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Author Topic: New build 20111223 - Another low quailty mode  (Read 28341 times)
pspeed
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« on: December 22, 2011, 11:56:45 PM »

I fixed a few bugs but mostly it's the low quality tree mode that was added.  I'm putting this release out before doing major work over the holidays.

http://mythruna.com/mediawiki/index.php?title=Engine_Test_Build

Top changes:
- Some better error handling and logging
- A new /trees low or /trees normal command for switching the quality mode of the trees
- the /climb command now works in single or multiplayer

Full changelog here:
http://mythruna.com/mediawiki/index.php?title=20111223_Release_Notes
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FutureB
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« Reply #1 on: December 23, 2011, 12:08:28 AM »

:S i wana download it but urg internets caped :p
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« Reply #2 on: December 23, 2011, 12:52:22 AM »

Sweet... Can I ask what is top priority right now? Physics or are you focusing on something else?
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pspeed
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« Reply #3 on: December 23, 2011, 02:00:24 AM »

I'm off from work starting now through the new year.  The current plan is to try to create a combat prototype as a separate download... I want to play with some of my ideas for a control system for combat.  If they work out at all then I will publish something.

This will be physics phase 2 also... because it will be a simpler environment/smaller world then I can leave off one of the complicated parts for physics phase 3.  (phase 3 is fully implemented mobile objects in single and multiplayer Mythruna)

The combat prototype will be a single arena with some objects in it where players can login and swing swords at each other.  Presuming I get that far.  Prototyping control systems is time-consuming at the best of times.
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Trecool
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« Reply #4 on: December 23, 2011, 03:59:58 AM »

Thanks Smiley
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BenKenobiWan
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« Reply #5 on: December 23, 2011, 11:34:32 AM »

So is you plan to have people go up to an enemy and then it switches to battle mode? Or will you have designated attack controls or what?
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pspeed
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« Reply #6 on: December 23, 2011, 12:54:32 PM »

So is you plan to have people go up to an enemy and then it switches to battle mode? Or will you have designated attack controls or what?

It will be more like the second way.  There is no way to determine what an "enemy" is ahead of time.  An enemy is whoever or whatever you attack.  For PvP there may be an extra step.

I don't really want to discuss too much in the open until I've prototyped some things and feel more confident that my current designs will work.
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« Reply #7 on: December 23, 2011, 05:50:44 PM »

PERFORMANCE PROBLEM REALLY SOLVED!
It turned out the problem that made everything runs slow was THE GRASS... THE GRASS!!! I typed /flora low and it ran up to 40-30 FPS! Highest clip too! *turns up resolution and everything* hahaha!
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pspeed
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« Reply #8 on: December 23, 2011, 07:05:36 PM »

Did you try trees low?

Flora really shouldn't make too much difference unless your card is really really bad at transparency... but I will double check it just in case.
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FutureB
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« Reply #9 on: December 23, 2011, 07:24:47 PM »

Maybe try everything on high apart from the floral setting
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« Reply #10 on: December 23, 2011, 11:03:38 PM »

Is it just me... or is mythruna already more advance then minecraft?
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pspeed
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« Reply #11 on: December 23, 2011, 11:18:32 PM »

Is it just me... or is mythruna already more advance then minecraft?

Thanks, that's nice to hear right before Christmas. Smiley
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FutureB
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« Reply #12 on: December 24, 2011, 12:52:29 AM »

Mythruna is already a better game then minecraft XD
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« Reply #13 on: December 24, 2011, 06:41:50 AM »

hmm.. XD Minecraft trolls Tongue

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pspeed
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« Reply #14 on: December 24, 2011, 07:34:04 AM »

hmm.. XD Minecraft trolls Tongue

LOL. Smiley
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