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Author Topic: Crashes everytime on startup.  (Read 8553 times)
maj900
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« on: April 29, 2012, 05:28:27 AM »

Hey, just to start with i cant belive how good this game looks, really looking forward to playing it, that said im having trouble even starting the game, everytime i try to open the game i just get an error. This is the latest;

ncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.
 
Any help would be appreciated Smiley Maj900
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pspeed
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« Reply #1 on: April 29, 2012, 08:56:50 AM »

Hey, just to start with i cant belive how good this game looks, really looking forward to playing it, that said im having trouble even starting the game, everytime i try to open the game i just get an error. This is the latest;

ncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.
 
Any help would be appreciated Smiley Maj900

Sorry you are having trouble.

It seems like your graphics card does not support OpenGL2.  You've left the part of the log out where it says what kind of graphics card you have so I don't know if it's because your graphics card is old or because the drivers are.  (And in some machines with double graphics cards: an intel GPU and a higher end card, the computer selects the wrong one by default.)

OpenGL 2 support is required to run Mythruna.
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maj900
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« Reply #2 on: April 29, 2012, 01:11:18 PM »

Thanks for the support, what graphics card would you recomend and roughly how much would it cost (£) I'm not really very good with inside componants and i'm yet to own a graphics card, also i dont suppose you could suggest a few other things to make my PC a little better? CPU? RAM? etc. Thanks agin for your help man, i really look forward to playing this and i will support you as soon as i get it running Smiley Maj900
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pspeed
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« Reply #3 on: April 29, 2012, 01:43:23 PM »

Thanks for the support, what graphics card would you recomend and roughly how much would it cost (£) I'm not really very good with inside componants and i'm yet to own a graphics card, also i dont suppose you could suggest a few other things to make my PC a little better? CPU? RAM? etc. Thanks agin for your help man, i really look forward to playing this and i will support you as soon as i get it running Smiley Maj900

Step 1 would be knowing more about what you have already.  When the error log was created it included a bunch of other details about your graphics card and stuff.  Can you paste that here?

What kind of general computer do you have now?  Is it a laptop or a desktop PC?
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maj900
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« Reply #4 on: April 30, 2012, 01:37:24 PM »

Sure, I have a desktop PC. All i really know is that i have 3GB of RAM, a 3.06GHz processor and that my display adapter is an Intel G33/G31 Express Chipset Family, I'm not great with these sort of things and i really want to get into PC gaming, thanks again for the suppoert, and here's the error log;

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

Thats it, Nothing else on the log
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pspeed
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« Reply #5 on: April 30, 2012, 03:07:01 PM »

Ah, it must not have even gotten far enough to dump the driver information.

For a desktop PC you at least have a lot of options.  The graphics card would be the most important upgrade for you right now, in my opinion.  No matter what else you do to the system it will still be the limiting factor on playing modern games.

If you choose to upgrade your graphics card (and there are many much nicer than what you have)... what you upgrade to largely depends on how much you have to spend and what your priorities are.  I'm rather fond of nVidia cards, others swear by ATI/AMD cards.  nVidia seems to handle stuff better, though... especially OpenGL stuff.  From the coding side, I never get complaints about something not working on some nVidia card but I get problems with ATI/AMD cards all the time.

I put nVidia GTX 460s in both of these machines.  That's what I'd consider a mid-range price (I think about $150 these days) but they are great performers for the price.  I have no experience with the rest of the GTX line but they should all be pretty good.
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