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Author Topic: Can't play since yesterday  (Read 7764 times)
Tamarie
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Posts: 53


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« on: April 29, 2014, 10:38:30 PM »

Sorry, Paul, but is your server out of whack? Since yesterday, I sometimes get a UDP blocked error, but most often the game freezes when I hit the CONNECT button. My error log:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.net.ConnectException: Connection timed out: connect
   at java.net.DualStackPlainSocketImpl.connect0(Native Method)
   at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
   at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
   at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
   at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
   at java.net.PlainSocketImpl.connect(Unknown Source)
   at java.net.SocksSocketImpl.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.<init>(Unknown Source)
   at java.net.Socket.<init>(Unknown Source)
   at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66)
   at com.jme3.network.Network.connectToServer(Network.java:166)
   at com.jme3.network.Network.connectToServer(Network.java:142)
   at mythruna.client.net.LoginClient.<init>(LoginClient.java:57)
   at mythruna.client.MainMenuState.connect(MainMenuState.java:194)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145)
   at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108)
   at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176)
   at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154)
   at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312)
   at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73)
   at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371)
   at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329)
   at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161)
   at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236)
   at de.lessvoid.nifty.Nifty.update(Nifty.java:248)
   at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
   at com.jme3.input.InputManager.processQueue(InputManager.java:787)
   at com.jme3.input.InputManager.update(InputManager.java:851)
   at com.jme3.app.Application.update(Application.java:605)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 90% (15048288/16629760)  VM Max: 2% (15048288/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 468
  Triangles = 234
  Uniforms = 110
  Objects = 58
  Shaders (S) = 15
  Shaders (F) = 6
  Shaders (M) = 6
  Textures (S) = 15
  Textures (F) = 12
  Textures (M) = 14
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1024
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:null
Vendor:NVIDIA Corporation
Version:4.3.0
Renderer:GeForce GTX 580/PCIe/SSE2
GLSL Ver:4.30 NVIDIA via Cg compiler
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pspeed
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« Reply #1 on: April 30, 2014, 12:47:18 AM »

I just reset the server.  It might help.

Also, because of the storms the network connection has been a little dodgy.
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Tamarie
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Posts: 53


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« Reply #2 on: May 01, 2014, 12:32:38 AM »

Thanks. It works now. I wasn't able to try earlier today because my area's internet was out, too. We had no storms, though. You live where the flooding is?
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pspeed
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« Reply #3 on: May 01, 2014, 01:11:02 AM »

Thanks. It works now. I wasn't able to try earlier today because my area's internet was out, too. We had no storms, though. You live where the flooding is?

Yeah, but I'm on a hill.  Smiley  I have some small ponds where my backyard used to be, though.  (Northern VA)
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Tamarie
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« Reply #4 on: June 28, 2014, 11:42:21 PM »

Sorry again, Paul, but I haven't been able to play multi-player the last few days. Have had a grand time in single player, though. My error log:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.net.ConnectException: Connection timed out: connect
   at java.net.DualStackPlainSocketImpl.connect0(Native Method)
   at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source)
   at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source)
   at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source)
   at java.net.AbstractPlainSocketImpl.connect(Unknown Source)
   at java.net.PlainSocketImpl.connect(Unknown Source)
   at java.net.SocksSocketImpl.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.connect(Unknown Source)
   at java.net.Socket.<init>(Unknown Source)
   at java.net.Socket.<init>(Unknown Source)
   at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66)
   at com.jme3.network.Network.connectToServer(Network.java:166)
   at com.jme3.network.Network.connectToServer(Network.java:142)
   at mythruna.client.net.LoginClient.<init>(LoginClient.java:57)
   at mythruna.client.MainMenuState.connect(MainMenuState.java:194)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
   at java.lang.reflect.Method.invoke(Unknown Source)
   at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145)
   at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108)
   at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176)
   at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154)
   at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312)
   at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73)
   at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371)
   at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329)
   at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161)
   at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236)
   at de.lessvoid.nifty.Nifty.update(Nifty.java:248)
   at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92)
   at com.jme3.input.InputManager.processQueue(InputManager.java:787)
   at com.jme3.input.InputManager.update(InputManager.java:851)
   at com.jme3.app.Application.update(Application.java:605)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 82% (15510352/18804736)  VM Max: 2% (15510352/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 468
  Triangles = 234
  Uniforms = 110
  Objects = 58
  Shaders (S) = 15
  Shaders (F) = 6
  Shaders (M) = 6
  Textures (S) = 15
  Textures (F) = 12
  Textures (M) = 14
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1024
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx
Driver Version:null
Vendor:NVIDIA Corporation
Version:4.3.0
Renderer:GeForce GTX 580/PCIe/SSE2
GLSL Ver:4.30 NVIDIA via Cg compiler

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pspeed
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Posts: 5612



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« Reply #5 on: June 29, 2014, 07:25:25 AM »

Everything seemed to be running ok on this end but I reset the server anyway.  Maybe it fixes it.

I look forward to someday running this server not on Windows where I think networking will be 100x more stable.
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Tamarie
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Posts: 53


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« Reply #6 on: July 04, 2014, 05:48:01 PM »

I did all kinds of things to my computer to get back to multi-player, and nothing worked until my internet slowed waaaay down, so I restarted my modem. That's all it took. Yay!
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pspeed
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« Reply #7 on: July 05, 2014, 09:20:03 AM »

I did all kinds of things to my computer to get back to multi-player, and nothing worked until my internet slowed waaaay down, so I restarted my modem. That's all it took. Yay!

It's nice when the problems turn out to be simple... even if it wasn't a simple journey to get there. Smiley
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Tamarie
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Posts: 53


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« Reply #8 on: July 06, 2014, 12:23:48 AM »

So true. And you get the satisfaction of solving a mystery.
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