xwere146
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« on: September 10, 2011, 09:38:54 AM » |
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So, okay i download mythruna for windows (mine's xp) and i extracted it from it's zip or rar file. I ran Mythruna.123123(whatsoever).exe and it brought me to the options bar (thing) and when i hit "ok" it says: (X) "The instruction at "0x050dc5b5" referenced memory at "0x0523c798".The memory could not be "read". Click on OK to terminate program _________ |___OK___| Please i need help!
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pspeed
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« Reply #1 on: September 10, 2011, 10:04:10 AM » |
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Where you ran the .exe there should be a client.log and hopefully an error-####.log. If you post those then I might be able to help.
Java programs can't reference bad memory so it has to be in the native code somewhere... and it could be display driver related. The logs may show an error that preceded the crash. Making sure you have up to date drivers may also help.
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xwere146
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Posts: 7
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« Reply #2 on: September 10, 2011, 08:23:01 PM » |
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You mean this ? :
2011-08-20 18:24:42,328 WARN [com.jme3.system.Natives] Cannot locate native library: windows/bulletjme.dll 2011-08-20 18:24:55,140 WARN [com.jme3.renderer.lwjgl.LwjglRenderer] Your graphics card does not support non-power-of-2 textures. Some features might not work. 2011-08-20 18:24:59,171 INFO [mythruna.MainStart] Application info: Memory usage: Working memory: 71% (3659232/5111808) VM Max: 0% (3659232/518979584)
or this ? : 2011-08-20 18:25:02,218 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1750) at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1341) at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1364) at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1395) at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1464) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1103) at com.jme3.renderer.RenderManager.render(RenderManager.java:1164) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:264) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218) at java.lang.Thread.run(Unknown Source)
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pspeed
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« Reply #3 on: September 10, 2011, 08:34:51 PM » |
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This tells me what's wrong: non-power-of-2 framebuffer textures are not supported by the video hardware
Somewhere in there it would have also listed your hardware specs... which might have given clues if it's possible to upgrade drivers.
Mythruna relies on a lot of post-processing effects which pretty much require non-power-of-2 textures, unfortunately. It's hard to work around that requirement.
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xwere146
Newbie
Posts: 7
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« Reply #4 on: September 10, 2011, 08:42:28 PM » |
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So, you mean i have to update or upgrade my gfx card? or buy a new one?
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pspeed
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« Reply #5 on: September 10, 2011, 09:15:36 PM » |
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First make sure that your drivers are up to date... sometimes graphics card manufacturers later enable things like this.
But beyond that, yeah, at this point the game will be unplayable without that particular feature. Later in development I may find a way to create an uglier version that doesn't use any post-processing effects... but I'll have to figure out how to do a bunch of things differently (for example, under water wouldn't look like anything at all without post-processing... just like swimming through air).
Cards that don't support non-power-of-two textures at all have to be pretty old, I think.
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xwere146
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Posts: 7
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« Reply #6 on: September 10, 2011, 10:12:46 PM » |
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sigh. My Pc's SPECS are really low i only have Nvidia GeForce FX 5500, 256 RAM. (Mine's Windows Xp)
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pspeed
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« Reply #7 on: September 10, 2011, 10:23:01 PM » |
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That is too bad... that card is pretty minimal with respect to shader support. I remember reading that the 5200 was the first nVidia card to support glsl shaders or something.
Still, are your drivers up to date? Even if we get it to run it will probably be pretty slow... but it doesn't hurt to exhaust all options, I guess.
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xwere146
Newbie
Posts: 7
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« Reply #8 on: September 11, 2011, 01:19:48 AM » |
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okay. i'll try to update my drivers and if it still doesn't work, i'll post the error log if the error is still the same.
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xwere146
Newbie
Posts: 7
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« Reply #9 on: September 11, 2011, 07:48:30 AM » |
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Noooo..huhuhu. i updatedd my drivers and still the same. What should i do? I Can't afford a new driver or gfx card or a new pc. My Mom won't buy it because she thinks it's just useless. (yeah, i'm kid.12.)
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pspeed
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« Reply #10 on: September 11, 2011, 11:18:30 AM » |
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I'm really sorry that you can't run the game. I guess there will always be some technological line below which the game won't run and right now you are on the wrong side of it.
If I ever figure something out then maybe things will improve for you but so far all of the things I can think of to fix this issue would make it run even slower on these old cards and it's probably already almost unplayably slow anyway even without the error.
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pspeed
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« Reply #11 on: September 11, 2011, 11:20:11 AM » |
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I moved the topic to the "tech support" section so that it's easier to find.
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BenKenobiWan
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« Reply #12 on: March 28, 2012, 12:36:24 PM » |
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Did this conversation happen before f9(?) turned off post-processing?
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pspeed
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« Reply #13 on: March 28, 2012, 06:33:45 PM » |
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Did this conversation happen before f9(?) turned off post-processing?
Post processing is enabled early... you can't turn it off early enough and that's by design. Ultimately, the game requires post processing to play properly.
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