I love the concepts of this game and your approach to its design: from the high-quality textures to the non-blocky objects. Most of all, I love that Mythruna is not Minecraft. I have endless little peaves about MC, so I am glad that you are choosing a different design. Great job, so far. I do have one little dislike: I prefer a little less bloom and a little more ambient light. I don't know how it looks on your machine, but both are a bit extreme for me. Maybe you could reconsider those two. Otherwise, the game is fantastic so far. Thanks for letting us all play it at this early stage.
Thanks for the kind words.
The bloom and ambient are setup for a specific type of lighting. Without weather, this never varies. I based this on my hobby landscape photography that I used to do... and it's nice that some film/photo-buff types instantly just "get it" and tend to use words like "gorgeous" to describe it. I spent literally days getting things just like my eye wanted them, tweaking the hour by hour settings one at a time.
And there's only so much I can do without real HDR. Like a photo, I have to balance making the bright areas look vivid, the shadow areas look contrastingly dark, and still be able to see in the shadows. With real HDR, the view could adjust like your eye with what was viewed.
I've since used some computers that completely wash out the colors, though. My wife's computer has an OLED based display and everything on her computer seems overly bright (not just Mythruna though it's one of the worst). I cannot seem to fix it in the monitor settings either.
At some point, I will probably have to add a gamma setting of some kind to fix this issue.