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Author Topic: A Network Test  (Read 34961 times)
Trecool
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« Reply #15 on: October 26, 2011, 02:07:39 AM »

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Usually you have very good connections in cities but in more rural areas the connections are often horrible.

That's true !

Quote
Thanks.  The player Normen also lives in Germany and he was getting a great connection earlier.

So I guess those early connectors were just the unlucky ones.

Yes, but what about bad connexion? What's the solution? Because bad connexion is alive all around the world xD
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pspeed
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« Reply #16 on: October 26, 2011, 10:38:44 AM »

Note: I moved the stuff about network performance to its own topic under "General Discussion" since it was getting a bit off track from the network test results.
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caesar
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« Reply #17 on: October 26, 2011, 02:25:34 PM »

my results:



(120 - 160 ms ping)
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pspeed
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« Reply #18 on: October 26, 2011, 03:07:06 PM »

Nice. Smiley
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pspeed
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« Reply #19 on: October 27, 2011, 02:56:06 AM »

I have uploaded a new version of the test that attempts to do more detailed testing on poorly performing connections.

If you had good connections then you don't need to retest.

Those of you that had lots of packet drops and/or high latency, it would be super cool if you could test again.

The new tests will kick into a more detailed test if the packet loss is over 50% for 10 seconds straight.  It tries to test different parameters of the connection to see if there is some way to salvage these high ping, high drop connections.
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Trecool
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« Reply #20 on: October 27, 2011, 08:59:18 AM »

I have tested with the V3.
1280x720 with 120Ko/S to Download and 32Ko/S to upload

FPS : 1044f
Ping: 158ms





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pspeed
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« Reply #21 on: October 27, 2011, 12:19:18 PM »

Thanks for testing again... though really performance should be the same as before.  It's just that for the people that had slow connections it now does additional tests.  Otherwise it's pretty much the same as before.
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BenKenobiWan
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« Reply #22 on: November 05, 2011, 08:22:01 AM »

58 FPS, 173 ping. My computer runs the current version of the game at 0-1 FPS, just an FYI. (I have an intel card)

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xXxGIBBZxXx
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« Reply #23 on: November 06, 2011, 04:19:06 PM »

165 FPS, 65ms ping
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pspeed
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« Reply #24 on: November 06, 2011, 05:27:50 PM »

Once again, thanks for all of the testing, guys.  It will be invaluable as I proceed to the next phases of physics.  I still hope to gather some more v3 data from people who had really bad connections but I at least have some information to continue with now.  And every new post is reassuring.
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Bigworsh
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« Reply #25 on: November 07, 2011, 12:00:44 PM »

With highest settings I got 60 frames and the ping was 160ms. I hope that it helps even without a picture.
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pspeed
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« Reply #26 on: November 07, 2011, 12:05:51 PM »

With highest settings I got 60 frames and the ping was 160ms. I hope that it helps even without a picture.

The picture isn't necessary as long as your bottom bar was fully blue like some of the others above.  Thanks for testing.
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Bigworsh
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« Reply #27 on: November 07, 2011, 12:24:24 PM »

It was fully blue, but it took pretty long (1-2min). It looked like it was loading something, may I know what it was?
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« Reply #28 on: November 07, 2011, 12:49:20 PM »

It was fully blue, but it took pretty long (1-2min). It looked like it was loading something, may I know what it was?

It wasn't loading anything.  That's a time-based chart.  Each vertical line represents a second of received messages.  When I said "fully blue", I meant from top to bottom.  If you get a lot of dropped messages then the blue lines don't go all the way to the top of the chart.

The chart maxes out at the maximum possible number of messages the client can receive per second (around 60).
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BenKenobiWan
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« Reply #29 on: November 07, 2011, 05:27:41 PM »

Must be a glitch then that mine spiked to what must be around 75.
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