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Author Topic: My Feedback  (Read 11843 times)
Barujin
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« on: October 04, 2012, 08:32:33 AM »

I love the concepts of this game and your approach to its design: from the high-quality textures to the non-blocky objects. Most of all, I love that Mythruna is not Minecraft. I have endless little peaves about MC, so I am glad that you are choosing a different design. Great job, so far. I do have one little dislike: I prefer a little less bloom and a little more ambient light. I don't know how it looks on your machine, but both are a bit extreme for me. Maybe you could reconsider those two. Otherwise, the game is fantastic so far. Thanks for letting us all play it at this early stage.
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pspeed
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« Reply #1 on: October 04, 2012, 11:04:23 AM »

I love the concepts of this game and your approach to its design: from the high-quality textures to the non-blocky objects. Most of all, I love that Mythruna is not Minecraft. I have endless little peaves about MC, so I am glad that you are choosing a different design. Great job, so far. I do have one little dislike: I prefer a little less bloom and a little more ambient light. I don't know how it looks on your machine, but both are a bit extreme for me. Maybe you could reconsider those two. Otherwise, the game is fantastic so far. Thanks for letting us all play it at this early stage.

Thanks for the kind words.

The bloom and ambient are setup for a specific type of lighting.  Without weather, this never varies.  I based this on my hobby landscape photography that I used to do... and it's nice that some film/photo-buff types instantly just "get it" and tend to use words like "gorgeous" to describe it.  I spent literally days getting things just like my eye wanted them, tweaking the hour by hour settings one at a time. 

And there's only so much I can do without real HDR.  Like a photo, I have to balance making the bright areas look vivid, the shadow areas look contrastingly dark, and still be able to see in the shadows.  With real HDR, the view could adjust like your eye with what was viewed.

I've since used some computers that completely wash out the colors, though.  My wife's computer has an OLED based display and everything on her computer seems overly bright (not just Mythruna though it's one of the worst).  I cannot seem to fix it in the monitor settings either.

At some point, I will probably have to add a gamma setting of some kind to fix this issue.
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belgariad87
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« Reply #2 on: October 04, 2012, 11:07:51 AM »

though this isn't the intro thread, welcome to Mythruna!
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Barujin
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« Reply #3 on: October 04, 2012, 11:27:48 AM »

though this isn't the intro thread, welcome to Mythruna!

Thanks. I just might love this game.

Thanks for the kind words.

The bloom and ambient are setup for a specific type of lighting.  Without weather, this never varies.  I based this on my hobby landscape photography that I used to do... and it's nice that some film/photo-buff types instantly just "get it" and tend to use words like "gorgeous" to describe it.  I spent literally days getting things just like my eye wanted them, tweaking the hour by hour settings one at a time.  

And there's only so much I can do without real HDR.  Like a photo, I have to balance making the bright areas look vivid, the shadow areas look contrastingly dark, and still be able to see in the shadows.  With real HDR, the view could adjust like your eye with what was viewed.

I've since used some computers that completely wash out the colors, though.  My wife's computer has an OLED based display and everything on her computer seems overly bright (not just Mythruna though it's one of the worst).  I cannot seem to fix it in the monitor settings either.

At some point, I will probably have to add a gamma setting of some kind to fix this issue.

Thanks for responding. I understand the difficult position you're in with the limited technology of Java. Settings for the lighting would be great, as I'm sure many people will likely have PCs with tempermental lighting. FYI: I have a Radeon 5770 graphics card (with settings that I have meticulously customized for gaming) and a Samsung monitor.  Grin
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pspeed
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« Reply #4 on: October 04, 2012, 11:35:38 AM »

Thanks for responding. I understand the difficult position you're in with the limited technology of Java. Settings for the lighting would be great, as I'm sure many people will likely have PCs with tempermental lighting. FYI: I have a Radeon 5770 graphics card (with settings that I have meticulously customized for gaming) and a Samsung monitor.  Grin

Just a note: it's not a really Java thing.  I can do anything OpenGL can do since it's the thing doing the rendering.  The lighting and colors would look exactly the same in any other language because they were painstakingly tweaked by me to look exactly the way they look. Smiley

I obsess over these things.  I spent 4-6 hours just getting the flame colors so that they looked right both near and far.  I have about 20 side-by-side test shots at various times of day just for the tweaking of the flame colors.

...don't even get me started on the ambient sounds. Smiley
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Iggyjeckel
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« Reply #5 on: October 04, 2012, 12:11:33 PM »


I obsess over these things.  I spent 4-6 hours just getting the flame colors so that they looked right both near and far.  I have about 20 side-by-side test shots at various times of day just for the tweaking of the flame colors.

...don't even get me started on the ambient sounds. Smiley

And this is one of the reasons this game will be amazing, attention to detail with a bit of perfectionist and just a touch of OCD
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Barujin
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« Reply #6 on: October 04, 2012, 01:28:40 PM »

Thanks for responding. I understand the difficult position you're in with the limited technology of Java. Settings for the lighting would be great, as I'm sure many people will likely have PCs with tempermental lighting. FYI: I have a Radeon 5770 graphics card (with settings that I have meticulously customized for gaming) and a Samsung monitor.  Grin

Just a note: it's not a really Java thing.  I can do anything OpenGL can do since it's the thing doing the rendering.  The lighting and colors would look exactly the same in any other language because they were painstakingly tweaked by me to look exactly the way they look. Smiley

I obsess over these things.  I spent 4-6 hours just getting the flame colors so that they looked right both near and far.  I have about 20 side-by-side test shots at various times of day just for the tweaking of the flame colors.

...don't even get me started on the ambient sounds. Smiley

I totally respect that. Those are nice flames, btw. I was quite impressed by them.
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pspeed
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« Reply #7 on: October 04, 2012, 01:35:47 PM »

Thanks for responding. I understand the difficult position you're in with the limited technology of Java. Settings for the lighting would be great, as I'm sure many people will likely have PCs with tempermental lighting. FYI: I have a Radeon 5770 graphics card (with settings that I have meticulously customized for gaming) and a Samsung monitor.  Grin

Just a note: it's not a really Java thing.  I can do anything OpenGL can do since it's the thing doing the rendering.  The lighting and colors would look exactly the same in any other language because they were painstakingly tweaked by me to look exactly the way they look. Smiley

I obsess over these things.  I spent 4-6 hours just getting the flame colors so that they looked right both near and far.  I have about 20 side-by-side test shots at various times of day just for the tweaking of the flame colors.

...don't even get me started on the ambient sounds. Smiley

I totally respect that. Those are nice flames, btw. I was quite impressed by them.

Thanks.  The flames are still not exactly like I want them... but the color is good. Smiley  It was the color I was obsessing over.
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Moonkey
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« Reply #8 on: October 04, 2012, 09:40:52 PM »

Limited technology...? "Over Billions of devices use Java" Smiley Hehe. Welcome to Mythruna!
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Mythruna: Don't you dare read any posts I made before 2014.
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