G1ZMO
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« Reply #15 on: December 23, 2012, 05:53:27 AM » |
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tried to install the latest Nvidia drivers and screwed up the gui. Reinstalled the 'Current' version from the repository which appears to be v 295.40
Had a fiddle with the AA settings in the CP but best I can get is a stable 60FPS with clip at minimum and effects off and low quality shading.
I can put up with that but I'll try to replicate my setup on a test machine at work when I get back in Jan and test it with a selection of cards and drivers under windows and Ubuntu. Will report back my findings.
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Paul
Castle G1ZmO of Scotland @ -219:569 Castle GiZmODo @ -700:623
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G1ZMO
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« Reply #16 on: December 24, 2012, 09:47:03 AM » |
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Oh! I disabled vsync and am now getting 80-350FPS depending on the detail levels (clip, post-processing and shading)
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Paul
Castle G1ZmO of Scotland @ -219:569 Castle GiZmODo @ -700:623
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pspeed
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« Reply #17 on: December 24, 2012, 09:49:16 AM » |
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Oh! I disabled vsync and am now getting 80-350FPS depending on the detail levels (clip, post-processing and shading)
LOL. v-sync syncs it with the display refresh... so max 60 FPS on most monitors.
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G1ZMO
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« Reply #18 on: December 24, 2012, 11:40:35 AM » |
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yes, well perhaps some explanation on the initial GUI might be helpful. There's also a combo box saying Disabled, 2x, 4x etc ??
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Paul
Castle G1ZmO of Scotland @ -219:569 Castle GiZmODo @ -700:623
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pspeed
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« Reply #19 on: December 24, 2012, 11:50:57 AM » |
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yes, well perhaps some explanation on the initial GUI might be helpful. There's also a combo box saying Disabled, 2x, 4x etc ??
That's for Anti-aliasing. Disabled is the fastest... each option above that gets progressively slower but less jaggies in the visuals.
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G1ZMO
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« Reply #20 on: January 08, 2013, 02:49:43 PM » |
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Paul: Is this kind of data sufficient?
I got a couple of utilities which show the OpenGL Version, GLU Version (not sure what that is), Direct X Support and Shader Model Support (is that the same as GLSL?)
Not sure if I should include performance specs for each card or just whether the game works or not. Doing performance specs would take much longer.
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Paul
Castle G1ZmO of Scotland @ -219:569 Castle GiZmODo @ -700:623
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pspeed
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« Reply #21 on: January 08, 2013, 03:25:27 PM » |
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Paul: Is this kind of data sufficient?
I got a couple of utilities which show the OpenGL Version, GLU Version (not sure what that is), Direct X Support and Shader Model Support (is that the same as GLSL?)
Not sure if I should include performance specs for each card or just whether the game works or not. Doing performance specs would take much longer.
That's pretty sweet. Too bad it doesn't dump the GLSL version, too. You know all of that information should be available in the Mythruna client.log if the game runs at all. I'm sure performance would be interesting but I understand it's more difficult to obtain. My person benchmark is to just run single player and wait until the FPS settles down and then note it. But a proper test would also be to check the various options. I don't think that's worth it right now and maybe someday Mythruna will build in some benchmark tests.
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Moonkey
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« Reply #22 on: January 08, 2013, 05:01:44 PM » |
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I have GLSL 4.20. So... I'm beyond good to go.
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Mythruna: Don't you dare read any posts I made before 2014.
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G1ZMO
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« Reply #23 on: January 09, 2013, 01:55:34 AM » |
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You know all of that information should be available in the Mythruna client.log if the game runs at all.
Perhaps then those people here could post their client.log files in this thread and I can add them to the report?
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Paul
Castle G1ZmO of Scotland @ -219:569 Castle GiZmODo @ -700:623
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pspeed
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« Reply #24 on: January 09, 2013, 07:06:11 AM » |
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You know all of that information should be available in the Mythruna client.log if the game runs at all.
Perhaps then those people here could post their client.log files in this thread and I can add them to the report? Good idea.
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FutureB
Donators
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Posts: 512
RAWR
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« Reply #25 on: January 09, 2013, 11:12:54 AM » |
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well then heres mine :p
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Say the opposite of these words: 1)Always. 2)Coming. 3)From. 4)Take. 5)Me. 6)Down.
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G1ZMO
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« Reply #26 on: January 09, 2013, 12:28:42 PM » |
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Guys please post your client.log files here for the cards that are known to work. You can post the ones that are known not to work too but please say so
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Paul
Castle G1ZmO of Scotland @ -219:569 Castle GiZmODo @ -700:623
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pspeed
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« Reply #27 on: January 09, 2013, 12:40:03 PM » |
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The relevant part of the client.log for my main card: Display adapter information: Adapter:nv4_disp Driver Version:6.14.12.7061 Vendor:NVIDIA Corporation Version:4.1.0 Renderer:GeForce GTX 460/PCI/SSE2/3DNOW! GLSL Ver:4.10 NVIDIA via Cg compiler
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G1ZMO
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« Reply #28 on: January 09, 2013, 01:06:31 PM » |
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Is 4.1.0 the OpenGL support version?
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Paul
Castle G1ZmO of Scotland @ -219:569 Castle GiZmODo @ -700:623
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Sean
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Posts: 598
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« Reply #29 on: January 09, 2013, 01:15:27 PM » |
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I guess I'll post what's relevant.
Display adapter information: Adapter:null Driver Version:null Vendor:NVIDIA Corporation Version:4.3.0 NVIDIA 310.19 Renderer:GeForce GTX 560/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler
I'll post my lappy with AMD graphics later.
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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