it's been awhile since i made a thread and I'm curious about what order the next few updates will come.
will the ability to use your inventory and do stuff in adventure mode be done before or after alpha?
also can you please remind me of the list of things that need to be done before you can work on adventure mode
finally please tell me how close we will be too adventure mode by christmas
The next release won't have a separate "game mode" like the version that's out now. "Build mode" will basically just be infinite resources and a disintegration wand function. So your build wand can remove blocks without having to dig them out. So, it's not a matter of "game mode" versus "build mode" anymore... it's a matter of what tools you have when you start and what plugins are activated for a particular world.
I know that the next version will definitely have inventory and will definitely have some level of physics engine. The latter of which turns out to be a huge can of worms. It has a domino effect and I'm not sure where I get to stop pulling and call it "ready". Just getting the player to move like before but with real physical forces starts a whole chain reaction of stuff. The plus side is that I'm forced to do a lot of stuff I wanted to put off. The down side is that means I have to do a lot more stuff before I can release again.
I still have to reimplement or port a bunch of stuff to still have equivalent functionality from the old engine... for example, I still need to port properties, blueprint editing, etc.. And networking. Multiplayer is still missing in the new engine though the code is all cleaner now so it should be simpler than it was last time. The physics networking still has not had a proper engine test, though... just that one test with the balls rolling around in a network loopback.