No need to apologize. I can't even begin to imagine how complex that thing must have been / be to put together and have it work on millions of different configs. That universe really is amazing!
Yeah, error logs make more sense.
Just a note: I lowered the AA from 8x to 4x and it seems more stable but my son reported a couple of crashes earlier.
Here are a couple, I have 5 or 6, and most of them seem to be the same:
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@13e8e8a,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4236
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
... 1 more
Build version:20120627
Gathering app info from OpenGL thread...
Memory usage:
Working memory: 66% (346007432/518979584) VM Max: 66% (346007432/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
TextureMultisample
OpenGL20
OpenGL21
OpenGL30
OpenGL31
OpenGL32
ARBprogram
GLSL100
GLSL110
GLSL120
GLSL130
GLSL140
GLSL150
VertexTextureFetch
TextureArray
TextureBuffer
FloatTexture
FloatColorBuffer
FloatDepthBuffer
PackedFloatTexture
SharedExponentTexture
PackedFloatColorBuffer
TextureCompressionLATC
NonPowerOfTwoTextures
MeshInstancing
VertexBufferArray
Statistics:
Vertices = 97517
Triangles = 52227
Uniforms = 1517
Objects = 265
Shaders (S) = 35
Shaders (F) = 23
Shaders (M) = 32
Textures (S) = 93
Textures (F) = 67
Textures (M) = 109
FrameBuffers (S) = 5
FrameBuffers (F) = 4
FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:aticfx64
Driver Version:null
Vendor:ATI Technologies Inc.
Version:4.2.11733 Compatibility Profile Context
Renderer:AMD Radeon HD 6800 Series
GLSL Ver:4.20
This one was different:
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1fddfc4,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4236
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
... 1 more
Build version:20120627
Gathering app info from OpenGL thread...
Memory usage:
Working memory: 78% (235466592/298606592) VM Max: 45% (235466592/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
TextureMultisample
OpenGL20
OpenGL21
OpenGL30
OpenGL31
OpenGL32
ARBprogram
GLSL100
GLSL110
GLSL120
GLSL130
GLSL140
GLSL150
VertexTextureFetch
TextureArray
TextureBuffer
FloatTexture
FloatColorBuffer
FloatDepthBuffer
PackedFloatTexture
SharedExponentTexture
PackedFloatColorBuffer
TextureCompressionLATC
NonPowerOfTwoTextures
MeshInstancing
VertexBufferArray
Statistics:
Vertices = 744444
Triangles = 392337
Uniforms = 7822
Objects = 898
Shaders (S) = 61
Shaders (F) = 24
Shaders (M) = 34
Textures (S) = 182
Textures (F) = 79
Textures (M) = 112
FrameBuffers (S) = 5
FrameBuffers (F) = 4
FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 1080
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1920
Samples = 2
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:aticfx64
Driver Version:null
Vendor:ATI Technologies Inc.
Version:4.2.11733 Compatibility Profile Context
Renderer:AMD Radeon HD 6800 Series
GLSL Ver:4.20
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1fddfc4,5,main]
java.lang.NoClassDefFoundError: Could not initialize class sun.awt.shell.ShellFolder
at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source)
at javax.swing.UIDefaults.getFromHashtable(Unknown Source)
at javax.swing.UIDefaults.get(Unknown Source)
at javax.swing.MultiUIDefaults.get(Unknown Source)
at javax.swing.UIManager.get(Unknown Source)
at sun.swing.DefaultLookup.get(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source)
at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source)
at javax.swing.JComponent.setUI(Unknown Source)
at javax.swing.JOptionPane.setUI(Unknown Source)
at javax.swing.JOptionPane.updateUI(Unknown Source)
at javax.swing.JOptionPane.<init>(Unknown Source)
at javax.swing.JOptionPane.showOptionDialog(Unknown Source)
at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
at javax.swing.JOptionPane.showMessageDialog(Unknown Source)
at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:409)
at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:382)
at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353)
at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425)
at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150)
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179)
Memory usage:
Working memory: 79% (238884088/298606592) VM Max: 46% (238884088/518979584)
Statistics:
Vertices = 738704
Triangles = 389467
Uniforms = 7778
Objects = 854
Shaders (S) = 57
Shaders (F) = 21
Shaders (M) = 34
Textures (S) = 177
Textures (F) = 75
Textures (M) = 112
FrameBuffers (S) = 4
FrameBuffers (F) = 4
FrameBuffers (M) = 6