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Author Topic: i press ok, then it opens and immediatly quits  (Read 6050 times)
aidsterrr1
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« on: May 14, 2012, 04:00:44 PM »

when i run it it quits and i get this error message:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Could not create pixel format
   at org.lwjgl.opengl.MacOSXPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.MacOSXPeerInfo.choosePixelFormat(MacOSXPeerInfo.java:60)
   at org.lwjgl.opengl.MacOSXPeerInfo.<init>(MacOSXPeerInfo.java:55)
   at org.lwjgl.opengl.MacOSXCanvasPeerInfo.<init>(MacOSXCanvasPeerInfo.java:49)
   at org.lwjgl.opengl.MacOSXDisplayPeerInfo.<init>(MacOSXDisplayPeerInfo.java:48)
   at org.lwjgl.opengl.MacOSXDisplay.createPeerInfo(MacOSXDisplay.java:247)
   at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
   at org.lwjgl.opengl.Display.create(Display.java:871)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Thread.java:680)
Application was not initialized.
 
how can i fix this? plz reply fast.
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pspeed
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« Reply #1 on: May 14, 2012, 04:35:30 PM »

when i run it it quits and i get this error message:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Could not create pixel format
   at org.lwjgl.opengl.MacOSXPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.MacOSXPeerInfo.choosePixelFormat(MacOSXPeerInfo.java:60)
   at org.lwjgl.opengl.MacOSXPeerInfo.<init>(MacOSXPeerInfo.java:55)
   at org.lwjgl.opengl.MacOSXCanvasPeerInfo.<init>(MacOSXCanvasPeerInfo.java:49)
   at org.lwjgl.opengl.MacOSXDisplayPeerInfo.<init>(MacOSXDisplayPeerInfo.java:48)
   at org.lwjgl.opengl.MacOSXDisplay.createPeerInfo(MacOSXDisplay.java:247)
   at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
   at org.lwjgl.opengl.Display.create(Display.java:871)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Thread.java:680)
Application was not initialized.
 
how can i fix this? plz reply fast.

Sorry you are having trouble.  With the information provided, I can only suggest that you make sure your display drivers are up to date.

Otherwise, if you post the whole log including your display info then I might be able to say whether it's even possible to run or not.
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aidsterrr1
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« Reply #2 on: May 14, 2012, 05:53:41 PM »

Java script:

Last login: Mon May 14 17:02:20 on ttys000
/Users/MacBook/Desktop/Mythruna-20120508.app/Contents/MacOS/JavaApplicationStub ; exit;
julie-latulippes-computer:~ MacBook$ /Users/MacBook/Desktop/Mythruna-20120508.app/Contents/MacOS/JavaApplicationStub ; exit;
Starting up Mythruna...
18:51:32,431 INFO  [MainStart] Build version:20120508
Setting root JUL log level to:WARNING
Setting JUL Log:org.progeeks level to:WARNING
Setting JUL Log:mythruna.client.MainStart level to:INFO
2012-05-14 18:51:32.727 JavaApplicationStub[1573:903] Can't open input server /Library/InputManagers/CTLoader
Prefs:User Preference Node: /mythruna
Test:User Preference Node: /mythruna
Loaded preferences in 10.307 ms
******handleError( Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] )
18:51:57,594 ERROR [MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Thread.java:680)
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Thread.java:680)
Writing exception data to file:error-1337043117596.log   append=false
18:51:57,597 ERROR [Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Thread.java:680)
18:51:57,598 ERROR [MainStart] Default handling did not exit.
logout

[Process completed]

Error log:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Thread.java:680)
Application was not initialized.
 
Client log:

2012-05-14 18:50:57,968 INFO  [mythruna.client.MainStart] Build version:20120508
2012-05-14 18:51:49,547 ERROR [mythruna.client.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Thread.java:680)
2012-05-14 18:51:49,557 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Thread.java:680)
2012-05-14 18:51:49,558 ERROR [mythruna.client.MainStart] Default handling did not exit.
« Last Edit: May 14, 2012, 05:55:53 PM by aidsterrr1 » Logged
pspeed
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« Reply #3 on: May 14, 2012, 06:10:42 PM »

Ah, the error happens so early that it can't even get the info about the graphics card yet.

This is the critical error: "GLSL and OpenGL2 is required for the LWJGL renderer!"

Apparently your graphics card does not support OpenGL2.  This is a requirement for Mythruna.  I don't know if it's that your graphics card is an old model or just that display drivers are old or something.  I actually don't know how that works on a Mac or if drivers can be upgraded like they can on a PC.

What kind of graphics card do you have?
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aidsterrr1
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« Reply #4 on: May 14, 2012, 06:20:45 PM »

Chipset Model:   GMA 950
  Type:   GPU
  Bus:   Built-In
  VRAM (Total):   64 MB of Shared System Memory
 i am assuming thats it, because i found it in my graphics section of my mac.
« Last Edit: May 14, 2012, 07:01:59 PM by aidsterrr1 » Logged
pspeed
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« Reply #5 on: May 14, 2012, 07:55:04 PM »

Chipset Model:   GMA 950
  Type:   GPU
  Bus:   Built-In
  VRAM (Total):   64 MB of Shared System Memory
 i am assuming thats it, because i found it in my graphics section of my mac.

Yeah, the intel GMA 950 is a pretty limited graphics card.  I don't think it supports OpenGL2 properly and even if it did, Mythruna would run really slow.

Sorry. Sad
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