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Modder's Workbench / Scripting / Re: Why Groovy?
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on: April 22, 2013, 11:11:52 AM
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Hmm, how well would bukkit plugins like logblock/worldedit (The BIG ones) work in groovy? Will there be the option to make plugins with java?
In other words, will we be able to make large plugins without affecting the servers performance?
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Development / Blog / Re: Life Status...
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on: April 21, 2013, 02:28:57 PM
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Wow, that is saddening news, I bid you the best of luck for the upcoming surgery.
I would suggest looking at natural treatments as a secondary to the surgery. I'm not saying they work, I'm not saying they don't work. But it is an option and there are people who would bet their own lives on that it works. Most natural treatments I have heard of are not harmful at all, so its worth a shot right?
Either way, my thoughts go out to you and your family!
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General Category / Tech Support / [crash] ConnectorException: Connector closed.
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on: April 20, 2013, 03:37:30 PM
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Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@60c0cdfe,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
I don't know if this has been reported, but here it is anyway Full file: (We need spoilers) Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@60c0cdfe,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120627
Gathering app info from OpenGL thread... Memory usage: Working memory: 92% (453101576/489160704) VM Max: 92% (453101576/489160704)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 1165177 Triangles = 600426 Uniforms = 12603 Objects = 1426 Shaders (S) = 68 Shaders (F) = 25 Shaders (M) = 35 Textures (S) = 307 Textures (F) = 84 Textures (M) = 119 FrameBuffers (S) = 6 FrameBuffers (F) = 5 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 900 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = true Frequency = 60 Width = 1440 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:9.18.13.1106 Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 460/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler
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