Jarob112
Newbie
Posts: 1
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« on: February 19, 2012, 11:14:01 AM » |
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When installed it for windows it downloaded and when it started Command Promp came up then instantly dissapeared
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« Reply #1 on: February 19, 2012, 11:19:51 AM » |
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Steps of installing and running: 1) download the Mythruna-###-Windows.zip file 2) extract the Mythruna-###-Windows.zip file into some folder 3) double click Mythruna-###.exe 4) see the splash screen 5) see the graphics settings window 6) Set graphics settings and click Ok 7) see the main menu ("Single Player, "Multiplayer", etc) select "Single Player" 9) select "Launch Game" At which step does it fail? It wasn't clear to me from your description. Do you have Java installed? If so then which version of Java do you have installed?
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BenKenobiWan
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Jesus loves you!
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« Reply #2 on: February 19, 2012, 02:03:40 PM » |
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lol, eight and ) makes
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« Reply #3 on: February 19, 2012, 02:11:12 PM » |
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lol, eight and ) makes oops.
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JackJc123
Newbie
Posts: 1
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« Reply #4 on: February 03, 2013, 02:25:12 PM » |
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Ya same problem. Open Mythruna and set graphics. Then it opens up for about a second and then closes down.
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« Reply #5 on: February 03, 2013, 02:41:57 PM » |
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Ya same problem. Open Mythruna and set graphics. Then it opens up for about a second and then closes down. It should have popped up an error or generated an error log. See steps for installing and running above and see if it put an error log in the place where the exe is.
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BLoOd
Newbie
Posts: 1
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« Reply #6 on: February 15, 2013, 02:13:09 AM » |
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\Downloads\rebuilt.Mythruna-20120627-Windows.zip: CRC failed in lib\hsqlbd.jar. The file is corrupt
Thats the error i keep getting
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Moonkey
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« Reply #7 on: February 15, 2013, 04:19:36 AM » |
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You must extract the zip to a folder. You mustn't run the game directly from the zip or errors may occur.
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Mythruna: Don't you dare read any posts I made before 2014.
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« Reply #8 on: February 15, 2013, 05:13:52 AM » |
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\Downloads\rebuilt.Mythruna-20120627-Windows.zip: CRC failed in lib\hsqlbd.jar. The file is corrupt
Thats the error i keep getting
Where does the "rebuilt." part come from? Step 1: Go to http://mythruna.com/download-now/Step 2: Click the appropriate icon for your platform. Step 3: Save it to your \Downloads directory. Step 4: Wait for the download to finish. Step 5: Right click on the downloaded .zip file and extract it. Step 6: Go to the \Downloads\Mythruna-20120627-Windows directory that was probably just created. Step 7: Double click the .exe file in that directory.
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BigredRm
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<-o Word up goes to that modern man o->
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« Reply #9 on: February 15, 2013, 07:31:16 AM » |
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Verify your hertz matches your monitor. Mine resets to 30 hertz but my monitor wants 60. If I try it at 30 it does something similar.
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Visit Iron Island @ 1708,702
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wese619
Newbie
Posts: 1
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« Reply #10 on: February 28, 2013, 01:46:00 AM » |
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I got a problem too, when I start the game, after selecting the graphics I click ok and it gives me a crash. This is the error log: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58) at org.lwjgl.opengl.EXTFramebufferObject.glGenFramebuffersEXT(EXTFramebufferObject.java:224) at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1435) at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 55% (9815984/17551360) VM Max: 1% (9815984/518979584)
Rendering caps: OpenGL20 ARBprogram GLSL100 GLSL110
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:ati2dvag Driver Version:6.14.10.6525 Vendor:ATI Technologies Inc. Version:2.0.5014 WinXP Release Renderer:RADEON 9550 x86/SSE2 GLSL Ver:1.10
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« Reply #11 on: February 28, 2013, 02:10:21 AM » |
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I got a problem too, when I start the game, after selecting the graphics I click ok and it gives me a crash. This is the error log: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58) at org.lwjgl.opengl.EXTFramebufferObject.glGenFramebuffersEXT(EXTFramebufferObject.java:224) at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1435) at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 55% (9815984/17551360) VM Max: 1% (9815984/518979584)
Rendering caps: OpenGL20 ARBprogram GLSL100 GLSL110
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:ati2dvag Driver Version:6.14.10.6525 Vendor:ATI Technologies Inc. Version:2.0.5014 WinXP Release Renderer:RADEON 9550 x86/SSE2 GLSL Ver:1.10
Sorry you are having trouble. You may need to upgrade your display drivers. I'm pretty sure Mythruna requires GLSL 1.2 and your current drivers appear not to support that. I'm not sure what the full openGL support level is for that graphics card.
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Sean
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« Reply #12 on: February 28, 2013, 12:31:10 PM » |
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It would also be helpful to see the rest of the error log, even if it mostly consists of unnecessary hoopla.
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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« Reply #13 on: February 28, 2013, 12:33:52 PM » |
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It would also be helpful to see the rest of the error log, even if it mostly consists of unnecessary hoopla.
It looked like the whole error log to me.
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Sean
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« Reply #14 on: February 28, 2013, 07:17:33 PM » |
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It would also be helpful to see the rest of the error log, even if it mostly consists of unnecessary hoopla.
It looked like the whole error log to me. I mean the stuff below with the hardware information and settings.
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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