Mythruna

General Category => Announcements => Topic started by: pspeed on December 26, 2011, 03:30:54 AM



Title: Combat Prototype Stuff
Post by: pspeed on December 26, 2011, 03:30:54 AM
I'm just going to post random stuff to this thread as it occurs rather than create a new thread.  If it gets too big then I'll split it out... but that also means I've been somewhat successful.  Perhaps too much to hope for just yet. ;)

Anyway, If anyone is curious, I've put my stripped down world up as a server.  Because I haven't implemented anything new on it yet, it is still accessible from the current client.

If any of you wanted to login and explore the arena just for fun, you can connect to the same standard mythruna game-host host but with port 4244 instead of 4234.   See what I did there? ;)

I've copied the user database over so any existing logins will be there.  So you'll probably start in some odd location. 

To get to the arena just type: ~respawn
in the chat bar.

There really is nothing to do except for run around.  I'll reset the database when I have a real combat client to test and the block editing has been disabled.


Title: Re: Combat Prototype Stuff
Post by: Trecool on December 26, 2011, 06:26:33 AM
Very good work. Beautiful structure. Just misses a light in the external towers when the night is here.  And.. When I climb on "stairs" , I have remarked that the speed run is a little too slowly I think. Just accelerate it a little will be perfect.
It's a detail :)
Good Job !


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 26, 2011, 10:19:47 AM
We'll see... I kind of left them dark on purpose.  When I started creating this, it was only to prototype combat but then I thought of about 6 or 7 other things I could prototype with this... one of which would be player-carried lights. (when I get to that)

If by speed you mean running speed... the speed is the same as in the regular game.  I tried to create a world with lots of different types of "terrain" areas for combat.  So we have large flat open spaces, broad stairs, winding staircases, low and high tunnels, etc..

Now I just have to get the custom client running and I can start actually prototyping.  The endless process of getting ready. ;)


Title: Re: Combat Prototype Stuff
Post by: Trecool on December 26, 2011, 11:01:48 AM
Ok, It's really a prototype.. For test, imagine etc.. So, no problem for light. A monster will say "Waaaaaaazzaaah" when we enter in tower. For Christmas, it's good :D

For Speed Running, the "too slowly" is for Mythruna in general. Since the "Autoclimb", I think that is a little too slowly when we run everywhere..
I have compare with another game like Portal, CoD, Counter strike, Minecraft.. Mythruna is more slowly than Portal for the speed running. And portal il a "Puzzle game" in multiple room..We don't run everytime..
It's not severe..That's a detail among others.. Just a remark.. I don't care personally


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 26, 2011, 11:12:11 AM
In Mythruna, players walk at 3 meters/sec and run at 4.5 meters/sec.  Both of which are pretty fast for a human since in real life 3 meter/second is a pretty good jog.  I originally set the speed based on Minecraft. 

I have to be careful because if you run too fast then you will outrun the terrain paging.  I will probably tweak it in the future but it will be when the game is closer to done.  I need to balance it because certain races will be able to run faster and slower.  So more systems need to be in place.

Also, eventually there will be a fatigue system and in that case I may be able to increase the run speed because the player won't be able to run forever without having to slow down and rest eventually.


Title: Re: Combat Prototype Stuff
Post by: Trecool on December 26, 2011, 11:19:38 AM
3 meters/sec 0_0
That's good.. The other games are too fast xD
So, my remark is bad..
Thanks for your precision



Title: Re: Combat Prototype Stuff
Post by: ayoriceball on December 26, 2011, 11:55:03 AM
Can't wait to see what's next :D.


Title: Re: Combat Prototype Stuff
Post by: randomprofile on December 26, 2011, 02:30:33 PM
I was exploring a bit in the server and while attempting to get up on the tower I found a kewl gitch :D


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 26, 2011, 03:57:44 PM
I was exploring a bit in the server and while attempting to get up on the tower I found a kewl gitch :D

What glitch?


Title: Re: Combat Prototype Stuff
Post by: randomprofile on December 27, 2011, 08:44:21 AM
It's an elevator (MW2) kind of glitch


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 27, 2011, 12:41:11 PM
It's an elevator (MW2) kind of glitch

I hope we can still be friends after I say this... but I've never played MW2 before. :)  But if there's a glitch in Mythruna, I'd like to know about it.


Title: Re: Combat Prototype Stuff
Post by: FutureB on December 27, 2011, 05:31:45 PM
haha i found it, go to the botem of the main middle tower start climbing it then go over to the parts with the block with the lamp in it and u destroy the block and get in it so ur glitched into the block since they regrow when u destroy one. so then u jump and wriggle around and it pushes u up the tower. i think this is what hes talking about :)


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 27, 2011, 07:04:20 PM
Ah, the real prototype client doesn't even have a block tool... to it won't be an issue.  Besides, this is just a test.

I was just making sure there wasn't a physics collision bug.


Title: Re: Combat Prototype Stuff
Post by: FutureB on December 27, 2011, 07:55:35 PM
yea haha i was just leting you know what i think he was talking about


Title: Re: Combat Prototype Stuff
Post by: randomprofile on December 27, 2011, 11:21:12 PM
Naw... That isn't it... But I'm sure you'll fix it automatically without even knowing it :) And it's all right that you've never played MW2... But to see what I'm talking about look up "Elevator Glitch" on youtube or something


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 28, 2011, 04:00:28 AM
I watched two videos.  I'm still not sure how it relates in this case.  The ones I watched had a guy way up in the sky looking down on the world.

...there's really no way that can happen in Mythruna unless you flew an object or you stopped moving altogether (and even then I don't know how you'd get into the sky.)

Otherwise, with the recent physics changes, if you jump you can catch a ledge at eye level and slowly pull yourself up.  The bug in this case is that you can still jump almost 2 meters in the air and catch a 3 meter high ledge.  Even worse, if you jump by a one meter high ledge you get vaulted a little higher and you can sometimes grab a 4 meter high ledge.

I tried to construct this area so that you couldn't get out but maybe there is still a way to grab the low balconies if you stand just right next to the windows.  (because of another bug, the glass to stone seam acts like a ledge for the purposes of jumping... though in this world there is a ceiling to block jumps.)


Title: Re: Combat Prototype Stuff
Post by: randomprofile on December 28, 2011, 08:10:14 PM
Well... I don't go into the sky... I just go up :D as far as a circumstances will allow :D


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 28, 2011, 09:28:45 PM
You mean climbing or something else?


Title: Re: Combat Prototype Stuff
Post by: FutureB on December 28, 2011, 10:20:41 PM
he means forcing himself into the wall and being shot up


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 29, 2011, 12:35:32 AM
he means forcing himself into the wall and being shot up

And it's the "forcing himself into a wall" that concerns me.  If he did without clicking a block then I need to know how to recreate it.  It's not supposed to be possible now.


Title: Re: Combat Prototype Stuff
Post by: randomprofile on December 29, 2011, 07:17:49 AM
I actually did place a block... Sort of... Making video will post link soon :D


Title: Re: Combat Prototype Stuff
Post by: randomprofile on December 29, 2011, 05:51:12 PM
http://www.youtube.com/watch?v=4FYPXNZyCFo There ya go


Title: Re: Combat Prototype Stuff
Post by: BenKenobiWan on December 29, 2011, 07:51:00 PM
That's not a glitch, it's supposed to do that.


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 29, 2011, 08:09:13 PM
Nah, he's taking advantage of the fact that the combat prototype briefly lets you place blocks... and that the game in general still lets you place blocks where you are standing.  And in climb mode, you shoot up through blocks you find yourself inside.

So if you place a block at your feet while standing in a doorway, you go shooting up in the air.

It's funny because I made the tunnel and the ladder back up just in case someone figured out a way to bust out. :)


Title: Re: Combat Prototype Stuff
Post by: randomprofile on December 29, 2011, 08:22:56 PM
:D, but yeah... I'm sure you would have fixed it yourself without even knowing it...


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 29, 2011, 08:30:07 PM
:D, but yeah... I'm sure you would have fixed it yourself without even knowing it...

I had to be sure, though.  In this case, it's a work around to keep people from accidentally destroying the world that makes it look like another "bug/feature" is a different bug. :)


Title: Re: Combat Prototype Stuff
Post by: ayoriceball on December 29, 2011, 10:56:22 PM
Does physics affect the combat? Or is your recent video just completely unrelated to the arena?

I hunger for information! HUNGER!!!


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 29, 2011, 11:02:59 PM
I'm trying to prototype some ideas where physics _definitely_ affects the combat.  I have to get the proper control scheme worked out and that's what the prototype is for.

I had to implement a lot more physics than I'd originally intended just to prototype these interface elements, though.  So the side-effect is that real physics gets that much closer to game inclusion.


Title: Re: Combat Prototype Stuff
Post by: BenKenobiWan on December 30, 2011, 12:26:29 AM
Nah, he's taking advantage of the fact that the combat prototype briefly lets you place blocks... and that the game in general still lets you place blocks where you are standing.  And in climb mode, you shoot up through blocks you find yourself inside.

So if you place a block at your feet while standing in a doorway, you go shooting up in the air.

It's funny because I made the tunnel and the ladder back up just in case someone figured out a way to bust out. :)

I meant the regular game does that, too, and so it's not a glitch, just, as you said, you can still place blocks.


Title: Re: Combat Prototype Stuff
Post by: randomprofile on December 30, 2011, 12:30:13 AM
In that server is sorta is... but whatever...


Title: Re: Combat Prototype Stuff
Post by: pspeed on December 30, 2011, 12:53:56 AM
In that server is sorta is... but whatever...

Yes, and it does bring up a hidden danger of server-side block change reverts.  They may temporarily affect the client in ways not considered.

In this case, it's because I'm letting you guys connect with the standard client.  The combat prototype client doesn't even have a block tool.

Thanks for clarifying what was going on.


Title: Re: Combat Prototype Stuff
Post by: Moonkey on January 18, 2012, 07:09:17 AM
Can't wait to fight my friends in the near future ;) . Maybe slaughter a friend too. Like the filthy swine they are. 8)


Title: Re: Combat Prototype Stuff
Post by: BenKenobiWan on January 18, 2012, 12:27:16 PM
Prolly stab you through the face...  :P


Title: Re: Combat Prototype Stuff
Post by: FutureB on January 18, 2012, 03:36:47 PM
LOOOL i wana kill paul XDDDDDD


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 18, 2012, 03:48:09 PM
LOOOL i wana kill paul XDDDDDD

BAN!  "What?  How'd that happen?"   ::)


Title: Re: Combat Prototype Stuff
Post by: FutureB on January 18, 2012, 07:01:09 PM
:) not irl in mythruna ovcourse :P

 *get out a meat cleaver and knocks on your window*


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 18, 2012, 07:04:26 PM
:) not irl in mythruna ovcourse :P

 *get out a meat cleaver and knocks on your window*

Heheh...
FutureB: "Pauaual... come out and playeay..."


Title: Re: Combat Prototype Stuff
Post by: FutureB on January 18, 2012, 08:05:17 PM
LOL!!!! hahaha ahh maby we can have a duel in me and wildricks new castle :P


Title: Re: Combat Prototype Stuff
Post by: Moonkey on January 24, 2012, 08:13:08 PM
Suggestion for weapons: Halberd,Dagger,Sword,War-Axe,Morning Star,Broad Sword,Spear,Pike... Maybe enchantments for your weapons? Like Ice effect, or burning effect. How far the weapons reach... Maybe dual light weight weapon wielding unless you're strong. and... Laser sunglasses, I might need one of those...  8)

Edit: BTW when you type "crafting games" inside of google Mythruna is on the 1st page, 9th link. Minecraft is 7th.  :P


Title: Re: Combat Prototype Stuff
Post by: ayoriceball on January 24, 2012, 08:30:35 PM
Suggestion for weapons: Halberd,Dagger,Sword,War-Axe,Morning Star,Broad Sword,Spear,Pike...

Weapons won't be crafted like in Minecraft or Terraria. They will be molded and shaped according to the player.


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 24, 2012, 10:04:58 PM
Suggestion for weapons: Halberd,Dagger,Sword,War-Axe,Morning Star,Broad Sword,Spear,Pike...

Weapons won't be crafted like in Minecraft or Terraria. They will be molded and shaped according to the player.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
  ;D


Title: Re: Combat Prototype Stuff
Post by: ayoriceball on January 25, 2012, 12:09:50 AM
Suggestion for weapons: Halberd,Dagger,Sword,War-Axe,Morning Star,Broad Sword,Spear,Pike...

Weapons won't be crafted like in Minecraft or Terraria. They will be molded and shaped according to the player.
Actually, I have a question for you, paul. How will we "use" or fight with weapons in different ways?

How will the game treat a weapon with a wooden shaft as opposed to a weapon with a wooden handle?


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 25, 2012, 12:14:38 AM
Actually, I have a question for you, paul. How will we "use" or fight with weapons in different ways?

How will the game treat a weapon with a wooden shaft as opposed to a weapon with a wooden handle?

This is actually the point of the combat prototype.  So I can work out if what I have designed is impossible.  I'm reluctant to say too much about what is designed in case it _is_ impossible because then I will be the only one totally disappointed. :)


Title: Re: Combat Prototype Stuff
Post by: Moonkey on January 26, 2012, 08:39:17 AM
Weapons won't be crafted like in Minecraft or Terraria. They will be molded and shaped according to the player.

Duh. How do you think you will git a pike in a crafting bench...   ::)

I never thought it was going to have crafting like that. Believe it or not but I forgot about Mythruna going to have crafting  ;D . But seriously if it was going to have Minecraft and Terraria like crafting I'd deem it a clone no matter what the circumstance.  :P


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 26, 2012, 01:03:10 PM
I'd have trouble (even personally) with that.  "Sure, you can build whatever crazy objects you want but you can only craft these 12 items."  Instant-lame. :)


Title: Re: Combat Prototype Stuff
Post by: Moonkey on January 28, 2012, 05:49:23 PM
Crafting example: You need to know how to make the item before you can craft it. And you need the necessary tools to make it. and near a "crafting bench". And no not minecrafts crafting bench. Probably something to melt iron and have a hammer to make a blade with it.


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 28, 2012, 06:27:56 PM
For a given item there may be many "crafting benches" only they won't usually be called that.  For example, forge, anvil, jewelers bench, several vats for tanning, etc.  Depending on what you are making and its complexity (and whether you want to buy components or make them all) a particular item could take a dozen steps.


Title: Re: Combat Prototype Stuff
Post by: BenKenobiWan on January 28, 2012, 08:37:20 PM
Will the physics be good enough to build a centrifuge, mine uranium ore, refine it, concentrate it to military grade, ... and launch your nuke at your enemies?


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 28, 2012, 09:57:36 PM
Will the physics be good enough to build a centrifuge, mine uranium ore, refine it, concentrate it to military grade, ... and launch your nuke at your enemies?

Hahah... no... probably not. :)


Title: Re: Combat Prototype Stuff
Post by: BenKenobiWan on January 31, 2012, 09:14:53 AM
Suggestion for weapons: Halberd,Dagger,Sword,War-Axe,Morning Star,Broad Sword,Spear,Pike...

Weapons won't be crafted like in Minecraft or Terraria. They will be molded and shaped according to the player.

That is true, but NPC's will need weapons, unless Paul has an idea for them to be able to design their own items

Note: Of course many weapons will come from mods, but the game needs defaults.



Title: Re: Combat Prototype Stuff
Post by: randomprofile on January 31, 2012, 09:38:23 AM
Suggestion for weapons: Halberd,Dagger,Sword,War-Axe,Morning Star,Broad Sword,Spear,Pike...

Weapons won't be crafted like in Minecraft or Terraria. They will be molded and shaped according to the player.

That is true, but NPC's will need weapons, unless Paul has an idea for them to be able to design their own items

Note: Of course many weapons will come from mods, but the game needs defaults.




Elaborate please?


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 31, 2012, 10:12:42 AM
There will be all of the standard defaults.  That's how I'll test that crafting is working right.


Title: Re: Combat Prototype Stuff
Post by: BenKenobiWan on January 31, 2012, 11:30:59 AM
Suggestion for weapons: Halberd,Dagger,Sword,War-Axe,Morning Star,Broad Sword,Spear,Pike...

Weapons won't be crafted like in Minecraft or Terraria. They will be molded and shaped according to the player.

That is true, but NPC's will need weapons, unless Paul has an idea for them to be able to design their own items

Note: Of course many weapons will come from mods, but the game needs defaults.




Elaborate please?

Players can craft whatever they want and the physics engine will figure out what thos items do, hopefully. But the NPC's won't have imaginations, and so the game will need some weapons to begin with, so the NPC's can fight, etc.
Did that help? (I'm using my phone, so I try to summarize.)


Title: Re: Combat Prototype Stuff
Post by: randomprofile on January 31, 2012, 08:23:55 PM
Yes sir... So if I build something that looks like a pole... it would be used as a spear..., this sounds very hard to code... specially if you want to make bows or crossbows  :o


Title: Re: Combat Prototype Stuff
Post by: pspeed on January 31, 2012, 08:51:41 PM
Yes sir... So if I build something that looks like a pole... it would be used as a spear..., this sounds very hard to code... specially if you want to make bows or crossbows  :o

I've got that part designed, actually.  Though it's a little loose where bows are concerned.

Arrows are shafts with a "string slot" specified by the creator (a special block type put in the end marked to only accept strings basically).  Bows have a handle, a "shaft slot" (special slot that only accepts round wooden shafts), and a string.  I will use the materials of the part between the ends of the string to decide how the bow behaves... though this is likely to only be a rough simulation.  (Proper material simulation is 'really hard'.)

The marking of slots happens at part assembly time.  You'd have to have all of the pieces fully carved or forged by that step.

Using the "shaft slot" and the "string slot" (possibly also with a marker on the string on where the slot should go but I don't yet know if I need it)... it is possible for me to determine how the arrow will leave the bow.  Then it's really up to the arrow balance as to how it flies... I may add some simulated drag for fletching which would make them fly more correctly with center of gravity towards the tip.

Other than the user interface that supports these, the only really tricky part is keeping the object counts from bogging the engine down... there are techniques for dealing with it but that's the actual "hard part" in this case.  The rest is pretty straight forward... even with the physics engine as it stands today.


Title: Re: Combat Prototype Stuff
Post by: Moonkey on February 08, 2012, 09:46:32 PM
Paul, does this mean making a spear, or weapons will be like how blue prints are? Like you can make a double bladded sword? :O... Example:

S    S
S    S
  SS
   I
   I

Oh yea...

(S is steel. I is Handle)

S  S  S
S  S  S
  S  S
  I   I
  I   I     8)


Title: Re: Combat Prototype Stuff
Post by: pspeed on February 09, 2012, 04:28:15 AM
Yeah, something like that.


Title: Re: Combat Prototype Stuff
Post by: Moonkey on February 09, 2012, 10:58:44 AM
Sweet... I can't wait. Physics + blocky weapons = Best invention in crafting games.

Edit: If you can't wait play some garry's mod and weld some planks together :D


Title: Re: Combat Prototype Stuff
Post by: randomprofile on February 09, 2012, 11:19:17 AM
Ummmm
I'm not trying to hate... but blocky weapons? wouldn't that look... ghetto? can't we at least have SOMEWHAT rounded weapons like in minecraft?
BTW Paul, have any concept art for the weapons yet?


Title: Re: Combat Prototype Stuff
Post by: Sunjammer on February 09, 2012, 11:55:09 AM
blocky weapons? ... can't we at least have SOMEWHAT rounded weapons
Presumably that will depend on the blocks. I believe Paul mentioned that he was making some specialised blocks for swords and has mentioned scimitars might be possible so other special blocks will presumably follow in due course. He also mention something about blanks and moulds in another thread.

EDIT: fixing typos


Title: Re: Combat Prototype Stuff
Post by: pspeed on February 09, 2012, 06:32:36 PM
Sunjammer has it right.

The in-game manifestation of items will be similar to the player made "block" objects except at a smaller scale.  There may also be some curve modifiers for things like scimitars/katanas... and to do the flexing of a bow.

When I figure out exactly what scale and have added some more block types, I'll post some sample pics, maybe.


Title: Re: Combat Prototype Stuff
Post by: Teknonick on April 25, 2012, 02:54:03 PM
Why can't I connect to the server??? :( It seems pretty cool, but I want to see it myself D:


Title: Re: Combat Prototype Stuff
Post by: pspeed on April 25, 2012, 04:03:12 PM
Why can't I connect to the server??? :( It seems pretty cool, but I want to see it myself D:

I took it offline a while ago.  I'll put it back up when there is more to show.


Title: Re: Combat Prototype Stuff
Post by: Teknonick on April 30, 2012, 11:16:49 AM
When will there be more news about the combat prototype? I don't know much about it, except when you talked about it on the server. And will there be a separate download for this? Or will it come with the normal game?

Another question would be, is the Main server going to always be Build? And will there be another Main Server (Hosted by you) for Game Mode, or Combat Prototype?


Title: Re: Combat Prototype Stuff
Post by: pspeed on April 30, 2012, 03:11:19 PM
When will there be more news about the combat prototype? I don't know much about it, except when you talked about it on the server. And will there be a separate download for this? Or will it come with the normal game?

The combat prototype is on hold while I get some other stuff working.  With a working AI and object scripting system, motivated scripters could essentially implement basic combat and other things in the standard point-and-click RPG style... probably long before I've finished the real combat (if they were so motivated).  And AI is important for other reasons anyway so I will get at least a prototype of that working first.

There will probably be a publicly released separate combat prototype before it is incorporated into the main game.  It lets me try things out in a smaller setting.  Though, if full physics makes it into the main engine first then there is no reason to hold back really.

Another question would be, is the Main server going to always be Build? And will there be another Main Server (Hosted by you) for Game Mode, or Combat Prototype?

The current public server will always be a build server.  Too much has been built there to properly support an RPG game.  I will set up a second server when the RPG game elements are far enough along.  By then that may require registered accounts, though (ie: people who have donated).  The current server is planned to remain free.