Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@60c0cdfe,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
I don't know if this has been reported, but here it is anyway
Full file: (We need spoilers)
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@60c0cdfe,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120627
Gathering app info from OpenGL thread...
Memory usage:
Working memory: 92% (453101576/489160704) VM Max: 92% (453101576/489160704)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
TextureMultisample
OpenGL20
OpenGL21
OpenGL30
OpenGL31
OpenGL32
ARBprogram
GLSL100
GLSL110
GLSL120
GLSL130
GLSL140
GLSL150
VertexTextureFetch
TextureArray
TextureBuffer
FloatTexture
FloatColorBuffer
FloatDepthBuffer
PackedFloatTexture
SharedExponentTexture
PackedFloatColorBuffer
TextureCompressionLATC
NonPowerOfTwoTextures
MeshInstancing
VertexBufferArray
Statistics:
Vertices = 1165177
Triangles = 600426
Uniforms = 12603
Objects = 1426
Shaders (S) = 68
Shaders (F) = 25
Shaders (M) = 35
Textures (S) = 307
Textures (F) = 84
Textures (M) = 119
FrameBuffers (S) = 6
FrameBuffers (F) = 5
FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 900
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = 60
Width = 1440
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:9.18.13.1106
Vendor:NVIDIA Corporation
Version:4.3.0
Renderer:GeForce GTX 460/PCIe/SSE2
GLSL Ver:4.30 NVIDIA via Cg compiler