Major new features:
- Performance improvements over the network
- Alternate keys for mouse wheel functions (‘,’/’.’)
2022-10-31 Release notes: https://mythruna.com/2022-10-31-release-notes/
2022-09-10 Release notes: https://mythruna.com/2022-09-10-release-notes/
T000128 | Engine – World | Code | local edits versus world edits |
T000617 | Engine – General | Code | Configurable worker thread counts, live or from config |
T000722 | Engine – World | Code | Cache tile-based data instead of loading it every time |
T000732 | Bug | Code | WorldViewState.viewRadius setting errors out with class cast exception |
T000734 | Networking | Code | Add a configurable lag simulator to GameServer |
T000736 | Networking | Code | Server startup settings |
T000737 | Networking | Code | EntityContainer to send filter changes on background thread |
T000738 | Networking | Code | Add a MovementInput watchdog to GameHostService. |
T000739 | Performance | Code | Run periodic world picking on a background thread |
T000740 | Performance | Code | See about moving LocalEnvironment updates to background thread |
T000741 | Performance | Code | Move ModelViewState light retrieval to background thread or reuse LocalEnvironment |
T000742 | Bug | Code | Avatar model flips around when changing object wand objects. |
T000743 | Performance | Code | Mblock spatial creation to background thread for activation focus |
T000744 | Performance | Code | ModelViewState model retrieval/creation on background thread |
T000746 | Engine – World | Code | Distinguish mask-only edits from type edits to avoid block resurrection |
T000747 | Performance | Code | Start WorldManager on a background thread |
T000748 | Performance | Code | Preload initial world data on background thread |
T000749 | Bug | Code | Sometimes when we login, we can’t move and our avatar is in a weird state |
T000756 | Performance | Code | Retrieve and cache names as UserData during model construction |
T000758 | UI | Code | Alternate keys for mouse wheel actions. |
T000759 | UI | Code | Add initial loading screen splash image and loading music |
T000760 | Bug | Code | Magic light blocks cannot be removed once placed |
T000762 | Bug | Code | Once the property view is enabled, markers do not go away |