T000215 | AI | Script | wander |
T000237 | AI | Code | simple on/off AI sleep level based on player visibility/distance |
T000368 | Gameplay – input/control | Code | real time click and drag action support |
T000753 | Performance | Code | Move mset loading to background thread/preloader |
T000768 | Bug | Code | Players can fall through the bottom of the world again. |
T000769 | Gameplay – physics | Code | If y < 0, teleport to y = 1000 |
T000771 | Debug | Code | Contact debug state puts contacts in the wrong place |
T000773 | Gameplay – Objects | Code | Remember which item was being held instead of resetting every time |
T000775 | Gameplay – input/control | Code | Prototype tool dragging stuff |
T000777 | UI | Code | Debug FOV settings |
T000778 | Engine – CharacterRig | Code | Add blend configurations to crig |
T000779 | Gameplay – input/control | Code | Let avatar movement resume from dragged yaw/pitch instead of jump-cut |
T000780 | UI | Code | Centralize FOV setting and default to 70 instead of 60. |
T000781 | Gameplay – input/control | Code | Somehow stop drag animations once contact has been made |
T000783 | Infrastructure | Hardware | Refurbish UPS and setup dedicated Mythruna server |
T000784 | Infrastructure | Hardware | Backup old Mythruna world and server |
T000785 | Engine – General | Code | Fix 2D grid-based IDs to have a y-component for layering |
T000786 | World Generation | Code | Consider recentering the fractal instead of putting coordinates so far out |
T000787 | Server – admin | Code | Teleport/warp command |
T000788 | Bug | Code | Invalid client command crashes client |
T000789 | Bug | Code | Ping stats look weird. |
T000790 | Bug | Code | Fix AnimComposerRig HACK |
T000791 | Tools | Code | “Sky box” toggle in the mapper tool to show in-game horizon |
T000792 | Tools | Code | Mapper: configurable starting zoom |
T000793 | Tools | Code | Mapper: store tile build times in a CSV file |
T000794 | UI | Code | Selectable fractal in world config screen (config togglable) |
T000795 | World Generation | Code | Temporarily add current fractal just to see what it looks like |
T000796 | World Generation | Code | Start new worlds out at 6:00 AM instead of midnight. |
T000797 | Tools | Code | Configurable grid size in BlockEd2 |
T000798 | Bug | Code | Flame blocks cannot be removed |
T000799 | World Generation | Code | World compatibility check, beyond just the fractal |
T000801 | World Generation | Code | Adjust building frequency for arid land |
T000803 | Bug | Code | Lots of z-fighting in far terrain at 0/1 water/shore |
T000804 | Bug | Code | NPE in RemoteWorldData when new light comes in for an empty LightData |
T000806 | World Generation | Code | Single-player debug view of fractal values (ecology, weather, climate) |
T000807 | World Generation | Code | Better world spawn location calculation from mapper scripts |
T000809 | World Generation | Code | Put back test buildings but modded for newer terrain. |
T000810 | Bug | Code | Marks cannot be updated. |