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Author Topic: Corrupt a Wish  (Read 54677 times)
Rayblon
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« Reply #30 on: July 08, 2014, 11:12:19 PM »

My idea... kinda didn't work.

Back to the game now! Cheesy

I wish I found Mythruna three years ago.
« Last Edit: July 08, 2014, 11:15:15 PM by Rayblon » Logged

pspeed
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« Reply #31 on: July 08, 2014, 11:43:24 PM »

Whoa, it's been two and a half years since the last update!? I've been here for a long time, even though it feels short.

Last public update was 20120627.... June 27, 2012.  So just a little over two years.

Worse yet, I think I spent the entire anniversary working on day-job related stuff trying to catch up on something.
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Michael
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« Reply #32 on: July 09, 2014, 08:36:34 AM »

My idea... kinda didn't work.

Back to the game now! Cheesy

I wish I found Mythruna three years ago.
Granted, but it would have been in its first developmental stages at that point. First release (I believe) was February 2011.

I wish I knew C++ past the whole:

Code:
#include <iostream>

using namespace std;

int main() {
    cout << "Hello, World!" << endl;
    system("PAUSE");
    return 0;
}
« Last Edit: July 09, 2014, 08:46:13 AM by CoderMusgrove » Logged
Iggyjeckel
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« Reply #33 on: July 09, 2014, 08:37:40 AM »

i dont remember the last wish so


wish granted but then you stub your pinky toe

i wish that I will be able to get into groovy and make a mod, might as well Smiley

(and thank you all, i was told that due to budget cuts i had to be laid off, eh 7 months of programming experience is something at least)
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Iggyjeckel
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« Reply #34 on: July 09, 2014, 08:39:30 AM »

oh and for c++ if you dont want it to run and just exit right after you need to a pause

system("PAUSE");
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Michael
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« Reply #35 on: July 09, 2014, 08:45:22 AM »

oh and for c++ if you dont want it to run and just exit right after you need to a pause

system("PAUSE");

Ah yes, I forgot about that, thanks. When I first learned that, I was told to use cin.get(), but I'd rather use system("PAUSE"); because it waits for a key press in general. Smiley
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Iggyjeckel
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« Reply #36 on: July 09, 2014, 08:46:55 AM »

yup, i still like c++ because you can do so much with it, but at the same time it takes a lot longer to program anything and that means more bugs/errors
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Michael
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« Reply #37 on: July 09, 2014, 08:47:44 AM »

i dont remember the last wish so


wish granted but then you stub your pinky toe

i wish that I will be able to get into groovy and make a mod, might as well Smiley

(and thank you all, i was told that due to budget cuts i had to be laid off, eh 7 months of programming experience is something at least)

Wish granted, but your mods will never be as great as mine. (Also, you can link groovy to run Java code, if you prefer java, but it will be harder)

I wish that Paul will buy a XenForo license one day, and use that for his forums, or even his whole website. Smiley
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Rayblon
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« Reply #38 on: July 09, 2014, 10:08:23 AM »

Granted, but Paul later realizes phpbb is just as good without him having to pay $400.

I wish for world peace.
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Iggyjeckel
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« Reply #39 on: July 09, 2014, 10:10:13 AM »

granted but everyone is dead.

i wish to watch every episode of lost in one day
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Michael
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« Reply #40 on: July 09, 2014, 10:58:57 AM »

granted but everyone is dead.

i wish to watch every episode of lost in one day
Granted, but you become depressed when you see the ending.

I wish the Mythruna API was more developed so I can track things better. :/
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Iggyjeckel
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« Reply #41 on: July 09, 2014, 11:05:49 AM »

granted but everyone is dead.

i wish to watch every episode of lost in one day
Granted, but you become depressed when you see the ending.

I wish the Mythruna API was more developed so I can track things better. :/

ive watched every episode once already, granted the ending wasnt the greatest but it was an ending, and it made sense when you take a step back and look at it.
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Rayblon
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« Reply #42 on: July 09, 2014, 11:52:13 AM »

Granted, but attempting to track player movement without using timers, fetching the user's location, and comparing the distances causes the player's client to crash.

I wish chunk loading didn't cause immense lag spikes for me.
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Michael
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« Reply #43 on: July 09, 2014, 12:05:31 PM »

Granted, but attempting to track player movement without using timers, fetching the user's location, and comparing the distances causes the player's client to crash.

I wish chunk loading didn't cause immense lag spikes for me.
Granted, but it was at the cost of buying a new computer.

I wish for YouTube fame.
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pspeed
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« Reply #44 on: July 09, 2014, 12:12:45 PM »

I wish chunk loading didn't cause immense lag spikes for me.

If lowering your clip doesn't help then it's probably not the chunk loading causing the lag spikes.  If this is in network play then it could be a variety of things.  (Note: even if lowering your clip _does_ help then it still might not be chunk loading causing the issue... for example, if you ever get lag while turning your head without moving then it's a graphics card issue.)
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