Mythruna
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 1 
 on: April 08, 2019, 10:41:35 AM 
Started by pspeed - Last post by pspeed
mythruna.game-host.org

is this game server still active!

I had to take it down some time back to steal a part.  I've since (finally!) put the part back but I haven't reconnected it to the network yet.

I hope to have it back online soon but I don't know what "soon" means exactly... and it's all relative.  Since someone has complained again maybe I will finally get to it this weekend.

Sorry for the trouble.

 2 
 on: April 08, 2019, 09:24:19 AM 
Started by pspeed - Last post by cHyper
mythruna.game-host.org

is this game server still active!

when i want to connect to the server i got following error message:

Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.net.ConnectException: Connection timed out: connect
at java.net.DualStackPlainSocketImpl.connect0(Native Method)
at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
at java.net.PlainSocketImpl.connect(Unknown Source)
at java.net.SocksSocketImpl.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.connect(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at java.net.Socket.<init>(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66)
at com.jme3.network.Network.connectToServer(Network.java:166)
at com.jme3.network.Network.connectToServer(Network.java:142)
at mythruna.client.net.LoginClient.<init>(LoginClient.java:57)
at mythruna.client.MainMenuState.connect(MainMenuState.java:194)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145)
at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108)
at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176)
at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154)
at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312)
at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73)
at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371)
at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329)
at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161)
at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236)
at de.lessvoid.nifty.Nifty.update(Nifty.java:248)
at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
at com.jme3.input.InputManager.processQueue(InputManager.java:787)
at com.jme3.input.InputManager.update(InputManager.java:851)
at com.jme3.app.Application.update(Application.java:605)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 15% (23357584/154140672)  VM Max: 4% (23357584/477626368)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 468
  Triangles = 234
  Uniforms = 110
  Objects = 58
  Shaders (S) = 15
  Shaders (F) = 6
  Shaders (M) = 6
  Textures (S) = 15
  Textures (F) = 12
  Textures (M) = 14
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
DepthBits = 24
UseInput = true
FrameRate = -1
DisableJoysticks = true
AudioRenderer = LWJGL
VSync = true
Samples = 8
StencilBits = 0
Renderer = LWJGL-OpenGL2
Frequency = 75
Height = 1080
Fullscreen = true
BitsPerPixel = 32
Width = 1920

Display adapter information:
Adapter:C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvmii.inf_amd64_d0b3840b34bb018f\nvldumdx.dll
Driver Version:null
Vendor:NVIDIA Corporation
Version:4.6.0 NVIDIA 417.22
Renderer:GeForce GTX 980M/PCIe/SSE2
GLSL Ver:4.60 NVIDIA

 3 
 on: April 04, 2019, 12:19:02 AM 
Started by Rayblon - Last post by pspeed
"This server could not prove that it is mythruna.com; its security certificate expired 122 days ago. This may be caused by a misconfiguration or an attacker intercepting your connection. "

I don't know if you've been getting this or not but this error has been happening lately. NBD, but thought you should know.

Yeah, someone else pointed it out also.  The cert has expired and I'm not in a position to renew it right now.

 4 
 on: April 03, 2019, 07:40:59 PM 
Started by Rayblon - Last post by Rayblon
"This server could not prove that it is mythruna.com; its security certificate expired 122 days ago. This may be caused by a misconfiguration or an attacker intercepting your connection. "

I don't know if you've been getting this or not but this error has been happening lately. NBD, but thought you should know.

 5 
 on: March 17, 2019, 02:46:55 AM 
Started by Rayblon - Last post by pspeed


In honor of going a month without a single post, I suggest a dust mechanic that slowly makes abandoned buildings dusty as this train seat.

One of my very first software development jobs, a bunch of us worked in one relatively small room with no partitions or anything.  The guy who sat in the desk in the middle of the room was pretty funny sometimes.  Like, randomly just blurting out, "Hey guys, if I had my own office then I could sit here without any pants and no one would know."

Anyway, one day he was crawling out from under his desk after running some cables and smack the seat of his chair.  Puffs of dust came out as will happen with almost any chair.  He pointed and said, "Farts of Christmas past..."

I still chuckle about that sometimes.

 6 
 on: March 14, 2019, 12:53:12 AM 
Started by Rayblon - Last post by Rayblon
Speaking of game mechanics, this video shows some pretty neat properties of fire, electricity and light that might make for some interesting interactions and features. Namely, the idea of using nonvisible light and electricity being able to 'spread' through fire, in a sense, due to the ionization of the air.

 7 
 on: March 14, 2019, 12:26:40 AM 
Started by Rayblon - Last post by Rayblon


In honor of going a month without a single post, I suggest a dust mechanic that slowly makes abandoned buildings dusty as this train seat.

 8 
 on: February 13, 2019, 01:42:51 AM 
Started by Michael Musgrove - Last post by pspeed
Box2D is fun to play with.

 9 
 on: February 09, 2019, 10:19:59 AM 
Started by Michael Musgrove - Last post by Michael Musgrove
Hello to whom is reading this,

I have created a simple, fun little Box2D project that you can use to view the properties of this physics engine. You can download it at https://michaelmusgrove.itch.io/box2dfun. I hope you enjoy!

Best regards,
Michael Musgrove

 10 
 on: February 02, 2019, 03:15:48 AM 
Started by Rayblon - Last post by Sk.Faker
I see, thanks. I will look. 10 wines in general is a very problematic thing.

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