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Author Topic: Mob Idea Discussion  (Read 12566 times)
Rayblon
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« on: April 26, 2015, 06:16:56 PM »

I figure it may be fun to just discuss mockups for mobs that we come up with. I'm not sure how we should format the ideas just yet, but I digress. Mob ideas posted here should not include things like wolves or Cthulu. Rather, the mobs discussed here should be novel, as in, never thought of before, and should have unique traits that would be fun to have around... more fun than Cthulu, preferably. That is not to say, however, that these creatures cannot have a vague semblance to pre-existing organisms, as that is unavoidable. The reason why I say no pre-existing creature concepts is because, if you've seen it, then so has almost everyone else here unless it's some gnarly, super obscure stuff(If it is, then feel free to share! Cheesy).
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Michael Musgrove
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« Reply #1 on: April 27, 2015, 03:37:20 PM »

How about an aerial-striking bat? Name to be decided.

In essence, a type of small, black bat that will swoop down and targetably hit the chest or limbs, sometimes the head, and if you're lucky parts of your neck with basically a prick, and fly off, to return for another attack later. Its residence would be in caves, and it would be a low-damage creature (mainly an annoying one), but just remember, there are number in strength. I would say that a regularly-populated residence of them would contain about 5-10, because they prefer lower numbers, so they can escape and communicate with ease if needed.
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Rayblon
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« Reply #2 on: April 28, 2015, 05:48:50 AM »

I guess I'll talk about my avatar. My avatar is anima, so to speak. However, it first arose during the mesozoic era, meaning it wasn't the bringer of life. It's uncertain as to what it was originally, but now it has the traits of hundreds, if not thousands of organisms. These traits confer elevated resistance to all magic, and the creature itself is immune to poisoning. In addition, the creature wears heat resistant armor. Out of combat, the creature is usually perched on a tree or seated in a clearing. It releases profuse amounts of life energy, so magic forests have a way of springing up around it.

In combat, it specializes in fire magic, but is also able to create poisons and can use any magic quite well. That said, its ranged magic has a very limited range, but a high spread (While it is stoic, accurate and strong, it is almost chaos incarnate, hence why its magic breaks down quickly). When in melee combat, it has no distinct technique and uses a spellblade. It moves animalistically, despite its' hominid shape. It's hard to describe how it moves in combat, but I suppose its movements are akin to a puppet's movements. It never looks rigid, even when bracing for an attack(which it will normally dodge anyway).

When in combat, it thoroughly enjoys hunting the hunter(In fact, it would probably have a high pitched, heavily filtered laugh). Out of combat, if you don't have a habit of deforesting areas, it may come to your aid in a time of need, or ignore you. It doesn't attack unless provoked, and can be a great ally, or a grave enemy. It doesn't care if you leech the life energy it releases to restore your own, but charging crystals around it is a no no. When it reaches critical health, it will drop a shadow bomb and disappear/escape, leaving  behind a bowl of white fruit, pineapple slices, its' spellblade, and possibly a sort of life energy conduit that can be used to lift miasma.

It adores fruit.

Anywho, the white fruit would have seeds that grow white fruit plants. They are no different from normal fruit plants, but  the plants themselves bear white fruit and might always be in bloom or something. The spellblade is fully charged and probably better than most spellblades; though it has a higher magic consumption. The pineapple slices are probably magical and regenerate life a bit or something.

There should only be one of these at any given time,
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Rayblon
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« Reply #3 on: April 28, 2015, 02:46:34 PM »

Skliroklimakadon (Not as hard to pronounce the tenth time around)

I'm not a taxonomist, but this is close enough. This is a short, four legged reptile with sharp, splayed, and rather large hardened scales(Ctenoid scales) comprised of metals common to an area. the large scales open forward, and can be moved by the creature to extend outward or contract into the body. They are very large, at about four meters tall and will attack on sight if anyone gets too close. However, they will be less inclined to attack the longer you spend near, but not next to them. They are lithotrophs, meaning they can consume stone and sediment. If you acquaint yourself to one sufficiently, it will ignore you; unless it is raising young, which would require much more interaction. As natural excavators, these can be great allies to some; allies that demand a great deal of patience and respect. In terms of intelligence, they'd be on par with a higher order primate. They need to be intelligent because they must understand how to maintain the structural integrity of the caves they dig out. They are rumored to have dug out all of the caves in the world.

In combat, they are fearsome and are only briefly vulnerable. They are highly resistant to heat magic, but their scales can be individually shattered using blunt weapons if cold magic is used sufficiently. Their attack of choice is a defensive charge, at first, but it can also bite and attack with its' claws if necessary. Its' head has a single, large plate along the top, so most physical attacks are ineffective. It is immune to electricity when the scales are on it, but electricity does inflict damage to the scales. Their offensive attacks involve the use of magnetic magic to influence the movement of the scales. The creature can freely move the scales, form them into a spiky ball of scales simply eject them in all directions, or create a storm of blades. When it does this, it either reduces the defensive scales or uses all of them for an attack, leaving it vulnerable until it finishes the attack and returns the scales. They are rather slow with all their scales, but get much faster when they lose them or disengage them. When their scales are disengaged, a strong electric attack can stun it and disrupt any attack, delaying scale recovery.
« Last Edit: April 28, 2015, 02:48:16 PM by Rayblon » Logged


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Rayblon
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« Reply #4 on: April 29, 2015, 08:24:14 PM »

Some undead ideas:

The Effigy

A grotesque mass of stitched together limbs and heads. Atop the 'primary' head of this creature would be a headdress of sorts composed entirely of body parts. Other than being really creepy and able to climb very well, it's fairly normal. I'm not sure who would go so far with the undead, but...


Spider

Your everyday mutant. You probably know how this one works; eight arms as legs and otherwise... Not a spider.


Bloat

If you die after eating a large meal, your gi tract fills up with methane and other byproeucts , in a big way. That methane has nowhere to go, so it creates a bloated corpse... that is liable to explode.. It happens really often, actually. That's as much as I can say without being cliche, but they are to be feared.


Moss

Consumed by, and nourished by overgrowth upon itself, a moss zombie lies in wait for prey without being detectable. It has excellent camoflage, but a glance under the layer of leaves would evidence advanced decay, if the smell wasn't evidence enough.


Eclipsid

About as cliche as it gets, elcipsids are "descendents of eclipse", if the name is to be interpreted literally. I'm not sure what this would mean for them, but yes, they are vampires. I'm thinking they may be sustained by dark energy rather than life energy(Somehow altering the functioning of the soul link, perhaps). Instead of light burning them to a crisp, though, it quickly drains their energy.

And then burns them to a crisp because irl vampirism says so. Perhaps the eclipsids aren't from corpses, either. :p


Parasites?

Some sort of headcrab, brain fungus esque thing would be cool. Though not true undead, they would be very cool. Maybe even do it like RE4 where they aren't just shambling corpses but intelligent and actively trying to spread it. This is pretty cliche too... but very cool.

Swarms

Swarms would be... I don't know. There's so many ways to do this. Body parts, undead piranhas, mounds of flesh... Lots of ways.

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Rayblon
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« Reply #5 on: April 30, 2015, 05:36:49 AM »

Angel of Death

The name is up for debate, but this deceptively graceful being would no doubt have a light color palette at first. Imagine its' skin like porcelain. It's tough against bladed weapons, but once its' skin is literally chipped away, and muscle is exposed, it is vulnerable. The angels are able to use light magic, but most often wield a weapon constructed out of bone. They would, naturally, have bone scythes among their arsenal; unless you want to go necromorphwith it. :3


Goliath Worm

Llike the skliroklimakadon, the goliath worm is an excavator. Unlike the skliroklimakadon, the goliath worm only travels through dirt. I'm conflicted about making them into a cliche 'worm with 20 rows of teeth' kind of thing because I'm not sure if they should even be able to fight. As one would expect, they're blind and deaf. That isn't to say that they're not aware of their environment, though. They're acutely aware of their surroundings, actually, through vibrations. These creatures would likely be as intelligent as a dog or cat, just so they can interpret the vibrations. They may even use a sort of echolocation to map out areas underound.

I'n combat, they'd be super squishy. Even then, it wouldn't be worth the effort of killing them since they'd only have mucus and slimy dirt. Though, it would be interesting if you could train them to map out areas underground for you.


Black Lotus

A flower.

A deadly, ambush predator flower.

Not much else to say.
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« Reply #6 on: April 30, 2015, 08:42:10 PM »

What I like to call a Troll, but it's a bear shaped creature with light turquoise fur, large serrated tusks and retractable claws, with paws more like a cats. It's got a short stubby tail, like a bear. They can grow up to be a little larger than a horse. Is immensely aggressive towards its own kind, except during mating season.

A sand wyrm ( or whatever you want to call it.) a largish dragon like creature with heavy, wedge/ triangular shaped scales, and four wings, the back ones slightly smaller, and consisting of tough blade like feathers which are super sharp. It had two legs, and uses its wings to help it walk. It's method of hunting is creating sandstorms in a concentrated area by flying in tight, fast circles around its target. They bury themselves in the sand to sleep and stuff. They've got large horns and can manipulate the air to their needs slightly. They are, obviously, desert dwellers. They have poor eyesight but detect prey mostly through sound and vibrations.

Paraxus. A creature resembling a black panther, but much larger, and has extra joints in its pelvis allowing it to go bipedal or quadrupedal. It has a second set of eyelids that filter out everything except thermal radiation. It's fur can blend into its surroundings and highly toxic poison is secreted from the sweat glands, coating the hair.  It's paws are a cross between a bear's and a humans, as are its feet. It I a good climber, and nocturnal. It is extreamly sensitive to sunlight, and it's poison is nullified in strong sunlight. It's got long front teeth, like a saber cat's, and a long tail for balance. It is extrely sensitive to changes in pressure and temperature in its surroundings.


That's it, I'm done. Tongue
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Rayblon
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« Reply #7 on: May 01, 2015, 03:17:01 PM »

Mourner

A forlorn looking creature weighed down by a massive hammer and jagged crystal, wearing faded rags. Specializing in gravity magic, it can influence the speed of time(yes, gravity affects time), rarely using direct gravity attacks. This influence is an area of effect that it radiates most of the time, even slowing drops of rain. The mourner itself is quite slow, but can, of course, slow down the area around it or speed up itself instead. The creature attacks using the hammer, which is devastating when there is a direct hit. A hammer strike from a mourner also has an AoE that may stagger any opponents. When sufficiently weakened, the creature can no longer use the hammer, because its' power is depleted.

A mourner may be something that forced itself out of the spirit world, too late to return to anything it knew before. Lost and no doubt powerful, it roams. Perhaps it wishes for release, or to turn back the hands of time. As an advocate of choice, I solicit a chance to redeem them, to grant them new life. I say so because they aren't primitive, nor are they mere phantoms. The crystals on a mourner are unique, symbolic even. Mourners don't have a will to live, and their solid, spirit forms reflect that. All mourners are doomed to turn to stone if thy are not redeemed. However, every mourner has a different requirement to be redeemed. These requirements are evidenced by characteristics of each individual. Redeeming a mourner is  one shot deal, after rendering it defenseless(You usually have around 30 seconds before they are consumed by crystal). The player has a short window of time to offer the required item or perform the implied action to be done. In a sense, a complete victory against a mourner involves completing a puzzle. When redeemed, a mourner loses all of its' magic sense and the crystals disintegrate. Odds are, the creature would have a high relationship status with you after.
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Rayblon
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« Reply #8 on: January 15, 2016, 04:07:23 AM »

Mychid

I actually thought of this one from a dream. Mychids are tiny aquatic animals that form highly mobile colonies that are similar in appearance to a spherical net. Mychids are often in large swarms, and hunt by ensnaring their prey and digesting them after sealing the netting. If an area becomes overfished, the Mychids will roll around on land, using the water they carry in the sphere to maintain their structure and hunt for small animals or even suffocate larger animals like humans, if smaller options are lacking. Successfully draining a mychid colony would severely inhibit their navigation, and the colony will die after a few minutes if they can't return to a body of water.
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Sean
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« Reply #9 on: January 15, 2016, 10:39:39 AM »

That would make swimming pretty daunting, especially looking down and you see this dark mass getting closer and closer until you are engulfed.
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Rayblon
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« Reply #10 on: January 15, 2016, 12:25:11 PM »

That would make swimming pretty daunting, especially looking down and you see this dark mass getting closer and closer until you are engulfed.

Well, don't overfish. They're smart enough to not try taking on anything taller than two feet without a really good reason.

That's about where their intelligence ends, however.
« Last Edit: January 15, 2016, 12:33:44 PM by Rayblon » Logged


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« Reply #11 on: January 28, 2016, 03:44:35 PM »

some sort of flying mosquito meets poisionous spider hybrid.
It will either paralyze you and drink your blood or poison you and eat your flesh or whatever it is spiders do.


and weird killer bugs that can disguise themselves as fruit.

And slenderman!

oh and a mob that is actually a booby trap! some sort of plant, possibly a flower or something else that someone would be interested in picking up,
 that, once plucked, opens up a rapidly ingulfing sinkhole right below your feet and sucks you down into it like quicksand!

ooh and will-o-the-wisps which we could just call wisps!  totally benign as long as you don't attack them, but try to stab them with a sword or shoot a fireball at them or however we are going to be able to attack things in this game, and a wispmother appears! some tall lanky ghost lady with some billowing white dress and what looks like lace scarfs or shawls or something floating all about her as she rises out of the ground till she is floating above it.  And then she orchestrates the wisps in some sort of hivemind strategy to kill you!  Usually found in cemetaries or other outdoor places commonly known as places with lots of death.
« Last Edit: January 28, 2016, 03:55:35 PM by fola_mactire » Logged
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« Reply #12 on: January 28, 2016, 08:04:53 PM »

some sort of flying mosquito meets poisionous spider hybrid.
It will either paralyze you and drink your blood or poison you and eat your flesh or whatever it is spiders do.


and weird killer bugs that can disguise themselves as fruit.

And slenderman!

oh and a mob that is actually a booby trap! some sort of plant, possibly a flower or something else that someone would be interested in picking up,
 that, once plucked, opens up a rapidly ingulfing sinkhole right below your feet and sucks you down into it like quicksand!

ooh and will-o-the-wisps which we could just call wisps!  totally benign as long as you don't attack them, but try to stab them with a sword or shoot a fireball at them or however we are going to be able to attack things in this game, and a wispmother appears! some tall lanky ghost lady with some billowing white dress and what looks like lace scarfs or shawls or something floating all about her as she rises out of the ground till she is floating above it.  And then she orchestrates the wisps in some sort of hivemind strategy to kill you!  Usually found in cemetaries or other outdoor places commonly known as places with lots of death.

The escalated quickly.  Heheh. Smiley
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« Reply #13 on: January 29, 2016, 01:36:50 PM »

some sort of flying mosquito meets poisionous spider hybrid.
It will either paralyze you and drink your blood or poison you and eat your flesh or whatever it is spiders do.


and weird killer bugs that can disguise themselves as fruit.

And slenderman!

oh and a mob that is actually a booby trap! some sort of plant, possibly a flower or something else that someone would be interested in picking up,
 that, once plucked, opens up a rapidly ingulfing sinkhole right below your feet and sucks you down into it like quicksand!

ooh and will-o-the-wisps which we could just call wisps!  totally benign as long as you don't attack them, but try to stab them with a sword or shoot a fireball at them or however we are going to be able to attack things in this game, and a wispmother appears! some tall lanky ghost lady with some billowing white dress and what looks like lace scarfs or shawls or something floating all about her as she rises out of the ground till she is floating above it.  And then she orchestrates the wisps in some sort of hivemind strategy to kill you!  Usually found in cemetaries or other outdoor places commonly known as places with lots of death.

The escalated quickly.  Heheh. Smiley

yeah, well you asked for mobs so naturally I considered the ideas of things I've encountered in other games.  Skyrim and fable and a few other medevial games have wisps, which apparently are the ghosts of dead children, which explains the whole whisp mother thing.  So I figured it would be fun to add them. 

In real life there is already some killer bug that can disguise itself as a banana or so I've heard, so adding other killer fruit bugs would be fun.

and mosquitos and spiders are already usually pretty deadly alone, combining them just makes sense.



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Rayblon
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« Reply #14 on: January 30, 2016, 07:34:13 PM »

Marionette

Undead. Comprised of separated body parts that do not appear to be touching. Broken bones do not impair them, and limbs that are completely destroyed can be replaced by integrating compatible bodyparts from nearby.
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