Blocklover
Newbie
Posts: 5
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« on: August 29, 2012, 06:50:52 PM » |
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Hello,
I just came across this great game tonight and was giving it a spin but both times I tried the multiplayer, it crashed after a couple of minutes. First freezes, then black screen and a java error message from windows on top of it (I have the latest version). Here are the contents of the log. I'd appreciate if someone could take a look at it and hopefully help me. I have to say that from the few minutes I've played I was very impressed with the game... that is one amazing world!
2012-08-29 21:36:56,514 INFO [mythruna.client.MainStart] Build version:20120627 2012-08-29 21:37:02,953 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2012-08-29 21:37:03,135 INFO [mythruna.client.MainStart] Application info: Memory usage: Working memory: 56% (9117064/16252928) VM Max: 1% (9117064/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 8 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:aticfx64 Driver Version:null Vendor:ATI Technologies Inc. Version:4.2.11733 Compatibility Profile Context Renderer:AMD Radeon HD 6800 Series GLSL Ver:4.20
2012-08-29 21:37:09,353 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField] 2012-08-29 21:37:13,916 WARN [de.lessvoid.nifty.screen.Screen] Possible conflicting id [spacer] detected. Consider making all Ids unique or use #id in control-definitions. 2012-08-29 21:37:17,300 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-08-29 21:37:17,419 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init 2012-08-29 21:41:03,851 WARN [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions. 2012-08-29 21:41:03,851 WARN [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions. 2012-08-29 21:41:05,645 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [modalMap] for requested control class [de.lessvoid.nifty.controls.CheckBox]
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« Reply #1 on: August 29, 2012, 07:58:49 PM » |
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Hi, sorry you are having problems.
Can you post the error log? Thanks.
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Blocklover
Newbie
Posts: 5
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« Reply #2 on: August 30, 2012, 06:08:44 PM » |
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No need to apologize. I can't even begin to imagine how complex that thing must have been / be to put together and have it work on millions of different configs. That universe really is amazing! Yeah, error logs make more sense. Just a note: I lowered the AA from 8x to 4x and it seems more stable but my son reported a couple of crashes earlier. Here are a couple, I have 5 or 6, and most of them seem to be the same: Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@13e8e8a,5,main] com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4236 at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159) Caused by: java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121) ... 1 more
Build version:20120627
Gathering app info from OpenGL thread... Memory usage: Working memory: 66% (346007432/518979584) VM Max: 66% (346007432/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 97517 Triangles = 52227 Uniforms = 1517 Objects = 265 Shaders (S) = 35 Shaders (F) = 23 Shaders (M) = 32 Textures (S) = 93 Textures (F) = 67 Textures (M) = 109 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:aticfx64 Driver Version:null Vendor:ATI Technologies Inc. Version:4.2.11733 Compatibility Profile Context Renderer:AMD Radeon HD 6800 Series GLSL Ver:4.20
This one was different: Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1fddfc4,5,main] com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4236 at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159) Caused by: java.net.SocketException: Connection reset at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121) ... 1 more
Build version:20120627
Gathering app info from OpenGL thread... Memory usage: Working memory: 78% (235466592/298606592) VM Max: 45% (235466592/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 744444 Triangles = 392337 Uniforms = 7822 Objects = 898 Shaders (S) = 61 Shaders (F) = 24 Shaders (M) = 34 Textures (S) = 182 Textures (F) = 79 Textures (M) = 112 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:aticfx64 Driver Version:null Vendor:ATI Technologies Inc. Version:4.2.11733 Compatibility Profile Context Renderer:AMD Radeon HD 6800 Series GLSL Ver:4.20
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1fddfc4,5,main] java.lang.NoClassDefFoundError: Could not initialize class sun.awt.shell.ShellFolder at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:409) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:382) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)
Memory usage: Working memory: 79% (238884088/298606592) VM Max: 46% (238884088/518979584)
Statistics: Vertices = 738704 Triangles = 389467 Uniforms = 7778 Objects = 854 Shaders (S) = 57 Shaders (F) = 21 Shaders (M) = 34 Textures (S) = 177 Textures (F) = 75 Textures (M) = 112 FrameBuffers (S) = 4 FrameBuffers (F) = 4 FrameBuffers (M) = 6
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« Reply #3 on: August 30, 2012, 06:26:09 PM » |
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They both look the same to me and point to network issues. Maybe some hop between your machine and my server is flaky... or if you are on wireless then maybe there is some intermittent interference.
AA settings should mostly affect performance... maybe you have a CPU based LAN adapter and so when your machine is extra taxed it's making the network iffy. Still, AA should only affect GPU performance.... can't see how it can affect networking.
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Blocklover
Newbie
Posts: 5
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« Reply #4 on: September 01, 2012, 04:36:24 PM » |
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I'm wired. Not liking wireless on my desktop.... CPU is an AMD Phenom II X4 955, I have 12 gigs of RAM and a Radeon HD6850. Unfortunately the game seems to crash every time I play after about 10-15 minutes or so... This is the latest error log... Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.IllegalStateException: Client is not started. at com.jme3.network.base.DefaultClient.checkRunning(DefaultClient.java:119) at com.jme3.network.base.DefaultClient.close(DefaultClient.java:252) at mythruna.client.net.LoginClient.close(LoginClient.java:184) at mythruna.client.LoginState.returnToMain(LoginState.java:315) at mythruna.client.LoginState$1.perform(LoginState.java:383) at de.lessvoid.nifty.screen.Screen$ElementWithEndNotify.remove(Screen.java:802) at de.lessvoid.nifty.screen.Screen.processAddAndRemoveLayerElements(Screen.java:569) at de.lessvoid.nifty.Nifty.removeLayerElements(Nifty.java:333) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:314) at de.lessvoid.nifty.Nifty.update(Nifty.java:253) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 60% (14678784/24252416) VM Max: 2% (14678784/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 900 Triangles = 450 Uniforms = 216 Objects = 111 Shaders (S) = 21 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 25 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:aticfx64 Driver Version:null Vendor:ATI Technologies Inc. Version:4.2.11733 Compatibility Profile Context Renderer:AMD Radeon HD 6800 Series GLSL Ver:4.20
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« Reply #5 on: September 01, 2012, 04:40:26 PM » |
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This error log was caused by an error during main menu navigation... looks like you tried to go back to the main menu from the login screen or something. An in game crash would have been a different error log. -Paul I'm wired. Not liking wireless on my desktop.... CPU is an AMD Phenom II X4 955, I have 12 gigs of RAM and a Radeon HD6850. Unfortunately the game seems to crash every time I play after about 10-15 minutes or so... This is the latest error log... Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.IllegalStateException: Client is not started. at com.jme3.network.base.DefaultClient.checkRunning(DefaultClient.java:119) at com.jme3.network.base.DefaultClient.close(DefaultClient.java:252) at mythruna.client.net.LoginClient.close(LoginClient.java:184) at mythruna.client.LoginState.returnToMain(LoginState.java:315) at mythruna.client.LoginState$1.perform(LoginState.java:383) at de.lessvoid.nifty.screen.Screen$ElementWithEndNotify.remove(Screen.java:802) at de.lessvoid.nifty.screen.Screen.processAddAndRemoveLayerElements(Screen.java:569) at de.lessvoid.nifty.Nifty.removeLayerElements(Nifty.java:333) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:314) at de.lessvoid.nifty.Nifty.update(Nifty.java:253) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 60% (14678784/24252416) VM Max: 2% (14678784/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 900 Triangles = 450 Uniforms = 216 Objects = 111 Shaders (S) = 21 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 25 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:aticfx64 Driver Version:null Vendor:ATI Technologies Inc. Version:4.2.11733 Compatibility Profile Context Renderer:AMD Radeon HD 6800 Series GLSL Ver:4.20
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Blocklover
Newbie
Posts: 5
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« Reply #6 on: September 02, 2012, 06:39:40 AM » |
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It's interesting, it just crashed again but there is no log for it. Latest error log is yesterday 9/1 8:32 AM. Screen turns white, mouse pointer turns to a circle like it's waiting for something... eventually I click on the other monitor to get back into windows and close the Mythruna window and it's over. It's not like it crashes the computer or anything. Anything I can tweak on my end if it's a network problem? Something up with the firewall maybe? I use the Windows one (I have Windows 7 64 bits)... Sorry...
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« Reply #7 on: September 02, 2012, 10:12:11 AM » |
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It's interesting, it just crashed again but there is no log for it. Latest error log is yesterday 9/1 8:32 AM. Screen turns white, mouse pointer turns to a circle like it's waiting for something... eventually I click on the other monitor to get back into windows and close the Mythruna window and it's over. It's not like it crashes the computer or anything. Anything I can tweak on my end if it's a network problem? Something up with the firewall maybe? I use the Windows one (I have Windows 7 64 bits)... Sorry... Wow... that's all very weird. Nothing I do turns the mouse pointer to a circle. I only turn it on or turn it off. Maybe it's video driver related. Are the drivers up to date and stuff?
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Blocklover
Newbie
Posts: 5
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« Reply #8 on: September 02, 2012, 11:34:03 AM » |
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Actually there is a new version of the Catalyst CC out, 12.8, I had 12.6. I'll update and see. Not really very outdated, but still not up to date.
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Moonkey
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« Reply #9 on: September 03, 2012, 12:48:37 PM » |
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It's interesting, it just crashed again but there is no log for it. Latest error log is yesterday 9/1 8:32 AM. Screen turns white, mouse pointer turns to a circle like it's waiting for something... eventually I click on the other monitor to get back into windows and close the Mythruna window and it's over. It's not like it crashes the computer or anything. Anything I can tweak on my end if it's a network problem? Something up with the firewall maybe? I use the Windows one (I have Windows 7 64 bits)... Sorry... Wow... that's all very weird. Nothing I do turns the mouse pointer to a circle. I only turn it on or turn it off. Maybe it's video driver related. Are the drivers up to date and stuff? (Circle as in Windows 7 loading cursor)
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Mythruna: Don't you dare read any posts I made before 2014.
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« Reply #10 on: September 03, 2012, 01:20:18 PM » |
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It's interesting, it just crashed again but there is no log for it. Latest error log is yesterday 9/1 8:32 AM. Screen turns white, mouse pointer turns to a circle like it's waiting for something... eventually I click on the other monitor to get back into windows and close the Mythruna window and it's over. It's not like it crashes the computer or anything. Anything I can tweak on my end if it's a network problem? Something up with the firewall maybe? I use the Windows one (I have Windows 7 64 bits)... Sorry... Wow... that's all very weird. Nothing I do turns the mouse pointer to a circle. I only turn it on or turn it off. Maybe it's video driver related. Are the drivers up to date and stuff? (Circle as in Windows 7 loading cursor) Still, I don't do anything to set any waiting cursor. So it's OS related loading... not anything that Mythruna does directly.
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