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General Category / Tech Support / Re: when it starts loading is crashes
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on: April 15, 2012, 04:45:10 PM
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i'm not sure if this is right but i tried my best to find it
Name NVIDIA GeForce 7600 GT PNP Device ID PCI\VEN_10DE&DEV_0391&SUBSYS_820D104D&REV_A1\4&1BD4C33C&0&0008 Adapter Type GeForce 7600 GT, NVIDIA compatible Adapter Description NVIDIA GeForce 7600 GT Adapter RAM 256.00 MB (268,435,456 bytes) Installed Drivers nvd3dum.dll,nvwgf2um.dll Driver Version 7.15.10.9746 INF File oem2.inf (nv_NV4x section) Color Planes Not Available Color Table Entries 4294967296 Resolution 1680 x 1050 x 59 hertz Bits/Pixel 32 Memory Address 0x97000000-0x97FFFFFF Memory Address 0x80000000-0x8FFFFFFF Memory Address 0x96000000-0x97FFFFFF I/O Port 0x00003000-0x00003FFF IRQ Channel IRQ 16 I/O Port 0x000003B0-0x000003BB I/O Port 0x000003C0-0x000003DF Memory Address 0xA0000-0xBFFFF Driver c:\windows\system32\drivers\nvlddmkm.sys (7.15.10.9746, 4.25 MB (4,456,416 bytes), 1/10/2007 8:58 PM)
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General Category / Tech Support / Re: when it starts loading is crashes
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on: April 14, 2012, 03:27:50 PM
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i tryed that but it still crashes and is this the error
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info ------------- (0) : error C5052: gl_PointCoord is not accessible in this profile
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General Category / Tech Support / when it starts loading is crashes
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on: April 14, 2012, 12:52:17 PM
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hey so when i go on i set my settings click single player and launch game but when is starts loading it turns off. by the way i downloaded the windows version if that helps
this is my error
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131) at com.jme3.renderer.RenderManager.render(RenderManager.java:1174) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120308
Memory usage: Working memory: 89% (70613688/78811136) VM Max: 13% (70613688/518979584)
Rendering caps: FrameBuffer FrameBufferMRT OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 VertexTextureFetch FloatTexture FloatColorBuffer NonPowerOfTwoTextures
Statistics: Vertices = 11669 Triangles = 7501 Uniforms = 96 Objects = 8 Shaders (S) = 6 Shaders (F) = 5 Shaders (M) = 10 Textures (S) = 19 Textures (F) = 17 Textures (M) = 30 FrameBuffers (S) = 1 FrameBuffers (F) = 1 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 480 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 640 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dum Driver Version:7.15.10.9746 Vendor:NVIDIA Corporation Version:2.1.0 Renderer:GeForce 7600 GT/PCI/SSE2 GLSL Ver:1.20 NVIDIA via Cg compiler
Please help i rly want to play it
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