Mythruna
March 29, 2024, 06:54:22 AM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Treading water  (Read 2653 times)
Rayblon
Donators
Hero Member
***
Posts: 1861


Hmmm...


View Profile
« on: January 20, 2015, 08:05:34 PM »

I do alot of under water building and, well, it can be a pain sometimes. While water mechanics are incredibly useful for builders, the fact that you sink to the bottom of the ocean like a ball of lead unless you're constantly tapping space is a bit frustrating. A key like shift that allows you to maintain your vertical position underwater or prevent sinking underwater would be nice and gives users full control in the water.

Yeah, I build underwater alot. The underwater shaders are awesome. ^.^
« Last Edit: January 22, 2015, 10:57:39 AM by Rayblon » Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!