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Author Topic: The screen flashes and when enter the game an error msg comes up  (Read 7308 times)
czsnipe
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« on: July 19, 2013, 10:41:58 AM »

Plz Help.When i go into the game on fulscreen it starts flashing and when i manage to get into the game it loads and a Error Message comes up. Huh
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pspeed
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« Reply #1 on: July 19, 2013, 01:08:27 PM »

Plz Help.When i go into the game on fulscreen it starts flashing and when i manage to get into the game it loads and a Error Message comes up. Huh

Sorry you are having trouble.  I'll ask again for you to please post the error log.  I can't do anything with the information provided but the error log will be very helpful.
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czsnipe
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« Reply #2 on: July 19, 2013, 11:54:54 PM »

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 72% (60048880/83206144)  VM Max: 11% (60048880/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    FloatTexture
    TextureCompressionLATC
    NonPowerOfTwoTextures

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 6
  Textures (S) = 2
  Textures (F) = 2
  Textures (M) = 13
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = 60
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:atiumdag
Driver Version:7.14.10.630
Vendor:ATI Technologies Inc.
Version:2.1.8304 Release
Renderer:ATI Radeon X1200 Series
GLSL Ver:1.20


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pspeed
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« Reply #3 on: July 20, 2013, 02:23:46 AM »

"ATI Radeon X1200 Series"... my old nemesis.

These old ATI cards don't like Mythruna for some reason... but they never give a good enough error message for me to know why.  It's possible that I could fix the issue if I knew what was wrong but the ATI driver writers only saw fit to say "error" and not what kind of error.

You can try upgrading your drivers but I don't know if it will help.
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czsnipe
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« Reply #4 on: July 20, 2013, 07:58:45 AM »

 Embarrassed i really want to play
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czsnipe
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« Reply #5 on: July 20, 2013, 08:00:26 AM »

guising il have to buy a differnt computer if I want to ply.
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BenKenobiWan
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« Reply #6 on: July 20, 2013, 08:32:46 AM »

guising il have to buy a differnt computer if I want to ply.
Is your computer a desktop or a laptop?

If it's a desktop, you can probably just buy a new video card.
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czsnipe
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« Reply #7 on: July 21, 2013, 12:13:17 AM »

laptop
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