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Author Topic: Game launch closes  (Read 10301 times)
anialater
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« on: March 17, 2012, 07:36:41 AM »

When i try single player clicking on launch the game closes.
Heres the log

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120308

Memory usage:
Working memory: 46% (91458104/197984256)  VM Max: 19% (91458104/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    FloatTexture
    TextureCompressionLATC
    NonPowerOfTwoTextures
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 5
  Textures (S) = 2
  Textures (F) = 2
  Textures (M) = 12
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
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anialater
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« Reply #1 on: March 17, 2012, 07:37:33 AM »

Heres the client log if you need it

2012-03-17 16:35:31,330 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-03-17 16:35:39,838 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\scripts
2012-03-17 16:35:42,676 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-03-17 16:35:42,871 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init
2012-03-17 16:35:45,209 WARN  [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment
2012-03-17 16:35:45,210 WARN  [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera
2012-03-17 16:35:45,295 ERROR [mythruna.client.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-03-17 16:35:45,296 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:649)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:886)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:842)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1131)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1174)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:253)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-03-17 16:35:45,296 ERROR [mythruna.client.MainStart] Default handling did not exit.
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pspeed
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« Reply #2 on: March 17, 2012, 07:46:20 AM »

Sorry you are having problems.  This problem should happen in multiplayer, too... and if it doesn't that would be useful information.

Even though you've left it out, I can tell that you must have a particular subset of ATI graphics card.  For some reason, the ATI driver writers never saw fit to provide a useful error message.

Others have also experienced this error but I have trouble tracking down what the problem is because the error that comes back from the driver provides no useful information. 

I think a few people have gotten past it by making sure their drivers are up to date.  That information was also clipped from the pasted info so I can't tell what version you are running but it's worth a try to make sure you have the latest.

I really wish I knew what the issue was because it bothers me that some of you can't play because of it.
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anialater
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« Reply #3 on: March 17, 2012, 08:06:04 AM »

It doesnt wok in multiplayer
My driver is at its latest :|
So thanks Smiley
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pspeed
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« Reply #4 on: March 17, 2012, 08:18:54 AM »

For the record, can you tell me which graphics card you have?

Someday maybe I will find someone with one of these cards near enough to do some trial-and-error style debugging.
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anialater
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« Reply #5 on: March 17, 2012, 08:55:13 AM »

oh yea i forgot
Radeon X1300XT/X1600 Pro series
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anialater
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« Reply #6 on: March 17, 2012, 10:40:55 AM »

Looking at pictures of this game really makes me sad i cant play it
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pspeed
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« Reply #7 on: March 17, 2012, 11:08:14 AM »

Looking at pictures of this game really makes me sad i cant play it


If it's any consolation... it makes me sad, too.

Looks like I can pick up one of those cards used for around $10.  So maybe I will someday and do some experiments when I have a machine I'm willing to put an ATI card into.
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pspeed
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« Reply #8 on: March 17, 2012, 11:10:36 AM »

Just in case, can you tell me the exact "brand" of your Radeon?  Like, what it would have said on the box.  Or is it a Dell OEM or an HP OEM or something?
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anialater
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« Reply #9 on: March 18, 2012, 05:17:58 AM »

I would have no clue the box is long gone or at least i think ill have to look Undecided
What would that Dell OEM or an HP OEM be called?
« Last Edit: March 18, 2012, 05:22:10 AM by anialater » Logged
pspeed
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« Reply #10 on: March 18, 2012, 07:05:31 AM »

I would have no clue the box is long gone or at least i think ill have to look Undecided
What would that Dell OEM or an HP OEM be called?

I didn't mean literally, necessarily.  I thought you might remember.

A dell OEM or hp OEM means that it just came in the machine when you bought it from Dell or HP.  If your machine is not a Dell or HP then it isn't one of those cards.

If I was going to try to buy one used, I was just going to try to get as close to the same kind as possible.  That's why I wanted to know.  I'm more familiar with nVidia, though... where you might have five different companies produce a "GTX 460".  ATI/AMD may produce their own cards, I guess.
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anialater
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« Reply #11 on: March 18, 2012, 11:38:47 AM »

yea mine is like a custom pc
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Sean
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« Reply #12 on: March 19, 2012, 11:49:41 AM »

Pop your pc open and look for the brand name on the graphics card Smiley
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