Mythruna
October 15, 2024, 11:49:43 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1] 2 3 ... 10
 1 
 on: October 31, 2022, 02:20:20 PM 
Started by pspeed - Last post by pspeed
Yes, I would love to try the new Mythruna. Thanks for the opportunity.
Tamarie Hall
(e-mail redacted, admin copied it)

Sorry I'm only just now seeing this.  The forum is sometimes very bad about sending me e-mails.

I will send you an e-mail shortly.

 2 
 on: October 31, 2022, 02:17:58 PM 
Started by pspeed - Last post by pspeed
Today.

 3 
 on: September 20, 2022, 09:27:44 AM 
Started by pspeed - Last post by cHyper
Unrolled from the simsilica twitter:

Today is the 10 year anniversary of the last public release of the original Mythruna. I've been working on the new engine daily for the last month trying to get a new public release ready for today. Between health, work, and world distractions, it's hard to find enough time to wire up the final details.

Bottom line: there's not going to be a public release today.

Once I step back and think about what arbitrary deadlines do and don't mean, I'm not even sure I want to release what I have next week. I feel like maybe the disappointment of missing things (like networking) may outweigh the disappointment of a small date slip considering that it's been so long already.
Arbitrary lines in the sand are good motivators, though. So I'm going to slip the public release by one month to release on my birthday: 2022/7/31
Sorry.
I'll put out another backers-only test release on the 4th to get the object blueprints some testing time. (See the field of beds below.) I'll spend July trying to get object scripting fully hooked up so I can get "property" working again so networking can be turned on.




when do we get a new public release?

 4 
 on: August 16, 2022, 07:01:05 PM 
Started by pspeed - Last post by Tamarie
Yes, I would love to try the new Mythruna. Thanks for the opportunity.
Tamarie Hall
(e-mail redacted, admin copied it)

 5 
 on: July 16, 2022, 06:05:01 PM 
Started by pspeed - Last post by pspeed
A little late... but what's a week or two after 10 years since the last public release.

Here is a walkthrough video: https://www.youtube.com/watch?v=1_Orn0fN2s0

I'm limiting the public release to "by request" for now as a sort of soft-release.  Once I get networking turned on and the necessary grief controls to make that not a nightmare, I'll do a full public release.

So if you'd like to try it out then just comment here or message me and I will send you the link + password.  Similarly if you are not already on the discord channel, I can send an invite for that.

At minimum, if you would be awesome if you would be kind enough to like/comment on the video to help feed YouTube's algorithm.

 6 
 on: June 27, 2022, 02:22:56 PM 
Started by pspeed - Last post by pspeed
Unrolled from the simsilica twitter:

Today is the 10 year anniversary of the last public release of the original Mythruna. I've been working on the new engine daily for the last month trying to get a new public release ready for today. Between health, work, and world distractions, it's hard to find enough time to wire up the final details.

Bottom line: there's not going to be a public release today.

Once I step back and think about what arbitrary deadlines do and don't mean, I'm not even sure I want to release what I have next week. I feel like maybe the disappointment of missing things (like networking) may outweigh the disappointment of a small date slip considering that it's been so long already.
Arbitrary lines in the sand are good motivators, though. So I'm going to slip the public release by one month to release on my birthday: 2022/7/31
Sorry.
I'll put out another backers-only test release on the 4th to get the object blueprints some testing time. (See the field of beds below.) I'll spend July trying to get object scripting fully hooked up so I can get "property" working again so networking can be turned on.



 7 
 on: June 05, 2022, 02:52:28 AM 
Started by pspeed - Last post by pspeed
Idk if i count in the ten years ago club, lmao, but I always really liked the large candle flames. They had a serene, magical quality to them.

If you mean the smooth round flames from the old engine versus the "real flame" look of the new engine...
Old:

New:


The particle effect used for the old flames had a problem on some platforms with limited point-sprite sizes... the flame ended up look like a trail of beads.

The new fire is superior in every way except for things like candles.  Given that those would be smaller, I may resurrect it for candles at least.

Other than that, the "fuck you get a light" levels of darkness in caves and such have always been refreshing.

Nice.  I'll keep that in mind.

One thing I discovered in the new engine is that the lighting is not as dramatic.  The old engine had special code for falling off direct sunlight where it would fall off faster for a few levels.  The new one does a straight -1 falloff in all directions.  That means sun can penetrate like 14 blocks into a cave before going totally black.  Where is before it was closer to 10.

I will probably put it back because to me it doesn't feel right.  (The old approach had some other benefits that I won't get into here.)


I think custom objects is probably a "critical feature" for the public release at the end of June.  That was definitely something that distinguished Mythruna from the other block world games.

One thing I would like to see with blueprints in the future is an option to make the textures more in line with the full block, so a statue looks more like it's chiselled from a block instead of being many mini blocks. Sometimes you want one or the other, depending.

Totally.  This is already going to be a thing.  In fact, I hacked it in for the items in the inventory already.

If you run the latest engine then you can see this clearly on the sword.

In the inventory it looks like this:

...which is properly "carved".

While in the avatar's hand it's like the old mini-block style:

...which for the metal material looks especially stupid.

 8 
 on: June 04, 2022, 02:39:03 PM 
Started by pspeed - Last post by Rayblon
Idk if i count in the ten years ago club, lmao, but I always really liked the large candle flames. They had a serene, magical quality to them.

Other than that, the "fuck you get a light" levels of darkness in caves and such have always been refreshing.



I think custom objects is probably a "critical feature" for the public release at the end of June.  That was definitely something that distinguished Mythruna from the other block world games.

One thing I would like to see with blueprints in the future is an option to make the textures more in line with the full block, so a statue looks more like it's chiselled from a block instead of being many mini blocks. Sometimes you want one or the other, depending.

 9 
 on: June 04, 2022, 01:17:03 PM 
Started by pspeed - Last post by pspeed
already responded on twitter, but blueprints are one of the huge staples of mythruna that I loved.

Yeah, thanks for that.

I think custom objects is probably a "critical feature" for the public release at the end of June.  That was definitely something that distinguished Mythruna from the other block world games.

 10 
 on: June 01, 2022, 11:05:12 AM 
Started by pspeed - Last post by Iggyjeckel
already responded on twitter, but blueprints are one of the huge staples of mythruna that I loved.

Pages: [1] 2 3 ... 10
Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!