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Treading water
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Topic: Treading water (Read 2653 times)
Rayblon
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Posts: 1861
Hmmm...
Treading water
«
on:
January 20, 2015, 08:05:34 PM »
I do alot of under water building and, well, it can be a pain sometimes. While water mechanics are incredibly useful for builders, the fact that you sink to the bottom of the ocean like a ball of lead unless you're constantly tapping space is a bit frustrating. A key like shift that allows you to maintain your vertical position underwater or prevent sinking underwater would be nice and gives users full control in the water.
Yeah, I build underwater alot. The underwater shaders are awesome. ^.^
«
Last Edit: January 22, 2015, 10:57:39 AM by Rayblon
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