Mythruna
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Author Topic: Speaking of desktop backgrounds...  (Read 11459 times)
pspeed
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« on: March 11, 2013, 12:24:19 AM »

When I can properly toggle the HUD completely off, I may go back here and snap a proper hi-res desktop background.

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belgariad87
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« Reply #1 on: March 11, 2013, 04:28:07 AM »

that land far away is amazing.
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Michael
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« Reply #2 on: March 11, 2013, 01:29:03 PM »

Hehe.. so many things to implement...
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Moonkey
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« Reply #3 on: March 11, 2013, 02:50:59 PM »

When I can properly toggle the HUD completely off, I may go back here and snap a proper hi-res desktop background.


The blocks you see underwater looks like a reflection of the land.
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Mythruna: Don't you dare read any posts I made before 2014.
pspeed
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« Reply #4 on: March 11, 2013, 03:21:48 PM »

The blocks you see underwater looks like a reflection of the land.

Yeah, I thought so too.

In point of fact, it shows that I need to add a refractive index to the water shader so that you can't see those formations underwater.  a) it's unrealistic in this case, b) it unnecessarily shows how the local terrain chops off arbitrarily.
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Moonkey
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« Reply #5 on: March 12, 2013, 03:15:19 PM »

The blocks you see underwater looks like a reflection of the land.

Yeah, I thought so too.

In point of fact, it shows that I need to add a refractive index to the water shader so that you can't see those formations underwater.  a) it's unrealistic in this case, b) it unnecessarily shows how the local terrain chops off arbitrarily.
It is pretty unrealistic. You can't see the bottom of a river even on a clear day. Unless that water was clear, actually. What would the terrain look like in multiplayer if someone was editting it? Would you see the terrain changing?

Edit: I wonder if you even know what it's like Smiley
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pspeed
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« Reply #6 on: March 12, 2013, 03:20:18 PM »

The blocks you see underwater looks like a reflection of the land.

Yeah, I thought so too.

In point of fact, it shows that I need to add a refractive index to the water shader so that you can't see those formations underwater.  a) it's unrealistic in this case, b) it unnecessarily shows how the local terrain chops off arbitrarily.
It is pretty unrealistic. You can't see the bottom of a river even on a clear day. Unless that water was clear, actually. What would the terrain look like in multiplayer if someone was editting it? Would you see the terrain changing?

Edit: I wonder if you even know what it's like Smiley

Whether you can see the bottom of a body of water largely depending on angle of view also.  Angle + "mirkiness".  In the bahamas you can see pretty clearly at a lot of angles... but not at a such an oblique one as this.

When the terrain is properly updated with world changes it will be in batches.
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Moonkey
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« Reply #7 on: March 12, 2013, 08:51:56 PM »

Wait, wasn't this about desktops? Smiley
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BenKenobiWan
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« Reply #8 on: March 13, 2013, 08:36:20 AM »

Are you going to redo the flower textures at some future date? They look kinda grainy and out of place in that picture.
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pspeed
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« Reply #9 on: March 13, 2013, 11:34:46 AM »

Are you going to redo the flower textures at some future date? They look kinda grainy and out of place in that picture.

?  They look fine to me.  Maybe it's the jpg conversion... look at the tree leaves, too.  The imgur jpegging sucks sometimes.
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BenKenobiWan
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« Reply #10 on: March 13, 2013, 12:37:57 PM »

Are you going to redo the flower textures at some future date? They look kinda grainy and out of place in that picture.

?  They look fine to me.  Maybe it's the jpg conversion... look at the tree leaves, too.  The imgur jpegging sucks sometimes.
I don't suppose there's really much you can do with 2-D flowers, and when you are playing the game I'm sure it will be fine. However, if you were to use that screenshot as a background, the flowers seem to stand out as less pretty than the sunset. The pink ones in particular look a little blotchy.
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