Mythruna
July 24, 2017, 01:41:38 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 10
 1 
 on: July 23, 2017, 05:44:12 AM 
Started by Rayblon - Last post by Rayblon
Hug Mush

An extremely rare, giant, immobile, and stout mushroom that grows 2-4 prehensile mycelium tentacles from its front, and possesses large, beady eyes. The mushroom's tentacles will gyrate and reach toward nearby sapients and players that don't have any weapons drawn. They are effectively harmless, but will attempt to hug others using the tentacles when there are no hostiles nearby; never forcefully, though(not that they'd be strong enough to be forceful in the first place). They cannot produce their own life energy, but are able to absorb and disperse surrounding life energy. A hug mush would most likely grow in forest clearings rich in life energy, and would visibly deteriorate over time if the surrounding area becomes deficient in life energy and they begin exhausting theirs.  A hug mush can also ward various other fungal infestations and can slightly enhance soil quality. Oddly, it doesn't seem to have any predators, and might even be cultivated by giant ants on occasion(perhaps a more docile type of ant?).

Around a healthy hug mush, some smaller mushrooms will appear over time. They can be collected and used for food, or placed elsewhere to grow into another hug mush. Hug mushes might like players harvesting the smaller mushrooms and may mimic friendly actions like hand waves. Perhaps they would even directly offer smaller mushrooms to players that are starving, showing what can be interpreted as disappointment when their offer is refused.


The process of deterioration would have several significant effects on hug mushes. A hug mush that is in good health would be able to replenish some of a player's life energy with a hug, while a deteriorated one would be more likely to leech small amounts of life energy from players and restore some of their health, though never enough to cause physical effects. Same for plants and perhaps some animals that are presented to it(so you may be able to restore dying potted plants, pets and such with a healthy hug mush, to an extent). They would have vibrant coloration, with smooth, tannish stalks and vibrant caps of various colors and patterns. As they deteriorate, however, their textures would gradually be replaced with prunish textures and dull coloration, with their eyes becoming visibly dulled with cataracts and subsequently having a lower range where they offer hugs and food. Their ability to grow mushrooms drops off quickly(with the quality of the mushrooms it does grow significantly dropping). Their ability to ward off other fungi becomes severely inhibited when their life energy nears ~20% capacity, though they will always have a small area where other fungi can't spread into until they die. They will visibly slump as they deteriorate, and their tentacles will also move slower and droop more, with their cap fraying and curling up. Even in a deteriorated state, they would still offer food and such when they have it, though the animation would show them physically struggling to do so, maybe even dropping offerings it makes on accident, same for action mimicry.

They would serve a variety of purposes, but their high life energy needs mean that they can't be placed just anywhere, or otherwise require a great deal of maintenance to keep alive and 'happy'. They would be a reprieve of sorts from the dangers of the magic forests far from civilization, though they would be equally content in a town or city given enough life energy supplementation. In their native areas, they would be useful for gauging the health of the surrounding areas given their particular sensitivity. That said, perhaps their most important role would be making peoples' day a bit better.

I was conflicted about whether to put it in the plants or mob section, but this seemed the most appropriate given its more passive nature to place it here.

 2 
 on: July 23, 2017, 03:37:23 AM 
Started by Rayblon - Last post by Rayblon
Grugbug

A grub like, winged insect that usually appears in swarms and bites enemies. Individuals away from a nest are more likely to remain docile, but will become aggressive in the absence of food. They are not dependent on grugbug mounds, but will want to return to them when they are fed. They would likely be extremely vulnerable to dust and smoke, while being difficult to hit otherwise. They wold probably be edible. They feed on plant life and bring some of it to their mounds. An individual in a swarm whose mound has been slain may become a grugbug mound in time, if the swarm doesn't disperse on its own.

Grugbug Mound

A grugbug 'queen' who grows to many times the size of the average grugbug and serves as a mobile nest, looking somewhat like this from above. From above, it isn't distinguishable from a fleshy, hole laden mound, but their chitinous face would be visible from the front, underneath them about six legs would be visible. It would be slow moving and wouldn't have any attacks of their own, but would have a slowly regenerating reserve of grugbugs that it can spawn to her defense. At least one grugbug must remain in the mound for them to continue spawning grugbugs.

 3 
 on: July 21, 2017, 07:20:00 AM 
Started by Rayblon - Last post by Rayblon
I'm not done with aliases but I'm alive still. Cheesy

 4 
 on: July 19, 2017, 08:45:41 AM 
Started by Rayblon - Last post by Michael Musgrove
Roses are red,
Violets are blue;
I'm done with aliases,
how are you?

 5 
 on: June 20, 2017, 09:32:54 PM 
Started by Rayblon - Last post by pspeed
Still being worked to the bone Paul?

Yeah, unfortunately.  I don't even have much time to flip over the KVM switch to this computer these days.  Sad

 6 
 on: June 17, 2017, 08:28:10 PM 
Started by Rayblon - Last post by Rayblon
Still being worked to the bone Paul?

 7 
 on: May 19, 2017, 05:18:36 PM 
Started by Rayblon - Last post by Rayblon
Might not be the time for it, but maybe Sonic Ether's sound physics mod for minecraft would be good inspiration for Mythruna's sound engine.

 8 
 on: May 17, 2017, 04:07:28 AM 
Started by Rayblon - Last post by pspeed
I'm still here. Just ran out of ideas on what to say. Still trying to figure out that whole motivation thing too.

I guess it's been  a while since i asked, so... anything new development wise?

No, unfortunately.  Life has me by the scruff of the neck and is wiping my face on the floor.

Your new development videos on youtube suggest otherwise.
By the way everyone, just type in "paul speed" into youtube, and you'll be able to see all the new videos!

One video from a month ago and another from 6 months ago.

The one from a month ago is an app I wrote my kids in case they wanted to try making a game with me over their spring break.  They didn't really do anything with it and I ended up not having time to help them anyway.  You can download it here if you're curious:
http://www.simsilica.com/sdm_downloads/block-ed/

Other than that, I've pretty much dropped all non-work, non-family activities and I'm still falling more behind with that every day.

 9 
 on: May 16, 2017, 04:20:03 PM 
Started by Rayblon - Last post by pspeed
Soo the mythruna public server Q/A menu only says to use the scroll wheel on a mouse to change block type.  
I don't have one. So how do I change block type without a mouse?

I guess I never included them on that screen... but you can find them described on this old old old link:
http://mythruna.com/mediawiki/index.php?title=Engine_Test_Build


 10 
 on: May 11, 2017, 04:52:31 AM 
Started by Rayblon - Last post by Rayblon
Paul plans on making trees able to grow on their own. I think that's kind of a given lol

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!