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Author Topic: mythruna wont lanch game  (Read 7764 times)
bmpnl56
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« on: April 20, 2012, 01:24:03 PM »

when i tryed to play single player it gave me this error:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) failed to link.
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
   at com.jme3.material.Material.render(Material.java:1028)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120417

Memory usage:
Working memory: 53% (45737616/85655552)  VM Max: 8% (45737616/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    FloatTexture
    NonPowerOfTwoTextures
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 6
  Textures (S) = 2
  Textures (F) = 2
  Textures (M) = 12
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6925
Vendor:ATI Technologies Inc.
Version:2.1.8545 Release
Renderer:ATI Radeon Xpress 1150
GLSL Ver:1.20
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pspeed
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« Reply #1 on: April 20, 2012, 03:59:26 PM »

Sorry you are having trouble.

This seems to be a common error from a certain set of lighter-weight ATI cards.  Unfortunately, the ATI driver writers have not seen fit to actually say what the error is and so it's impossible to debug until I get my hands on one of these cards someday (I guess).

Short of making sure your drivers are up to date, I'm not sure what else to say unfortunately.  Hopefully this situation improves in the future.
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bmpnl56
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« Reply #2 on: April 21, 2012, 12:24:42 AM »

since the very fisted time i tryed this game it has imporved that first time game diddent open later on when i was updateing it worked to open the gam but it whoud crash then later after game updated and my comp updated again and i updated my video driver it whould let me get on the game but no lanch it and theres some updates for my comp ill ghet them then see what happens
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nnumber1psn
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« Reply #3 on: April 21, 2012, 02:59:58 PM »

this happens to me to every time i press launch game its starts loading and it freezes and crash



Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
 is supported by the video hardware. The caps [GLSL120] are required.
   at com.jme3.material.Material.selectTechnique(Material.java:862)
   at com.jme3.material.Material.autoSelectTechnique(Material.java:904)
   at com.jme3.material.Material.render(Material.java:976)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120417

Memory usage:
Working memory: 60% (66988616/110972928)  VM Max: 12% (66988616/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110
    VertexTextureFetch
    NonPowerOfTwoTextures

Statistics:
  Vertices = 11669
  Triangles = 7501
  Uniforms = 112
  Objects = 8
  Shaders (S) = 7
  Shaders (F) = 6
  Shaders (M) = 12
  Textures (S) = 21
  Textures (F) = 19
  Textures (M) = 29
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:igdumdx32
Driver Version:7.15.10.1576
Vendor:Intel
Version:2.0.0 - Build 7.15.10.1576
Renderer:Intel Cantiga
GLSL Ver:1.10  - Intel Build 7.15.10.1576
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pspeed
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Posts: 5612



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« Reply #4 on: April 21, 2012, 07:37:58 PM »

this happens to me to every time i press launch game its starts loading and it freezes and crash

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
 is supported by the video hardware. The caps [GLSL120] are required.

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110
    VertexTextureFetch
    NonPowerOfTwoTextures

Display adapter information:
Adapter:igdumdx32
Driver Version:7.15.10.1576
Vendor:Intel
Version:2.0.0 - Build 7.15.10.1576
Renderer:Intel Cantiga
GLSL Ver:1.10  - Intel Build 7.15.10.1576

It's saying that your graphics card doesn't support point sprites which right now is a requirement for Mythruna... and most half-decent graphics cards will support point sprites.

Maybe there is a driver update for your card, though traditionally the intel cards are pretty poor performers.  Some systems actually have two graphics cards and use the intel card for low power mode or something... if this is a laptop and you think you are supposed to have an nVidia card or something then you may have to mess with the settings.

Otherwise, your card may not be good enough to run the game right now. Sad
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bmpnl56
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« Reply #5 on: April 22, 2012, 09:12:51 AM »

ok i got my updates and im heading to the amd site to see if theres an update for my video stuff
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