Mythruna
September 20, 2025, 12:09:23 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Game Crash - Error-logs  (Read 11657 times)
DocWoric
Newbie
*
Posts: 4



View Profile
« on: March 05, 2012, 01:40:35 AM »

Hi Paul,

have the log-files you wanted.

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@62daf20c,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 71% (273804376/385548288)  VM Max: 57% (273804376/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 536365
  Triangles = 291071
  Uniforms = 1924
  Objects = 227
  Shaders (S) = 21
  Shaders (F) = 18
  Shaders (M) = 28
  Textures (S) = 87
  Textures (F) = 48
  Textures (M) = 99
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 4
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler




Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@33eae7d9,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 49% (150047296/303824896)  VM Max: 31% (150047296/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 621442
  Triangles = 332215
  Uniforms = 3396
  Objects = 349
  Shaders (S) = 21
  Shaders (F) = 18
  Shaders (M) = 25
  Textures (S) = 102
  Textures (F) = 52
  Textures (M) = 86
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 4
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler



Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@17f4d237,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 85% (223393040/262012928)  VM Max: 46% (223393040/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 173768
  Triangles = 95146
  Uniforms = 867
  Objects = 129
  Shaders (S) = 24
  Shaders (F) = 21
  Shaders (M) = 28
  Textures (S) = 63
  Textures (F) = 50
  Textures (M) = 86
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@17f4d237,5,main]
java.lang.ExceptionInInitializerError
   at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source)
   at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
   at javax.swing.UIDefaults.get(Unknown Source)
   at javax.swing.MultiUIDefaults.get(Unknown Source)
   at javax.swing.UIManager.get(Unknown Source)
   at sun.swing.DefaultLookup.get(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
   at javax.swing.JComponent.setUI(Unknown Source)
   at javax.swing.JOptionPane.setUI(Unknown Source)
   at javax.swing.JOptionPane.updateUI(Unknown Source)
   at javax.swing.JOptionPane.<init>(Unknown Source)
   at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219)
   at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353)
   at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425)
   at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)
Caused by: java.lang.IllegalStateException: Shutdown in progress
   at java.lang.ApplicationShutdownHooks.add(Unknown Source)
   at java.lang.Runtime.addShutdownHook(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source)
   at sun.awt.shell.ShellFolder.<clinit>(Unknown Source)
   ... 24 more

Memory usage:
Working memory: 85% (224899184/262012928)  VM Max: 47% (224899184/477233152)

Statistics:
  Vertices = 173768
  Triangles = 95146
  Uniforms = 870
  Objects = 129
  Shaders (S) = 24
  Shaders (F) = 21
  Shaders (M) = 28
  Textures (S) = 63
  Textures (F) = 50
  Textures (M) = 86
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6



Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@155b7aee,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 68% (180788448/265486336)  VM Max: 37% (180788448/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 572696
  Triangles = 301335
  Uniforms = 2962
  Objects = 319
  Shaders (S) = 26
  Shaders (F) = 22
  Shaders (M) = 28
  Textures (S) = 98
  Textures (F) = 62
  Textures (M) = 90
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@155b7aee,5,main]
java.lang.ExceptionInInitializerError
   at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source)
   at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
   at javax.swing.UIDefaults.get(Unknown Source)
   at javax.swing.MultiUIDefaults.get(Unknown Source)
   at javax.swing.UIManager.get(Unknown Source)
   at sun.swing.DefaultLookup.get(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
   at javax.swing.JComponent.setUI(Unknown Source)
   at javax.swing.JOptionPane.setUI(Unknown Source)
   at javax.swing.JOptionPane.updateUI(Unknown Source)
   at javax.swing.JOptionPane.<init>(Unknown Source)
   at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219)
   at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353)
   at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425)
   at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)
Caused by: java.lang.IllegalStateException: Shutdown in progress
   at java.lang.ApplicationShutdownHooks.add(Unknown Source)
   at java.lang.Runtime.addShutdownHook(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source)
   at sun.awt.shell.ShellFolder.<clinit>(Unknown Source)
   ... 24 more

Memory usage:
Working memory: 68% (181261848/265486336)  VM Max: 37% (181261848/477233152)

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 28
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 90
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 4



Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@37c05638,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120224

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 74% (327447344/439615488)  VM Max: 68% (327447344/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 929461
  Triangles = 475478
  Uniforms = 10410
  Objects = 1108
  Shaders (S) = 54
  Shaders (F) = 19
  Shaders (M) = 29
  Textures (S) = 136
  Textures (F) = 67
  Textures (M) = 95
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:8.17.12.7533
Vendor:NVIDIA Corporation
Version:3.3.0
Renderer:GeForce GTX 260/PCI/SSE2
GLSL Ver:3.30 NVIDIA via Cg compiler

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@37c05638,5,main]
java.lang.ExceptionInInitializerError
   at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source)
   at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
   at javax.swing.UIDefaults.get(Unknown Source)
   at javax.swing.MultiUIDefaults.get(Unknown Source)
   at javax.swing.UIManager.get(Unknown Source)
   at sun.swing.DefaultLookup.get(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
   at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
   at javax.swing.JComponent.setUI(Unknown Source)
   at javax.swing.JOptionPane.setUI(Unknown Source)
   at javax.swing.JOptionPane.updateUI(Unknown Source)
   at javax.swing.JOptionPane.<init>(Unknown Source)
   at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:246)
   at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:219)
   at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353)
   at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425)
   at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)
Caused by: java.lang.IllegalStateException: Shutdown in progress
   at java.lang.ApplicationShutdownHooks.add(Unknown Source)
   at java.lang.Runtime.addShutdownHook(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2$ComInvoker.<init>(Unknown Source)
   at sun.awt.shell.Win32ShellFolderManager2.createInvoker(Unknown Source)
   at sun.awt.shell.ShellFolder.<clinit>(Unknown Source)
   ... 24 more

Memory usage:
Working memory: 74% (329065320/439615488)  VM Max: 68% (329065320/477233152)

Statistics:
  Vertices = 863374
  Triangles = 442079
  Uniforms = 9525
  Objects = 1025
  Shaders (S) = 50
  Shaders (F) = 19
  Shaders (M) = 29
  Textures (S) = 130
  Textures (F) = 67
  Textures (M) = 95
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 5


Logged
pspeed
Administrator
Hero Member
*****
Posts: 5613



View Profile
« Reply #1 on: March 05, 2012, 01:58:18 AM »

Looks like the network connection was dropping for some reason.
Logged
DocWoric
Newbie
*
Posts: 4



View Profile
« Reply #2 on: March 05, 2012, 05:41:05 PM »

Does it mean I have a bad internet connection?
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5613



View Profile
« Reply #3 on: March 05, 2012, 05:53:17 PM »

Does it mean I have a bad internet connection?

Or I did.  It stopped doing it, right?
Logged
DocWoric
Newbie
*
Posts: 4



View Profile
« Reply #4 on: March 05, 2012, 05:59:01 PM »

Have not played jet since this morning. But today it worked better than last night. I'll try it tomorrow again I think.
Logged
Evtal
Newbie
*
Posts: 15


View Profile
« Reply #5 on: March 08, 2012, 01:30:30 PM »

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@18e1b,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4235
   at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketException: Connection reset
   at java.net.SocketInputStream.read(Unknown Source)
   at java.net.SocketInputStream.read(Unknown Source)
   at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
   ... 1 more

Build version:20120308

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 69% (221488800/318615552)  VM Max: 42% (221488800/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 426901
  Triangles = 231338
  Uniforms = 4934
  Objects = 522
  Shaders (S) = 52
  Shaders (F) = 22
  Shaders (M) = 32
  Textures (S) = 161
  Textures (F) = 69
  Textures (M) = 107
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 600
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = -1
Width = 800
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumd64
Driver Version:null
Vendor:Intel
Version:2.1.0 - Build 8.15.10.2302
Renderer:Intel(R) G41 Express Chipset
GLSL Ver:1.20  - Intel Build 8.15.10.2302

this is the error i got when it shut itself down last.
« Last Edit: March 08, 2012, 01:56:23 PM by Evtal » Logged
pspeed
Administrator
Hero Member
*****
Posts: 5613



View Profile
« Reply #6 on: March 08, 2012, 02:36:07 PM »

This looks like network issues.  Something between your client and my server must be unhappy.
Logged
Evtal
Newbie
*
Posts: 15


View Profile
« Reply #7 on: March 09, 2012, 09:39:33 AM »

what can i do about it?
Logged
pspeed
Administrator
Hero Member
*****
Posts: 5613



View Profile
« Reply #8 on: March 09, 2012, 10:47:39 AM »

what can i do about it?

Hope that it's only temporary?

If it really is network problems then there may not be much we can do.  If the problem is on your end then maybe there are some network settings that can be changed... though I don't know much about that.

The server is hosted on a cable modem here at my house... so it's possible that network maintenance in my error creates temporary problems for persistent connections.

Some day I will try to add a reconnect facility so that a network drop doesn't necessarily kill the game.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!