when you focus on them, in that they look like paint that was brushed onto the surface more than water. Oh, and they have voice acted stuff now. It's pretty sweet.

They now have a standalone launcher that runs the game... better than it would have run otherwise. I can't get more than 20 fps at any given time, but it's better than falling into the seconds per frame hell that  the new graphics would be in a browser. Hell, I got a better framerate running The Witcher 3 on max settings. (Oh and screw large crowds -- they easily quarter your fps)

Gameplay wise, it's probably another thing that's up for interpretation. They added a skill system (which gives you abilities for each of your combat skills), which can be toggled on and off... though there's no practical reason to toggle it off. They have a neat feature with the skills called "revolution" which automatically cycles skills for you so you can just click on mobs and enjoy the show. Setting up skill bars pretty much revolves around getting it as compatible with revolution mode as possible.

Now, what's really fascinating, and this isn't really a change, but lots of resources are unlimited and easy to get. You can harvest and make unlimited wood, runite, adamantite, mithril, food, armor, etc using resources that regenerate fairly quickly, but there's still an economy for all of it. Through the inventory restrictions, lots of goods are able to retain their value. It always fascinated me how, in runescape, you don't even need to pick up a sword to make it big. It's an MMO that seems to really give you the ability to choose your path... or all of them, if that's your cup of tea.

One issue that has only grown is... Jagex seems increasingly eager to get you to subscribe to their 10$ a month membership. In the new UI there's a "subscribe" button that you can't get rid of and that forces you out of the game and into a pay screen if you click it. All you can do is move it in the UI editor(The UI editor allows you to adjust the size and location of hud elements like bank windows, minimap, etc which is actually pretty nice).

With every expansion, too, there are more "only members can access this" or "Only members with an agility of 12 can climb this 1 foot pile of rubble", and the list of member's only skills only grows. More than half of the unlocks in the skills that free players CAN level are reserved for members, and a fair number of the ability unlocks that f2p players are barred from are noticeably overpowered. They added a way to 'earn your membership' through bonds, but bonds cost about 12 million gold. To put it into perspective, a full set of runite armor, two weapons, and a runite pick and hatchet cost about 100,000 gold, probably a bit less. To get the scratch for one bond would take selling 120 sets of runite armor, weapons, and tools. For the uninitiated, runite is only avaiilable in extremely dangerous areas for f2p players, in the back of what is known as "The Wilderness", which you can't teleport out of and will lose almost everything on your person in if you die. Most people struggle to make 100k in a day, so you can probably see how restrictive the bonds really are.

I'm not a huge fan of only being allowed to consume ~10%(and shrinking) of the content in the game, but I'm not going to hold that against them. They probably think of f2p as a free trial more than anything... but each expansion makes our slice of the world feel that much smaller.

I guess, to put it simply, the only bad things about the changes are how they approached monetization, and the horrid optimization. Regarding monetization, the immense capacity with which they hobble the f2p crowd just makes me want to not pay them out of spite. I've paid almost 100$ into another mmo that had paid content  be simple bonuses, cosmetics, that kind of stuff. And frankly, that game didn't even get close to the depth of Runescape. Honestly, if they spent more time pleasing people BEFORE they decided to pay, I probably would have paid into this game for those little things because I'm pretty confident that ten years from now, hell, maybe even 20 years from now, I'll be able to come back to Runescape.

It just refuses to die, and I can respect that, actually... but as it stands now, if I were to get a membership and get into the big leagues... when that membership runs out... I can't use any of the stuff I got as a member. I wouldn't even be able to go to the house I build, or the clan citadel that I tirelessly gathered resources for, and I wouldn't be able to use any of the cool gear I got as a member... until I paid them again. Granted, that has always been an issue, but it's ever more apparent the more you progress... the more you understand that content, the scope of it, and the better the gear that you're eligible to use as a member as you keep levelling, the members items that you come to realize you can afford, but can't touch... and so on. If it looked like I was, I wasn't sent into a blind rage over them trying to get a return on their investment... I just think there's much better approaches to it than this.


Title: Re: Chat Lounge
Post by: Rayblon on August 22, 2016, 09:37:43 AM
Yeesh. Sorry for the novel. xD


Title: Re: Chat Lounge
Post by: Rayblon on August 29, 2016, 08:47:58 PM
uh Paul... there's a tidal wave of shoe advertisements.


Title: Re: Chat Lounge
Post by: pspeed on August 29, 2016, 11:00:49 PM
uh Paul... there's a tidal wave of shoe advertisements.

Yeah, always great that nothing happens until I'm away from my computer for a few days.

By the way, if you don't want to pollute the forums with posts about the pollution of the forums then you can simply flag the posts with the "Report to moderator" link.  You don't even have to do all of them as one is enough to get my attention and then I will ban the spammer and delete all of their posts.


Title: Re: Chat Lounge
Post by: Rayblon on August 30, 2016, 01:43:45 AM
Yeah, always great that nothing happens until I'm away from my computer for a few days.

By the way, if you don't want to pollute the forums with posts about the pollution of the forums then you can simply flag the posts with the "Report to moderator" link.  You don't even have to do all of them as one is enough to get my attention and then I will ban the spammer and delete all of their posts.

I forgot the report to moderator button was there. It's so rare that any of us have occasion to use it, which is a good thing I guess.


Title: Re: Chat Lounge
Post by: Rayblon on September 10, 2016, 10:16:29 AM
How're things progressing with the networking and Death March and such, Paul? It's been a while since someone dropped the question.


Title: Re: Chat Lounge
Post by: pspeed on September 11, 2016, 12:51:25 PM
How're things progressing with the networking and Death March and such, Paul? It's been a while since someone dropped the question.

I finally polished up the SimEthereal library and released it.  That was supposed to be step one for Mythruna network integration while my wife and kids were out of town... but that took me longer than expected and day-job work encroached more than I wanted.

I even documented it and stuff: https://github.com/Simsilica/SimEthereal/wiki

There is a rather large (in number of online players) commercial space MMO project that is using SimEthereal which is nice validation.  He has a _ton_ more users than I'd ever expect on a single Mythruna server.  So that's nice.

As an example app, I've made a really really simple space game to fly around in.  (Not the 2D ESpace because I needed to test some 3D specific issues)...
https://hub.jmonkeyengine.org/t/simethereal-basic-example-plus-public-server/36636

I've recently started a fork of that project that incorporates my other entity system library... since most people will probably want to use them combined and because it's the easiest way for me to add a bunch of objects to test message splitting:
https://hub.jmonkeyengine.org/t/simethereal-example-with-es-blog/36853

Neither of those is supposed to be real games so will generally only get features that test some specific networking thing.

Basically, I'm doing what I can to get my ducks in a row for next time I have a large chunk of time.  I also need to reorganize the Mythruna code to use the newer build system.

re: DeathMarch, it's on hold until I can get some time to add multiplayer.  I've gotten a lot of design feedback on it from some guys who will likely help work on it and resolving most of the 'this or that' style issues is going to require head-to-head play testing.

So my free time is being devoted to shoring up my tech and cleaning metaphorical house.  Doing projects that are easily definable, finishable, and with side benefits.  For example, I already get some nice bug reports and patches on my open source projects and that's work I didn't have to do myself.


Title: Re: Chat Lounge
Post by: Rayblon on September 26, 2016, 12:57:17 PM
(http://i.giphy.com/pZa9Kn7pRLz20.gif)

Sorry about that. It's just getting so dusty in here, I couldn't help it.


Title: Re: Chat Lounge
Post by: Rayblon on September 30, 2016, 11:38:52 AM
Oh dear. Has there ever been a slump in activity like this before? ._.


Title: Re: Chat Lounge
Post by: pspeed on October 02, 2016, 11:40:17 AM
Oh dear. Has there ever been a slump in activity like this before? ._.

Probably not.


Title: Re: Chat Lounge
Post by: Rayblon on October 02, 2016, 05:36:55 PM
Probably not.

Ah well. I guess, on the bright side, we're breaking a record. Just not the record anyone expected us to break.


Title: Re: Chat Lounge
Post by: urt98 on October 09, 2016, 01:15:04 PM
How's ever thing going so far? It's been like two years since I got on.  :'(


Title: Re: Chat Lounge
Post by: Rayblon on October 10, 2016, 12:29:05 AM
How's ever thing going so far? It's been like two years since I got on.  :'(

Right now, Paul is still working on updating Mythruna's networking in a big way. It's slow going, but  the new networking engine is in working order, and is opensource(which is netting him free labor in bugtesting and such). The networking library or engine or whatever is called Simethereal. He's pretty much preparing for when he next has a sizable block of time to dedicate to Mythruna so he can implement it into the game, to my understanding.

After that, I think he still has some work to do with the physics engine and adding entities.


Title: Re: Chat Lounge
Post by: pspeed on October 11, 2016, 12:44:33 PM
Yeah, Rayblon kind of has it right.  I'm trying to optimize my time as much as possible.


Title: Re: Chat Lounge
Post by: Rayblon on October 26, 2016, 08:05:03 PM
Welp, it's Halloween soon. Activity is low enough at this point that it feels like a waste to make new topics for these kinds of questions. You guys have any plans for Halloween this year?


Title: Re: Chat Lounge
Post by: pspeed on October 27, 2016, 01:38:51 AM
Taking the kids trick-or-treating... that's pretty much it.  Nothing particularly exciting.


Title: Re: Chat Lounge
Post by: Rayblon on October 27, 2016, 05:20:15 AM
Taking the kids trick-or-treating... that's pretty much it.  Nothing particularly exciting.

I'll be doing literally nothing so that's still a step up from what I've got planned. xD


Title: Re: Chat Lounge
Post by: pspeed on October 31, 2016, 03:54:29 AM
Taking the kids trick-or-treating... that's pretty much it.  Nothing particularly exciting.

The daughter wanted to decorate the house for Halloween this year.  We normally don't... but as is often the case with dads, I'm more or less powerless to resist such requests from her.

Here they are following instructions on hand-crafting a spider web:
(http://imgur.com/FoIA1Cm.png)

And the finished product:
(http://i.imgur.com/HpJZ6E8.png)

I did the big web with the giant black spider.  I was tying the cat to the rail when it started to pour rain... I thought it made the scene look extra spooky so I took a picture.

Some day I will actually finish the railing on the wheel chair ramp and we won't be able to do the bottom spider web... but for now it works.


Title: Re: Chat Lounge
Post by: Rayblon on October 31, 2016, 06:25:31 PM
-snip-

Nice! We didn't even set pumpkins out this year, ourselves. Between work and college most of the fam just wanted a break today. I don't think any of us would have the patience to manually make the decorations like that, and they look great!


Title: Re: Chat Lounge
Post by: pspeed on October 31, 2016, 10:52:49 PM
-snip-

Nice! We didn't even set pumpkins out this year, ourselves. Between work and college most of the fam just wanted a break today. I don't think any of us would have the patience to manually make the decorations like that, and they look great!

I guess it took us about an hour... but now my kids have a new appreciation for what handmade fishing nets must take to create.  :)

When I was in elementary school, I quite often made spider webs like this using various colors of yarn.  This time I chose white masonry line... which had its disadvantages.

1) it barely stretches so you have to build in all of your slack ahead of time.  (Yarn you can tie pretty tight and still pull the web together after.)
2) it's slippery... not such a big deal for the kids but definitely was for mine.  I ended up having to tie knots in the base string to keep the vertical web from slipping.  That meant I couldn't adjust it artistically after the fact.
3) knots in masonry line are considerably 'thicker' than the line itself.  Yarn is puffy so the knots get hidden... or are smaller.

Anyway, it was fun and the white line definitely "registered" better in the dark.

I ended up twisting a quick palm-sized spider from black pipe-cleaners to hang from the center of the web the kids did.  That's why those strings were hanging down waiting.


Title: Re: Chat Lounge
Post by: Rayblon on November 05, 2016, 05:43:22 AM
Man, this year is so warm, even in the winter. We've only just started seeing yellow on our trees and it's still warm enough to forego a jacket. used to be that mid october was when the trees turned and jacket weather kicked in. This year's weather is spoopy. ;c


Title: Re: Chat Lounge
Post by: Rayblon on November 07, 2016, 02:08:15 PM
One of my cats got liver failure. I recommended going to the vet when I noticed high urine output specifically from him(which was over 6 months ago, mind you), but the fam decided to sit on it until he got jaundice and it's costing us a life because of it.

... If you're not going to do nonhumans that you care for the service of a biannual vet visit, at least take them to the vet when you see something strange happening. It doesn't matter how small it might seem to you.


Title: Re: Chat Lounge
Post by: pspeed on November 07, 2016, 03:39:05 PM
Yeah, for our dog we have a health plan so we take her for regular checkups, teeth cleanings, etc... she's actually due for another one at the moment.


Title: Re: Chat Lounge
Post by: Rayblon on November 09, 2016, 08:45:09 PM
We agreed to put him down when he gave up on preserving himself. We're at the point now where he doesn't even touch gravy(he stopped eating solids on his own ~ 3 days ago) and only drinks water. Looks like tomorrow's the day.  :'(


Title: Re: Chat Lounge
Post by: Rayblon on November 17, 2016, 05:12:18 PM
Soo... I assume you've got some pretty big plans for Mythruna this thanksgiving, Paul.

Er... if previous years are any indication.


Title: Re: Chat Lounge
Post by: pspeed on November 19, 2016, 01:22:32 AM
Yeah, I've taken the week off.  We'll see what we see.  Life has a way of snatching my weeks back from me.


Title: Re: Chat Lounge
Post by: pspeed on November 21, 2016, 01:31:38 AM
Yeah, I've taken the week off.  We'll see what we see.  Life has a way of snatching my weeks back from me.

Anyone who is a patience-masochist can feel free to watch the Trello page from before:
https://trello.com/b/ePlfYipE/mythruna-networking

I've been updating it a bit... I don't even know what's relevant anymore as I try to dig things out of mothballs and get it all working again.


Title: Re: Chat Lounge
Post by: Rayblon on November 21, 2016, 09:44:03 AM
Yeah, I've taken the week off.  We'll see what we see.  Life has a way of snatching my weeks back from me.

Anyone who is a patience-masochist can feel free to watch the Trello page from before:
https://trello.com/b/ePlfYipE/mythruna-networking

I've been updating it a bit... I don't even know what's relevant anymore as I try to dig things out of mothballs and get it all working again.

I noticed this as being one of the bugs you entered: "Client goes ape-doodoo if the player does not have a valid position. to Bugs (in no particular order)". When(or perhaps more appropriately, where) would that be a problem? I figured that that should kind of be expected, and if the position is invalid then the player is probably already in an irreconcilable place.


Title: Re: Chat Lounge
Post by: pspeed on November 21, 2016, 03:58:04 PM
Yeah, I've taken the week off.  We'll see what we see.  Life has a way of snatching my weeks back from me.

Anyone who is a patience-masochist can feel free to watch the Trello page from before:
https://trello.com/b/ePlfYipE/mythruna-networking

I've been updating it a bit... I don't even know what's relevant anymore as I try to dig things out of mothballs and get it all working again.

I noticed this as being one of the bugs you entered: "Client goes ape-doodoo if the player does not have a valid position. to Bugs (in no particular order)". When(or perhaps more appropriately, where) would that be a problem? I figured that that should kind of be expected, and if the position is invalid then the player is probably already in an irreconcilable place.

Well, there's failing and there's "Not finishing the loading screen" or "crashing in a half dozen seemingly unrelated ways".

What I'd expect: "game loads but you are positioned in the ground at some weird location"

The first time I ran the game, it never got past the loading screen and just waited forever.  30-45 minutes of tracking later and found that issue.  Then I got crashes in the drop shadow filter.  Fixed that.  Then I got random crashes from deep in the heart of JME telling me I was modifying things from the wrong thread.  (I was not but confirming that took me 3+ hours.)  For some reason, camera position ends up as NaN, NaN, NaN instead of 0, 0, 0... and the rotation is also NaN (<- which explains the position actually).  NaN = a special floating point value of "Not A Number".

In coding, whenever you find a case where one simple error causes a whole cascade of really nasty things, it's worth pulling that thread because there are likely 100 bugs buried in there waiting to jump on you at some other inopportune time.  Somewhere here is a case where the player rotation gets messed up.  There is nothing that would SET player rotation to NaN so until I look, I cannot guarantee that something else wouldn't trigger this case also.


Title: Re: Chat Lounge
Post by: pspeed on November 22, 2016, 05:46:40 AM
Also, for twitter users... if you don't already follow me then you may want to add:
@MythrunaGame  https://twitter.com/MythrunaGame
and
@Simsilica  https://twitter.com/Simsilica

Both should be seeing more activity this week as if I'm going to want to say some random transient thing out loud then that's where I will do it.



Title: Re: Chat Lounge
Post by: Rayblon on November 28, 2016, 05:14:26 PM
https://trello.com/c/APLhqkeQ/25-finish-cleaning-office-seriously


... c:


Title: Re: Chat Lounge
Post by: Rayblon on December 03, 2016, 12:06:18 PM
So how'd the thanksgiving development go?


Title: Re: Chat Lounge
Post by: pspeed on December 03, 2016, 04:52:22 PM
So how'd the thanksgiving development go?

It went ok.  It was kind of an emotional roller coaster on some level.

On Tuesday/Wednesday I finally got to the point where I was integrating the SimEthereal networking library.  It was incredibly painful and I had to rewrite lots of stuff to convert it over to use some of my other open source projects (a win mostly).  I worked like 10 hours straight and I wanted to chuck the whole thing and start over from like 2 hours in.  It was a very disheartening day.  Fortunately, I felt like it was one of those cases where even if I decided in the end this wasn't going to be the final solution, getting it done would at least teach me what I needed to know to fix it.

And so I got that working.  I can log in and move around.  Physics is handled by the server and my client is a 100% slave to it.  Connecting to my local machine doesn't even feel too laggy.  Ultimately, to make this solution the final solution is going to require a lot of changes and it will be very painful... but having something working already is gold.

I did a lot of soul searching during that 10 hours and the next day as I fixed bugs that cropped up.  The reason I wanted to chuck it all and start over is because it's only when trying to thread such a complicated thing into an existing complicated thing that we can see that we did everything up side down.  In my hurry to clean things up and work on fun new rendering, etc. 3 years ago or whatever, I chose to refactor the whole engine.  What I should have done was wait until I had a networking solution and then build a networked game from the ground up.  Adding rendering and menus, etc. to a working network base is way easier than doing what I did.

I mean, to be fair, that never would have worked out.  I've learned a lot about creating networked games and other tech in this last three years (4 years? ugh).  And that was more or less the realization I came to after I had the basics working and was just fixing stuff.  If I refactor again, I have to be careful what I know and what I don't know yet and how that will alter what I do.  For example, AI is a huge missing piece and that might affect the architecture.  (Though never as bad as networking would... just not possible.)

I also realized that whatever I do, it will need to be done in a way that I can make incremental progress even if I don't have solid week blocks of time to work on it.

Fortunately, I'm kind of in a nice place right now.  Even to finish networking support to get the missing parts in, I can now do in smaller chunks.  For example, right now multiple players can login but can't see each other... though we can see the block changes we make.  My current task is to get avatars visible.  (Which has a really nice encouraging moment too *)  I also need to go back and fix all of the terrain feedback loops... for example, changing a block does not update the larger terrain info summary files that are used for the far terrain.  So even though I will probably never be able to show buildings and such in the far terrain, if someone flattens a mountain or makes a new lake, that kind of thing should show up.

Anyway, there are a lot of things that I can work on now in small chunks.  Also, because I did do a bunch of things right in the last refactoring, if I start with a blank network base at some point in the future, pulling stuff over is fairly trivial without a total rewrite.

One thing that stuck me is that if I wanted to make an app that used a Mythruna world but displayed it in a different way (say as an isometric view or something), I'd be starting from ground zero.  With the old engine, I could easily use the terrain stuff just as a library but the setup required to do this is pretty impossible in the new engine.  Open sourcing stuff has been pretty beneficial for me overall.  I get bug reports in Lemur and SimEthereal, etc. and those projects are now constantly improving and generate constant motivation to keep moving forward.  I will probably take that approach with a variety of Mythruna's subsystems.  Even if I don't open source the whole engine, open sourcing the terrain library, the object scripting system, the dialog system, etc. will greatly improve all of those things, let a community of folks potentially help improve them by using them in their own games, and give modders a nice fully open base upon which to build their own Mythruna add-ons.  The only down side is literally also a huge up side: it will take me a bit longer to develop them because I have to make them cleaner and document them a bit more.

But really, when I'm having to take the occasional really long breaks... I need all of that for myself, too.

So by the end of the Thanksgiving week, I have a new more optimistic approach to everything.  I have an engine that I can continue to work on.  I have a dozen ideas for ways to improve the work flow and make it more efficient... and none of them will require large blocks of time.  I haven't written up a larger blog post yet because a) not many people read these anymore, and b) the push kind of isn't over yet.

I still have to get some things working before I can give myself my "Can play Fallout 4" reward.  Plus, I find myself on the moment at a temporary forced vacation because of some contract-related stuff at my day job... which is a nice little island of respite in a sea of totally-bat-poop-crazy-busy... before my 12 day long winter break. :)  By new years, I hope to have even more optimistic things to say about the future of the engine.

(*) the nice surprise was that I'd wired a whole bunch of MOB/avatar stuff together already to even include a nice little tester app.  It's really nice code and I was able to add a giant-rat pretty easily as another mob type.  Discovering this and some of the other nearly-fully-working things I'd already done was a nice surprise after the 10 hour slog I'd done the days before.


Title: Re: Chat Lounge
Post by: Rayblon on December 03, 2016, 06:50:31 PM
It's always so awesome to hear about how you're progressing. I think that overcoming the need for large blocks of time is probably half the battle so the fact that you've found a solution to that is great news. I bet we'll get that long awaited update in six months time now.


Title: Re: Chat Lounge
Post by: Rayblon on December 09, 2016, 09:50:54 AM
I can't help but feel like I contributed to this slump in activity by finishing a bunch of the stuff that needed doing and using up all of peoples' steam in the first couple years... I know it's not really logical, but it feels like that alot of the time.


Title: Re: Chat Lounge
Post by: Rayblon on December 11, 2016, 08:38:54 PM
Just 3 more days of work... if I can keep on it, that is...


Title: Re: Chat Lounge
Post by: Rayblon on December 13, 2016, 07:48:53 AM
It seems I'm starting to get back into the groove of trying to add to Mythruna again. Just as well, because I'll be having alot of free time on my hands soon.

Speaking of adding to Mythruna... Paul, you remarked that you reworked some things so you'd be able to make additions in small sessions instead of using huge chunks of time. Have you found yourself eating those words, otherwise, what do you think you managed to get done that would have been otherwise relegated to one of your breaks?

... And on the topic of free time... do you know what your plans for Christmas are? On the homefront and coding front, if it is not to much of an intrusion.


Title: Re: Chat Lounge
Post by: pspeed on December 13, 2016, 08:02:30 AM
I said I wanted to do that.  There is work to do to get to that point.

I'm still trying to push the existing engine along while I do some design work on how I want to break things up.

The bottom line is that there are a half dozen things that are on my list that might be impossible.  These are the features that I was never sure would actually work or not and it becomes clearer by the day that delaying a decision is only leaving open ended issues in the engine and/or parts that will have to be rewritten.  So I either need to think of ways I can prototype/implement/prove those features or I need to let them go.

My short term goals going forward are to break the engine up into separate pieces and to do so with an eye on implementing those undecided engine features.  I've been off work for nearly a week and a half... and will be taking real vacation starting Wednesday of next week (through the to the new year).  I don't know what I will be able to get done in that time.  (It is a family holiday after all) but either way it will be telling on how the future will go.


Title: Re: Chat Lounge
Post by: Rayblon on December 13, 2016, 09:47:36 AM
I said I wanted to do that.  There is work to do to get to that point.

Oh. Sorry, my memory has all but left me with finals being as hectic as they have been.

I'm still trying to push the existing engine along while I do some design work on how I want to break things up.

The bottom line is that there are a half dozen things that are on my list that might be impossible.  These are the features that I was never sure would actually work or not and it becomes clearer by the day that delaying a decision is only leaving open ended issues in the engine and/or parts that will have to be rewritten.  So I either need to think of ways I can prototype/implement/prove those features or I need to let them go.

If you don't mind my asking, what are these potentially impossible things?

My short term goals going forward are to break the engine up into separate pieces and to do so with an eye on implementing those undecided engine features.  I've been off work for nearly a week and a half... and will be taking real vacation starting Wednesday of next week (through the to the new year).  I don't know what I will be able to get done in that time.  (It is a family holiday after all) but either way it will be telling on how the future will go.

Ah. Well, you know this already, but there's never any need to put Mythruna ahead of enjoying time with family. Speaking of family, how's your wife been faring? I assume her condition has been improving at this point. Of course, it's not my place to pry, either, so you've no obligation to answer that if you don't want to.


Title: Re: Chat Lounge
Post by: Rayblon on December 13, 2016, 11:45:09 AM
Testing some BBCode for indexing and table of contents purposes. Mouse-over the top two for fun stuff. Quote this post for some of that dank secret bbcode


SOH-CAH-TOA
Found a glitch! heh heh.

etc

Monospace fonts!


Hey bbcode. ;)

oh
dearie
me.

Let's
   make
      some
         lovely
            lovely
               staircase
                  upside
                     down



Title: Re: Chat Lounge
Post by: pspeed on December 13, 2016, 05:19:31 PM
If you don't mind my asking, what are these potentially impossible things?

It's lots of things but mostly all of the things relying on a really flexible physics engine.  From the top down, "Can players make their own objects?" and all of the things needed to support that.

Will we be able to have ships we can ride on?  Trees that fall over? Etc.

Can I properly distribute the multi-tiered of AI that I plan to have?  How many 'live' cities/towns can I support at once?  Many?  None?

Flowing water/smoke/fog/energy?  Beyond just cheesy cellular automata.

There are lots of these sort of open questions that are fundamental to the eventual final design and no amount of dorking around with textures and fancy 3D menus is going to get us any closer to solving.

If the answers to any of those questions are "no" then sometimes things start to cascade and I end up back to a more classically scripted RPG with random encounters, etc..  Not as much fun but at least the content creation path is clear in that case.

You might be surprised how many things are ultimately contingent on being able to properly and efficiently network the physics engine across a whole infinite really large world.


Title: Re: Chat Lounge
Post by: Sean on December 16, 2016, 04:11:34 PM
I think we should rename this forum "Rayblon and pspeed have a chat"  ;D


Title: Re: Chat Lounge
Post by: Rayblon on December 16, 2016, 07:06:27 PM
I think we should rename this forum "Rayblon and pspeed have a chat"  ;D


(http://i.imgur.com/Vdz5K.jpg)


Title: Re: Chat Lounge
Post by: Rayblon on December 18, 2016, 02:30:54 AM
More abbr testing...


Lorem Ipsum

EDIT: PERFECT! (http://i.imgur.com/hwbK8gd.png)

Edit2: I'd delete this but the illusion of more activity is too alluring.


Title: Re: Chat Lounge
Post by: Rayblon on December 18, 2016, 04:23:05 PM
So far I've reached november of 2012.


Codermusgrove was quite the character. Erm.


Title: Re: Chat Lounge
Post by: Michael Musgrove on December 18, 2016, 05:16:14 PM
Was?


Title: Re: Chat Lounge
Post by: Rayblon on December 18, 2016, 07:24:47 PM
Was?

Would you rather I say you haven't changed at all since 2012? :P


Title: Re: Chat Lounge
Post by: Rayblon on December 18, 2016, 10:31:49 PM
Finally reached the point when I joined. It's a little gratifying seeing my first post at around the midpoint of the forum's long list of topics. It was 2 1/2 years ago, but it feels like I've known Mythruna my whole life at this point. Ah, but I've said that before. Probably too many times, at that. Doesn't make it any less true, of course.

... Looking at it now, it feels like I was a suck up even though I was legitimately just completely done with Mojang's crap.


Also this (http://mythruna.com/forum/index.php?topic=1794.0).

Oh and this is a great opportunity for me to purge all the cringe. Looks like I'm about to lose half my postcount as a result.


Title: Re: Chat Lounge
Post by: Rayblon on December 19, 2016, 04:14:54 AM
Okay, I finished up my work on the idea index for now. I'm sure I missed some things, but it was good enough to incorporate it into the thread.

The idea index as well as the list of discussions that Paul participated in on the general forum have been added to the table of contents. Oh, and feel free to pm me with anything I might have missed. I had to forego skimming every single post in favor of skimming topic titles for the important tidbits.


Title: Re: Chat Lounge
Post by: Michael Musgrove on December 19, 2016, 09:11:08 AM
So far I've reached november of 2012.


Codermusgrove was quite the character. Erm.
I interpreted it as if you thought I was gone.


Title: Re: Chat Lounge
Post by: Rayblon on December 19, 2016, 11:42:49 AM
I interpreted it as if you thought I was gone.

Pfft. You'll probably be an old man before you leave this game, at this rate. :P


Title: Re: Chat Lounge
Post by: Rayblon on December 20, 2016, 09:36:02 AM
Didn't think this was worth its own thread(it's definitely not worth its own thread) but whenever I thought about reptilians/argonians/etc that had actual reptilian facial features, I thought that they adapted a form of syrinx (https://en.wikipedia.org/wiki/Syrinx_(bird_anatomy)), which allows for a fairly expansive range of vocalization... including human-like speech. The syrinx has the dual benefit of usually being able to conceal illnesses, whereas mammalian vocalization is generally hampered. It may be less of an issue in this world, but seeming ill can be a death sentence if there are others eager to exploit it -- iirc, reptilians are distrustful, and this adaptation would add to it perfectly. On top of that,, it allows for mimickry... further making trust an issue(because that could be your friends voice, or...).

Although the syrinx is observed(and observable) in modern birds only, if we're honoring our own fossil record, it's not entirely implausible (In terms of theoreticals) that modern birds and reptilians share a common ancestor that had a developed syrinx. Though, a syrinx that's appropriately sized for a reptilian would produce very baritone vocalizations. Then again, perhaps they could be host to syrinx bundles, or a split airway.

I know, I know, itza viddy o'gaym, but it's worth considering. I quite like more bestial traits for races that are distinctly nonhuman, personally, so I might have a bit of a bias. Just wanted to get this idea out there, though.


Title: Re: Chat Lounge
Post by: Michael Musgrove on December 20, 2016, 10:30:59 AM
I always love how you can somehow find reasons in the real world for features of fantasy creatures within the game.


Title: Re: Chat Lounge
Post by: Rayblon on December 20, 2016, 03:26:48 PM
I always love how you can somehow find reasons in the real world for features of fantasy creatures within the game.

Without revealing too much, it's kind of my job. ;)

Actually, it's the other way around, really. I have to justify how I can make fantasy work in the real world, then follow through, for lack of a less revealing explanation.


Title: Re: Chat Lounge
Post by: Rayblon on December 20, 2016, 07:34:47 PM
To add onto the syrinx thing, that could add a new ability to the arsenal of reptilians, since it allows for mimickry, they could lure sound sensitive mobs and such, maybe. It's such a powerful adaptation for a sapient species capable of getting into the minds of their prey that it's somewhat difficult to not think of them with it(esp. since their livelihood is in hunting).


Title: Re: Chat Lounge
Post by: Rayblon on January 24, 2017, 11:23:46 PM
Might get back to trying to document the stuff I set out to document. I'll compile a work list for myself, at any rate. I do want to get back into it.


Title: Re: Chat Lounge
Post by: Rayblon on February 06, 2017, 06:18:50 PM


Title: Re: Chat Lounge
Post by: Rayblon on February 06, 2017, 06:20:27 PM
I found a bug in the forum. .3.


Title: Re: Chat Lounge
Post by: Rayblon on March 15, 2017, 03:34:14 PM
I'm still here. Just ran out of ideas on what to say. Still trying to figure out that whole motivation thing too.

I guess it's been  a while since i asked, so... anything new development wise?


Title: Re: Chat Lounge
Post by: pspeed on March 16, 2017, 09:55:53 AM
I'm still here. Just ran out of ideas on what to say. Still trying to figure out that whole motivation thing too.

I guess it's been  a while since i asked, so... anything new development wise?

No, unfortunately.  Life has me by the scruff of the neck and is wiping my face on the floor.


Title: Re: Chat Lounge
Post by: Rayblon on March 18, 2017, 02:50:40 AM
No, unfortunately.  Life has me by the scruff of the neck and is wiping my face on the floor.

Another week in the life, huh? :\

Well if you need anything, we're here for you, however meager our capacity to help may be.


Title: Re: Chat Lounge
Post by: Rayblon on March 23, 2017, 05:02:39 AM
I was thinking that healing magic should be less effective on fresh wounds.


Title: Re: Chat Lounge
Post by: Rayblon on March 23, 2017, 09:29:23 AM
I'm interested to see how magic interacts with weather; rain being converted to sleet or coating terrain in ice within cold fields would be cool. Gravity magic being enhanced directionally by wind, electricity backfiring but being more powerful in the rain, fire and heat magic creating lots of steam at the cost of effectiveness, etc.


Title: Re: Chat Lounge
Post by: Duff_Beer on May 05, 2017, 03:36:14 AM
Even though I am pretty sure I already asked this a few years ago when I first joined,
I am having trouble finding the question or it's response here in the forums. So here goes.

How do I open that tab menu that shows all the q/a stuff in-game?
that menu that tells you how to jump and move and change block type.
That stuff.

edit: I figured it out. hold the (fn) button at the bottom and click F1.


Title: Re: Chat Lounge
Post by: Duff_Beer on May 05, 2017, 04:23:04 AM
I'm still here. Just ran out of ideas on what to say. Still trying to figure out that whole motivation thing too.

I guess it's been  a while since i asked, so... anything new development wise?

No, unfortunately.  Life has me by the scruff of the neck and is wiping my face on the floor.

Your new development videos on youtube suggest otherwise.
By the way everyone, just type in "paul speed" into youtube, and you'll be able to see all the new videos!


Title: Re: Chat Lounge
Post by: Duff_Beer on May 05, 2017, 04:33:03 AM
Soo the mythruna public server Q/A menu only says to use the scroll wheel on a mouse to change block type.  
I don't have one. So how do I change block type without a mouse?


Title: Re: Chat Lounge
Post by: Duff_Beer on May 05, 2017, 04:40:24 AM
To add onto the syrinx thing, that could add a new ability to the arsenal of reptilians, since it allows for mimickry, they could lure sound sensitive mobs and such, maybe. It's such a powerful adaptation for a sapient species capable of getting into the minds of their prey that it's somewhat difficult to not think of them with it(esp. since their livelihood is in hunting).

I don't know about reptilians but there is a myth I read about once,
about one of those really wide trees that can do that.
Might have been an oak or a weeping willow.
But it was one of those really fat trees with the wide outstretched branches.
Anyways..  It had some sort of knothole at it's base near the roots where it would mimic words from so people would investigate. Sometimes coming from a mile off cause the mimic voice could echo pretty well.

When people who found the tree, got close to the hole where they thought the voice was coming from,
the tree would suck them in like a vacuum and eat them alive with several circular rows of razor sharp pointy teeth descending into the hole.
Kinda like one of those grinder machines or a wood chipper might have.


Title: Re: Chat Lounge
Post by: Duff_Beer on May 05, 2017, 04:55:31 AM
I was thinking that healing magic should be less effective on fresh wounds.

Or just construct and use a medkit. Get some handy wipes to clean out the wound.
Then just putting on some bandages and some anticeptic cream and something to stitch or staple the wound shut aughta do the trick. maybe add some painkillers for the sissies.


Title: Re: Chat Lounge
Post by: Duff_Beer on May 05, 2017, 04:57:20 AM
I'm interested to see how magic interacts with weather; rain being converted to sleet or coating terrain in ice within cold fields would be cool. Gravity magic being enhanced directionally by wind, electricity backfiring but being more powerful in the rain, fire and heat magic creating lots of steam at the cost of effectiveness, etc.

I dunno what half of what you said means, but I would love to see gravity magic. 
Yay! floating islands in the sky!



Title: Re: Chat Lounge
Post by: Rayblon on May 05, 2017, 08:30:59 PM
"Scroll Wheel; comma, and period keys: Alternates between blocks in build mode and the blueprint menu, scroll wheel zooms in and out in the map." Taken from the handbook.

Quote
Your new development videos on youtube suggest otherwise.

That was something he did for his kids in like a week though.



I dunno what half of what you said means, but I would love to see gravity magic. 
Yay! floating islands in the sky!

Gravity is a planned energy. Th nature of the post was a discussion about how weather affects things. If you have a fireball in the rain, it'd make sense that it'll fizzle and make lots of steam. That's what I was talking about.


Title: Re: Chat Lounge
Post by: Duff_Beer on May 05, 2017, 10:49:20 PM
"Scroll Wheel; comma, and period keys: Alternates between blocks in build mode and the blueprint menu, scroll wheel zooms in and out in the map." Taken from the handbook.

Quote from: fola_mactire
Your new development videos on youtube suggest otherwise.

That was something he did for his kids in like a week though.

Quote from: fola_mactire
Well then he did an impressive  amount of work in a rapid speed of time.
Because those videos look like a significant amount of game update progress.

Also, it took me awhile to understand your meaning, but you are referring to the left and right arrow buttons right next to the shift key correct?
Those are the ones that change the block type?



I dunno what half of what you said means, but I would love to see gravity magic.  
Yay! floating islands in the sky!

Gravity is a planned energy. The nature of the post was a discussion about how weather affects things. If you have a fireball in the rain, it'd make sense that it'll fizzle and make lots of steam. That's what I was talking about.

Well in that case, I'm not sure how much weather would effect magic, but I guess it would have to be a lot.
A little drizzle of rain probably wouldn't do much but sizzle and evaporate upon contact. Would have to take a serious downpour, and then conjuring up a fireball is like lighting a match or activating a lighter.  
It's not gonna do much good if the equipment is all wet. in this case, your hand.

Gravity magic likely would only be effected by heavy sky weather like strong winds or lightning strikes.
unless you want to make an impromptu river or a cascading waterfall off the edge, I can't imagine rain doing much to a floating sky island.
But strong winds might make it topsy turvy and enough directed lightning strikes might blow it to pieces.


Title: Re: Chat Lounge
Post by: Duff_Beer on May 06, 2017, 02:30:11 AM
Paul Speed, I hope I'm not out of line suggesting this, but in development of this game,
you might want to look at another game that is currently out, if you have the resources to do so.

It is a minecraft rip-off for the tablet, titled "survivalcraft".
I suggest viewing this for a few reasons.  

First off, the different types of wall types.
There are several different versions such as brick and stone, both full block and thin versions that seem to be a third the thickness.
But also there are thin fences as well. Both made out of metal and stone.
The stone ones are really fascinating as they seem to be thin stone walls held up by little stone pillars evenly set up every couple of blocks. the metal ones seem to mostly resemble gothic wrought iron fences.

Then there are the plants. The real reason I am mentioning this. A variety of bushes, trees, flowers ect.. that you can plant with a seed, and given there is nothing obstructing the sunlight, it will grow to it's full potential in a day or two. Much easier to grow an oak or a pine by just tossing down a seed and waiting a couple days rather than building each tree by hand, which right now is the only way to get new trees on mythruna.

Please feel free to peruse my suggestions at your leisure, and thank you for listening.


Title: Re: Chat Lounge
Post by: Rayblon on May 11, 2017, 04:52:31 AM
Paul plans on making trees able to grow on their own. I think that's kind of a given lol


Title: Re: Chat Lounge
Post by: pspeed on May 16, 2017, 04:20:03 PM
Soo the mythruna public server Q/A menu only says to use the scroll wheel on a mouse to change block type.  
I don't have one. So how do I change block type without a mouse?

I guess I never included them on that screen... but you can find them described on this old old old link:
http://mythruna.com/mediawiki/index.php?title=Engine_Test_Build



Title: Re: Chat Lounge
Post by: pspeed on May 17, 2017, 04:07:28 AM
I'm still here. Just ran out of ideas on what to say. Still trying to figure out that whole motivation thing too.

I guess it's been  a while since i asked, so... anything new development wise?

No, unfortunately.  Life has me by the scruff of the neck and is wiping my face on the floor.

Your new development videos on youtube suggest otherwise.
By the way everyone, just type in "paul speed" into youtube, and you'll be able to see all the new videos!

One video from a month ago and another from 6 months ago.

The one from a month ago is an app I wrote my kids in case they wanted to try making a game with me over their spring break.  They didn't really do anything with it and I ended up not having time to help them anyway.  You can download it here if you're curious:
http://www.simsilica.com/sdm_downloads/block-ed/

Other than that, I've pretty much dropped all non-work, non-family activities and I'm still falling more behind with that every day.


Title: Re: Chat Lounge
Post by: Rayblon on May 19, 2017, 05:18:36 PM
Might not be the time for it, but maybe Sonic Ether's sound physics mod (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2771480-sound-physics-realistic-sound-reverberation) for minecraft would be good inspiration for Mythruna's sound engine.


Title: Re: Chat Lounge
Post by: Rayblon on June 17, 2017, 08:28:10 PM
Still being worked to the bone Paul?


Title: Re: Chat Lounge
Post by: pspeed on June 20, 2017, 09:32:54 PM
Still being worked to the bone Paul?

Yeah, unfortunately.  I don't even have much time to flip over the KVM switch to this computer these days.  :(


Title: Re: Chat Lounge
Post by: Michael Musgrove on July 19, 2017, 08:45:41 AM
Roses are red,
Violets are blue;
I'm done with aliases,
how are you?


Title: Re: Chat Lounge
Post by: Rayblon on July 21, 2017, 07:20:00 AM
I'm not done with aliases but I'm alive still. :D


Title: Re: Chat Lounge
Post by: Rayblon on August 16, 2017, 01:03:32 PM
Can we get a quick roll call?


Title: Re: Chat Lounge
Post by: ebag51 on August 20, 2017, 01:19:30 PM
I still check in every now and again in the desperate hope I will return to a game update.


Title: Re: Chat Lounge
Post by: Rayblon on August 23, 2017, 12:39:34 PM
It may take a while, but the time will come.


Title: Re: Chat Lounge
Post by: pspeed on August 27, 2017, 06:50:24 AM
I'm still here.... but not checking very often these days.

I hope to reorganize my life soon to get some game development time again... but last time I thought that my wife broke her foot (still recovering)... so we'll see.


Title: Re: Chat Lounge
Post by: Michael Musgrove on August 30, 2017, 04:30:11 PM
Call!


Title: Re: Chat Lounge
Post by: Rayblon on September 06, 2017, 04:07:01 PM
(http://i67.tinypic.com/106ipf5.jpg)


Title: Re: Chat Lounge
Post by: Duff_Beer on September 07, 2017, 08:12:18 PM
Can we get a quick roll call?

I'm still here in a sense. Just cant come on here a lot lately and the actual game absolutely refuses to let me join the online session these days no matter what I do.


Title: Re: Chat Lounge
Post by: Duff_Beer on September 07, 2017, 08:17:36 PM
Can we get a quick roll call?

I'm still here in a sense. Just cant come on here a lot lately and the actual game absolutely refuses to let me join the online session these days no matter what I do.

Also, it took me forever to find the correct profile section to change my name, but now that I have...
*drumroll* Presenting, Duff Beer!! Oh Yeah!


Title: Re: Chat Lounge
Post by: Rayblon on November 02, 2017, 08:08:19 AM
Just got a 4k IPS monitor.

EVERYTHING'S

SO

SMOOTH.


Title: Re: Chat Lounge
Post by: pspeed on November 02, 2017, 08:10:16 AM
Just got a 4k IPS monitor.

EVERYTHING'S

SO

SMOOTH.

(Y)  ...no thumbs up emoji here, I guess.


Title: Re: Chat Lounge
Post by: Rayblon on November 02, 2017, 09:47:45 AM
Just got a 4k IPS monitor.

EVERYTHING'S

SO

SMOOTH.

(Y)  ...no thumbs up emoji here, I guess.

You're right. :O

Strangely, it even appears in the preview... It just won't show when you post. 
 
It's possible that the forum isn't encoding in UTF-8 since that seems to have been added in smf 2.0.


Title: Re: Chat Lounge
Post by: Rayblon on November 03, 2017, 04:51:23 AM
Working on a BIG mob idea that was meant to be published during october, expect it in a couple of days. C:

(Note, it's extremely , extremely macabre, but tis' the season.)


Title: Re: Chat Lounge
Post by: Rayblon on November 09, 2017, 08:45:56 AM
It's a longer idea so it's taking a bit


Title: Re: Chat Lounge
Post by: Rayblon on January 17, 2018, 12:25:59 AM
I swear, I'll finish it someday.


Title: Re: Chat Lounge
Post by: Sean on January 19, 2018, 12:28:09 PM
I wouldn't expect your mob ideas to be anything less than macabre!


Title: Re: Chat Lounge
Post by: Rayblon on January 19, 2018, 11:04:48 PM
I wouldn't expect your mob ideas to be anything less than macabre!

You almost sound excited about bloodbaths in mob form.


Title: Re: Chat Lounge
Post by: Rayblon on January 23, 2018, 05:48:39 PM
So Paul, approximately how much of the update do you think you have finished thus far? I neglected to ask after your holiday dev session.


Title: Re: Chat Lounge
Post by: pspeed on January 24, 2018, 09:40:02 PM
So Paul, approximately how much of the update do you think you have finished thus far? I neglected to ask after your holiday dev session.

2.3 nanojiggits. :)


Title: Re: Chat Lounge
Post by: Rayblon on January 24, 2018, 10:56:19 PM
2.3 nanojiggits. :)

Dang, we're gonna have this update finished in no time then!


Title: Re: Chat Lounge
Post by: Rayblon on February 08, 2018, 07:48:40 PM
"The tapestries of this world are woven with death. Horrors ravage villages and cities, terrors stalk the deepest wilds, night is a time of fear, and the world knows no true peace for it. It is not politics or the machinations of man, but something in every working of the world.

If nature would refuse itself solace, the blessing of sanctuary will be bestowed upon it by force. If nature cannot love itself, then it will be made to be loved, and if nature cannot yet live with itself, it will learn to share hearth, home, and nest in time. These Gardens, My Gardens, are sanctuary to all, home to everything, and family to any that find comfort in it. Peace shall reign, if only in these meagre, resplendent havens. I ask of those that hear, though, look up from these havens. Turn to the skies so the Moons in your eyes may meet My own in a single, intimate moment.

Do not worship or thank Us for this place. Knowing happiness and comfort is enough. Knowing love for the Gardens and their Custodians, Our greatest honor. Defending and caring for it beside Us, Our greatest debt. And though We cannot protect all of this worlds creatures, nor return those that are no longer, We can create a living tribute to the beauty of their journey, share the burden of their loss, and continue on in unending remembrance."


Title: Re: Chat Lounge
Post by: Rayblon on February 11, 2018, 03:59:23 PM
This'd be neat to see in game as a random structure.

(https://i.redd.it/2exbzrb8qgf01.jpg)


Title: Re: Chat Lounge
Post by: Sean on February 28, 2018, 01:00:42 PM
ooooo very pretty


Title: Re: Chat Lounge
Post by: Moonkey on March 22, 2018, 10:12:27 AM
Quite an interesting structure... Not sure I've even seen that in other games yet. Maybe a couple times in a mod for Minecraft.


Title: Re: Chat Lounge
Post by: Rayblon on April 10, 2018, 08:30:07 PM
Got sidetracked with another writing project. :x


Title: Re: Chat Lounge
Post by: Rayblon on May 21, 2018, 04:01:12 PM
The spam...

(https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fpre14.deviantart.net%2F1226%2Fth%2Fpre%2Ff%2F2015%2F148%2F0%2F5%2Fsad_pepe__feels_bad_man__vector_by_hirussai-d8uq43y.png&f=1)


Title: Re: Chat Lounge
Post by: pspeed on May 22, 2018, 04:02:18 PM
The spam...

Yeah, lately the forum has been sending me e-mails about every new post again.  That was broken for a long time.  The past few days it has not been... so I haven't been able to keep ahead of it.


Title: Re: Chat Lounge
Post by: Rayblon on August 19, 2018, 09:49:14 PM
*cough cough*


Title: Re: Chat Lounge
Post by: Rayblon on September 05, 2018, 10:19:06 AM
A few notes about this (https://mythruna.com/forum/index.php?topic=2450.0).

1. They aren't necessarily right about what they're talking about, even if the evidence seems to support it. It's a glimpse into how we can present empirical inquiry within the constraints of the game world, not necessarily fact. As a piece of lore, it's a document operating within a certain school of thought.(in this case, that school of thought is of a cult of Niddhyl, that may base their understandings of the unseen side of magic on whispers heard by their higher ranked members, likely during a time when the gods were more closely intertwined with the world of men(or believed to be)

2. You'll know what the 'coming threat' was soon. Or maybe not, idk.

3. The core of their interpretation of this information is that life energy = decomposition, whereas a lack thereof inhibits or halts it. It evidences, for him, that a delicate balance must be struck for an undead to last for a long time.


Title: Re: Chat Lounge
Post by: Rayblon on September 20, 2018, 04:38:35 AM
This would be a neat weapon. (https://www.reddit.com/r/gifs/comments/9hc4im/fire_play/)


Title: Re: Chat Lounge
Post by: Rayblon on September 21, 2018, 05:35:07 AM
So how are things going Paul?


Title: Re: Chat Lounge
Post by: pspeed on September 21, 2018, 01:00:03 PM
So how are things going Paul?

Ok.  I fell off of my productivity spreadsheet because of travel and the kids' school starting.  I had no broken chains at all up until August.  I still have a few chains I haven't broken at all (like playing guitar every day) but game development dropped off.

The problem is that this year I have to get up at 5:30 AM to get my daughter up and walk her to the bus stop.  I'm still trying to find a good battle rhythm that gives me time for sleep and working on games.

Over the spring/summer I started working on a jMonkeyEngine showcase game with one of the other team members.  Just a simple FPS to show off some tech.  I was able to solidify a lot of my thoughts about AI, pathfinding, etc. and get familiar with the new physics-based-rendering (PBR) in jMonkeyEngine.  All of these will have Mythruna consequences.  The other developer was helping with the character art and has since become distracted... so now I'm trying to decide if I clean up what I have and publish it for the community or wait.

My next Mythruna related project is to push the libraries I want to open source a little farther along and make a third-person resource+building game to work out town dynamics and stuff.  It would let me publish the mblock block library and the mblock-based physics engine integrated with the SimEthereal networking library.

I've also been 'wasting' some time playing No Man's Sky with the latest updates.  :)

Random images to whet your whistle...

SpaceBugs splash screen:
(https://imgur.com/EIqYNv2.png)

SpaceBugs title menu:
(https://imgur.com/dHvF3De.png)

Debugging path finding:
(https://imgur.com/0wKLfpB.png)

Stand-in graphics for soldiers, creepy head-crab space bugs:
(https://imgur.com/5tZZgNr.png)

Plasma pistol I made myself in Blender... did a lot of good blender learning this summer: (And learning Substance Painter)
(https://imgur.com/sImVxeO.png)

PBR is cool... at the right angle you can even see the smudges on the door panel screen:
(https://imgur.com/Hd2MLFQ.png)

Testing random level generation early on... that is left as a future feature at this point:
(https://imgur.com/16Keh5k.png)

Reminder of where we left off on the Mythruna open source library projects:
(https://imgur.com/ZxB81zp.png)
(https://imgur.com/uyHDBp9.png)

...which is what I'll be getting back to soon I hope.