Mythruna

General Category => General Discussion => Topic started by: ebag51 on March 29, 2013, 12:36:54 PM



Title: skills questions
Post by: ebag51 on March 29, 2013, 12:36:54 PM
now for the fourth installment in my series of question topics lol  :P
can you learn new skill by using other skills that are related to them
example learn iron smelting by smelting copper a lot?


Title: Re: skills questions
Post by: pspeed on March 29, 2013, 12:44:22 PM
now for the fourth installment in my series of question topics lol  :P
can you learn new skill by using other skills that are related to them
example learn iron smelting by smelting copper a lot?

Nope.  Just like you can't learn to drive a car by riding a bike a lot.

Smelting iron and smelting copper are two completely different things.  There might be some earlier skills that are common to both but the actual smelting of each is very different.  Medieval iron smelting is actually a quite interesting topic if you choose to look it up sometime.  There are even people (in Europe or the Netherlands or something) that run a medieval style iron smelter... bunch of neat pictures and stuff.


Title: Re: skills questions
Post by: ebag51 on March 29, 2013, 01:05:23 PM
fighting style skills that allow the player to do special moves in combat?
example dragon fighting style using metal claw glove things i forget what they're called allows you to do dragon slash: a claw slash deep into the enemies gut
this can work with no levels if after your trained in the skill all them moves are instantly unlocked
also it works with no turns if you perform them by doing a combo in combat


Title: Re: skills questions
Post by: pspeed on March 29, 2013, 01:29:41 PM
fighting style skills that allow the player to do special moves in combat?
example dragon fighting style using metal claw glove things i forget what they're called allows you to do dragon slash: a claw slash deep into the enemies gut
this can work with no levels if after your trained in the skill all them moves are instantly unlocked
also it works with no turns if you perform them by doing a combo in combat

Hmmm... sounds more like a "click to roll the dice" style combat game... like in many other RPGS.  Mythruna combat is not planned to work that way.

There will be skills related to combat but they won't be of the type you describe.

For example, you might be able to learn sword fighting stances that you can switch between and that will give you more options to go to when your sword stops moving.  If you only know one stance then you have to wait to come back to rest before you attack again where as a variety of stances might let you chain attacks together.  Like, if all you know is a high grip/overhead resting position then when you strike down you will have to wait for your sword to come back to that position before you can get a good attack in again.  Whereas if you know a low stance then your sword will return to that resting position faster (presuming you switched to it) and you can potentially get an upswing parry in before your next attack.

As much as possible, combat will be player skill based, ie: you bring to the game your own hand-eye coordination.  In-game skills will augment that interface. 

In some cases, being really good (as a player) at a style of combat may negate the need for a skill.  For example, for shooting a bow you will have to line up a few things to get the arrow to go where you want.  If you get a marksman skill, it may provide you with some nice indicators to help you line things up... but if you were already good at lining things up then the marksman skill doesn't really do much for you.  Though the next levels of marksman skill might be... then it's worth acquiring.  (Maybe level 2 provides an indicator on the path the arrow will theoretically travel... maybe level 3 adjusts that for perceived wind.)  If you were already really good at aiming then other skills might be more appropriate to spend your time/money/quests on.


Title: Re: skills questions
Post by: Teknonick on March 29, 2013, 01:51:58 PM
*Spams LMB* AW YEAH! I BEAT YA! <----I hate that.

*Spams LMB* WHY ISN'T THE SWORD SPAMMING MY ENEMY!? <--- I love that.

THANK YOU PAUL! I can't wait to play with fighting once you get it done. But yeah, I think if I'm very skillful(not my character) and I fight my brother who is not very skillful, yet his character is level 9001, I would still be able to beat him. Of course it would be very straining on me, and my brother would REALLLLY have to NOT know what he's doing ETC...

Quick question... If I'm fighting a guy with a flimsy spear, can I use my sword to cut his wooden hilt off, therefor leaving him with just a stick and making the spearhead fall to the ground? That would be awesome. Then comes advanced super-weapons that have 'back-ups' :3.... oh gawd, I need a drawing board so I can make those types of weapons! "Haha! I've disarmed you!" *Pushes button and watches as it shoots the enemy down, dead* "Haha! I've disarmed you!"


Title: Re: skills questions
Post by: pspeed on March 29, 2013, 01:57:35 PM
*Spams LMB* AW YEAH! I BEAT YA! <----I hate that.

*Spams LMB* WHY ISN'T THE SWORD SPAMMING MY ENEMY!? <--- I love that.

THANK YOU PAUL! I can't wait to play with fighting once you get it done. But yeah, I think if I'm very skillful(not my character) and I fight my brother who is not very skillful, yet his character is level 9001, I would still be able to beat him. Of course it would be very straining on me, and my brother would REALLLLY have to NOT know what he's doing ETC...

There are no levels, but I understand what you mean.  If he was loaded up with skills and you weren't.

Quick question... If I'm fighting a guy with a flimsy spear, can I use my sword to cut his wooden hilt off, therefor leaving him with just a stick and making the spearhead fall to the ground? That would be awesome. Then comes advanced super-weapons that have 'back-ups' :3.... oh gawd, I need a drawing board so I can make those types of weapons! "Haha! I've disarmed you!" *Pushes button and watches as it shoots the enemy down, dead* "Haha! I've disarmed you!"

Yeah, sword meets wood... with the right force, should be able to cut the wood.  Keep in mind that the physics of this is not as straight forward as you think.

For one thing, we're talking hardened wood.  For another, it is being held by a person and the leverage is not in your favor.  Most of the force your sword imparts to the spear will just deflect the spear.  The person holding it at the small end of the fulcrum does not have the leverage to hold it solid enough to support such a clear cut.  You might make a small gouge in it but mostly you are just knocking it away.

If for some crazy reason the person was swing the spear like a sword in the opposite direction then maybe.


Title: Re: skills questions
Post by: Teknonick on March 29, 2013, 02:05:47 PM
Ahh, okay. Don't forget I said flimsy, I meant like really rotted or damaged or just a really stupid weapon. Anyway, thanks! Any idea how long a well crafted sword might last? I've heard that swords actually don't last very long, so a single fight could actually destroy the sword if you hit the enemy's weapon enough, or miss and hit that tree behind him several times...


Title: Re: skills questions
Post by: ebag51 on March 29, 2013, 02:08:14 PM
will there be different combat skills for a weapon that give you different bonus for using said weapon in combat? 


Title: Re: skills questions
Post by: Moonkey on March 29, 2013, 02:28:03 PM
will there be different combat skills for a weapon that give you different bonus for using said weapon in combat? 
Like an ice element weapon or fire element weapon?


Title: Re: skills questions
Post by: pspeed on March 29, 2013, 02:43:17 PM
will there be different combat skills for a weapon that give you different bonus for using said weapon in combat? 

What kind of bonus?  A bonus to a non-existent dice roll?

Or do you mean like magic properties?


Title: Re: skills questions
Post by: ebag51 on March 29, 2013, 03:27:56 PM
in terms of like parrying power and blade control


Title: Re: skills questions
Post by: pspeed on March 29, 2013, 03:59:13 PM
in terms of like parrying power and blade control

Your strength is your power and you (the player) control the blade.


Title: Re: skills questions
Post by: ebag51 on March 29, 2013, 04:04:58 PM
in terms of like parrying power and blade control

Your strength is your power and you (the player) control the blade.
wait strength does that mean the player has level rpgish stats?


Title: Re: skills questions
Post by: Sean on March 29, 2013, 04:24:54 PM
in terms of like parrying power and blade control

Your strength is your power and you (the player) control the blade.
wait strength does that mean the player has level rpgish stats?
I suggest waiting and seeing exactly what Paul has up his sleeve. Anyway, nothing is set in stone as it is only the pre-alpha stage.


Title: Re: skills questions
Post by: Teknonick on March 29, 2013, 04:30:48 PM
in terms of like parrying power and blade control

Your strength is your power and you (the player) control the blade.
wait strength does that mean the player has level rpgish stats?
I suggest waiting and seeing exactly what Paul has up his sleeve. Anyway, nothing is set in stone as it is only the pre-alpha stage.
Yeah. If us not being able to talk or know what Paul's up to for a week means he'll release this Alpha sooner, I'd say "HEY PAUL! Ignore everything we say until you have that Alpha done and ready for us!" :3... It would be so worth it..... sadly though, if this was the case, then how much of a difference would it make?


Title: Re: skills questions
Post by: ebag51 on March 29, 2013, 04:43:56 PM
in terms of like parrying power and blade control

Your strength is your power and you (the player) control the blade.
wait strength does that mean the player has level rpgish stats?
I suggest waiting and seeing exactly what Paul has up his sleeve. Anyway, nothing is set in stone as it is only the pre-alpha stage.
Yeah. If us not being able to talk or know what Paul's up to for a week means he'll release this Alpha sooner, I'd say "HEY PAUL! Ignore everything we say until you have that Alpha done and ready for us!" :3... It would be so worth it..... sadly though, if this was the case, then how much of a difference would it make?
I hope the alpha is released soon finding out through playing IS easier than barraging him with my arsenal of questions


Title: Re: skills questions
Post by: pspeed on March 29, 2013, 06:06:25 PM
There will be character attributes.  The only thing I know for sure is that "strength" is one of them.  a) they don't have an input device that properly lets us put our own strength into a game, and b) "role playing" wouldn't be much fun if we were limited to the roles of "person with the strength of a frequent computer user".  :)


Title: Re: skills questions
Post by: Michael on March 29, 2013, 06:20:18 PM
There will be character attributes.  The only thing I know for sure is that "strength" is one of them.  a) they don't have an input device that properly lets us put our own strength into a game, and b) "role playing" wouldn't be much fun if we were limited to the roles of "person with the strength of a frequent computer user".  :)

I am a frequent computer user and I am strong c:


Title: Re: skills questions
Post by: ebag51 on March 29, 2013, 06:36:30 PM
would combat skills vary from weapon to weapon
example spear to sword


Title: Re: skills questions
Post by: Teknonick on March 29, 2013, 07:11:25 PM
would combat skills vary from weapon to weapon
example spear to sword
I'd hope so! If I could slay a dragon with my side-to-side attacks from my sword, I would hope that would get me eaten if I attempted with a spear....

And I KNOW that won't ever happen. If I can EVER kill a dragon like that, I will rage-quit so hard. I want it to be the way Paul said, "If I can defeat it, it's too easy!" :3... AKA, I want it to be a challenge, like 10,000 Let's plays are made in an attempt to defeat a dragon.... and only ONE ever did!!!! AND HE HAD A MILLION OTHER PLAYERS HELPING HIM TOO! :D? Yes? No? Yes.. Dragons should require team-work to kill. Lots of it. I mean, lots. Lots. And more, lots.


Title: Re: skills questions
Post by: ebag51 on March 29, 2013, 08:32:02 PM
would combat skills vary from weapon to weapon
example spear to sword
I'd hope so! If I could slay a dragon with my side-to-side attacks from my sword, I would hope that would get me eaten if I attempted with a spear....

And I KNOW that won't ever happen. If I can EVER kill a dragon like that, I will rage-quit so hard. I want it to be the way Paul said, "If I can defeat it, it's too easy!" :3... AKA, I want it to be a challenge, like 10,000 Let's plays are made in an attempt to defeat a dragon.... and only ONE ever did!!!! AND HE HAD A MILLION OTHER PLAYERS HELPING HIM TOO! :D? Yes? No? Yes.. Dragons should require team-work to kill. Lots of it. I mean, lots. Lots. And more, lots.
that or an army of a trillion npcs lead by a player  :P


Title: Re: skills questions
Post by: Teknonick on March 29, 2013, 09:13:28 PM
would combat skills vary from weapon to weapon
example spear to sword
I'd hope so! If I could slay a dragon with my side-to-side attacks from my sword, I would hope that would get me eaten if I attempted with a spear....

And I KNOW that won't ever happen. If I can EVER kill a dragon like that, I will rage-quit so hard. I want it to be the way Paul said, "If I can defeat it, it's too easy!" :3... AKA, I want it to be a challenge, like 10,000 Let's plays are made in an attempt to defeat a dragon.... and only ONE ever did!!!! AND HE HAD A MILLION OTHER PLAYERS HELPING HIM TOO! :D? Yes? No? Yes.. Dragons should require team-work to kill. Lots of it. I mean, lots. Lots. And more, lots.
that or an army of a trillion npcs lead by a player  :P
That too. But I'd say a trillion set as a minimum. Any number below that would be OP... 1 Player = 1,000 NPCs. So if you have two players, then you can knock it down 2,000 NPCs. :3


Title: Re: skills questions
Post by: pspeed on March 29, 2013, 09:44:25 PM
would combat skills vary from weapon to weapon
example spear to sword

Sure.  the are different lengths, different weights, the blades are in different parts... swinging them will feel very different.


Title: Re: skills questions
Post by: ebag51 on March 29, 2013, 10:38:52 PM
will there be armor skills and will they vary with different types of armor?
example leather armor to steal plate armor


Title: Re: skills questions
Post by: pspeed on March 29, 2013, 11:25:18 PM
will there be armor skills and will they vary with different types of armor?
example leather armor to steal plate armor

I don't think wearing armor is a skill.


Title: Re: skills questions
Post by: ebag51 on March 30, 2013, 01:01:33 AM
will there be fancy cooking skills so players can open up restaurants in npc towns?


Title: Re: skills questions
Post by: pspeed on March 30, 2013, 01:12:26 AM
will there be fancy cooking skills so players can open up restaurants in npc towns?

Probably.


Title: Re: skills questions
Post by: BenKenobiWan on March 30, 2013, 08:15:39 AM
would combat skills vary from weapon to weapon
example spear to sword

Sure.  the are different lengths, different weights, the blades are in different parts... swinging them will feel very different.
How will this work with "creative" weapons made by the players? Will the game analyze it and decide if it's a sword, spear, or halberd? Or will you have to learn how to fight with you new weapon on your own since there isn't a predetermined skill for it? (Or, my least favorite option, will you tell the game what you just made?)


Title: Re: skills questions
Post by: ebag51 on March 30, 2013, 11:42:58 AM
if a player is skilled in forging various weapons how quickly could they become the leader of the local npc blacksmiths guild?


Title: Re: skills questions
Post by: pspeed on March 30, 2013, 11:45:26 AM
would combat skills vary from weapon to weapon
example spear to sword

Sure.  the are different lengths, different weights, the blades are in different parts... swinging them will feel very different.
How will this work with "creative" weapons made by the players? Will the game analyze it and decide if it's a sword, spear, or halberd? Or will you have to learn how to fight with you new weapon on your own since there isn't a predetermined skill for it? (Or, my least favorite option, will you tell the game what you just made?)

The engine already knows what objects are made of, what their center of gravity is, etc..  Between that and knowing where the pointy bits are, it's up to you to learn how to use it effectively.


Title: Re: skills questions
Post by: pspeed on March 30, 2013, 11:49:54 AM
if a player is skilled in forging various weapons how quickly could they become the leader of the local npc blacksmiths guild?

I don't know how player involvement in the guild system will work yet.


Title: Re: skills questions
Post by: ebag51 on March 31, 2013, 04:33:16 PM
would it be possible for a player to master all the skills in the game? (assuming their race does not hinder them in doing so)


Title: Re: skills questions
Post by: BigredRm on March 31, 2013, 05:22:01 PM
would it be possible for a player to master all the skills in the game? (assuming their race does not hinder them in doing so)
With enough time almost anything is possible. I would imagine with the way PSpeed has described the game with time and luck you could "master" the game. From what I remember higher skill require rare items or rare occurrences to further that ability.

But, ebag, something you should remember is where the game is and where it needs to be in the near term future. Most of these question are speculation for a much later date. You would be better of asking about how the physics system and possibly combat and networking system will be like in the near future.