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Author Topic: Install problems  (Read 17127 times)
Jarob112
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« on: February 19, 2012, 11:14:01 AM »

When installed it for windows it downloaded and when it started Command Promp came up then instantly dissapeared Huh
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pspeed
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« Reply #1 on: February 19, 2012, 11:19:51 AM »

Steps of installing and running:
1) download the Mythruna-###-Windows.zip file
2) extract the Mythruna-###-Windows.zip file into some folder
3) double click Mythruna-###.exe
4) see the splash screen
5) see the graphics settings window
6) Set graphics settings and click Ok
7) see the main menu ("Single Player, "Multiplayer", etc)
Cool select "Single Player"
9) select "Launch Game"

At which step does it fail?  It wasn't clear to me from your description.

Do you have Java installed?  If so then which version of Java do you have installed?
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BenKenobiWan
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« Reply #2 on: February 19, 2012, 02:03:40 PM »

lol, eight and ) makes Cool
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pspeed
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« Reply #3 on: February 19, 2012, 02:11:12 PM »

lol, eight and ) makes Cool

oops.
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JackJc123
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« Reply #4 on: February 03, 2013, 02:25:12 PM »

Ya same problem. Open Mythruna and set graphics. Then it opens up for about a second and then closes down.  Huh
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pspeed
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« Reply #5 on: February 03, 2013, 02:41:57 PM »

Ya same problem. Open Mythruna and set graphics. Then it opens up for about a second and then closes down.  Huh

It should have popped up an error or generated an error log.  See steps for installing and running above and see if it put an error log in the place where the exe is.
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BLoOd
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« Reply #6 on: February 15, 2013, 02:13:09 AM »

\Downloads\rebuilt.Mythruna-20120627-Windows.zip: CRC failed in lib\hsqlbd.jar. The file is corrupt

Thats the error i keep getting
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Moonkey
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« Reply #7 on: February 15, 2013, 04:19:36 AM »

You must extract the zip to a folder. You mustn't run the game directly from the zip or errors may occur.
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« Reply #8 on: February 15, 2013, 05:13:52 AM »

\Downloads\rebuilt.Mythruna-20120627-Windows.zip: CRC failed in lib\hsqlbd.jar. The file is corrupt

Thats the error i keep getting

Where does the "rebuilt." part come from?

Step 1: Go to http://mythruna.com/download-now/
Step 2: Click the appropriate icon for your platform.
Step 3: Save it to your \Downloads directory.
Step 4: Wait for the download to finish.
Step 5: Right click on the downloaded .zip file and extract it.
Step 6: Go to the \Downloads\Mythruna-20120627-Windows directory that was probably just created.
Step 7: Double click the .exe file in that directory.
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BigredRm
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« Reply #9 on: February 15, 2013, 07:31:16 AM »

Verify your hertz matches your monitor. Mine resets to 30 hertz but my monitor wants 60. If I try it at 30 it does something similar.
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wese619
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« Reply #10 on: February 28, 2013, 01:46:00 AM »

I got a problem too, when I start the game, after selecting the graphics I click ok and it gives me a crash. This is the error log:  Angry
Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.EXTFramebufferObject.glGenFramebuffersEXT(EXTFramebufferObject.java:224)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1435)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 55% (9815984/17551360)  VM Max: 1% (9815984/518979584)

Rendering caps:
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6525
Vendor:ATI Technologies Inc.
Version:2.0.5014 WinXP Release
Renderer:RADEON 9550 x86/SSE2
GLSL Ver:1.10
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pspeed
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« Reply #11 on: February 28, 2013, 02:10:21 AM »

I got a problem too, when I start the game, after selecting the graphics I click ok and it gives me a crash. This is the error log:  Angry
Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.IllegalStateException: Function is not supported
at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
at org.lwjgl.opengl.EXTFramebufferObject.glGenFramebuffersEXT(EXTFramebufferObject.java:224)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1435)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 55% (9815984/17551360)  VM Max: 1% (9815984/518979584)

Rendering caps:
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6525
Vendor:ATI Technologies Inc.
Version:2.0.5014 WinXP Release
Renderer:RADEON 9550 x86/SSE2
GLSL Ver:1.10

Sorry you are  having trouble.

You may need to upgrade your display drivers.  I'm pretty sure Mythruna requires GLSL 1.2 and your current drivers appear not to support that.  I'm not sure what the full openGL support level is for that graphics card.
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Sean
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« Reply #12 on: February 28, 2013, 12:31:10 PM »

It would also be helpful to see the rest of the error log, even if it mostly consists of unnecessary hoopla.
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pspeed
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« Reply #13 on: February 28, 2013, 12:33:52 PM »

It would also be helpful to see the rest of the error log, even if it mostly consists of unnecessary hoopla.

It looked like the whole error log to me.
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Sean
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« Reply #14 on: February 28, 2013, 07:17:33 PM »

It would also be helpful to see the rest of the error log, even if it mostly consists of unnecessary hoopla.

It looked like the whole error log to me.
I mean the stuff below with the hardware information and settings.
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