Mythruna
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1  Development / Blog / Re: Two steps forward, two steps sideways... on: April 08, 2013, 08:56:53 PM
You should include a key to turn your head seperately from your body, just like in Arma.
2  Player's Corner / Gallery / Re: Bone scaling... on: March 24, 2013, 03:09:10 AM
Such a tease!
3  Player's Corner / Gallery / Re: Experimenting... on: January 27, 2013, 04:45:54 PM
These updates just keep getting better and better.
4  Development / Concepts / Re: Mythruna "Story" on: December 10, 2012, 02:22:02 PM
Question: Would we be able to seek out The Whispers or would we only discover them if we accidentally triggered their arrival?

I cannot really answer this in a way that is satisfactory.  Technically the answer is "yes" to both questions but it would require a great deal of inference on the players' part... or someone to have posted spoilers to the forums down the road. Smiley

I knew it. They're like Bogeymen.
5  Development / Blog / Re: The AI is the game... on: December 04, 2012, 06:50:12 PM
Do you plan to give the NCPs set tasks based on the time of day? (sleep, eat, hunt/search for food) and season (sunbathe/ski (jk lol))

Sounds great so far, can't wait for the next release!

Paul

Yes, NPCs will have a general daily schedule.  This is also how I will guess where they are when you come near a town that no player was near before, etc.
why would you need to know that?

Because running the AI for 200,000+ NPCs is impossible.  But running the AI only for the NPCs that a player can interact with or can nearly interact with is possible.  When the player is not around, most NPCs will "go to sleep"... meaning they are just doing their "standard routine" and no calculations are required.  If you visit a town at night then Joe the Blacksmith is sleeping.  If you visit a town during the day then Joe the Blacksmith is working.  If you hang around in the town you can watch him go through his whole day but when you aren't in the town there is no reason the computer needs to keep track of Joe from minute to minute.

Soo looking forward to this. I believe TES Skyrim basically does the same thing, but Skyrim doesn't have a randomly generated world.
6  General Category / Tech Support / Re: Mythruna on: November 04, 2012, 01:24:23 AM
its 5 years old

Perhaps you should discuss this with someone who knows and understands Java or Macs? This is obviously an issue of the computer itself, and I think there's other people on the internet who have the expertise to easily handle this.
7  Development / Concepts / Re: Character Stories... on: October 09, 2012, 12:16:26 PM
Damn, this is good! I need to learn how to write like this. Tongue
8  General Category / Tech Support / Re: x16 on: September 14, 2012, 07:46:54 PM
what is AA? xD
(google is not your friend while googling "what is AA")

Anti-Aliasing
9  Player's Corner / Gallery / Re: Terrain analysis for town generation... on: August 22, 2012, 05:24:16 PM
Would it be relatively easy to make it so that NPCs actually dig out the area for the farm, for founding settlements during gameplay?
10  Development / Blog / Re: A day's worth of standing still... on: August 21, 2012, 11:55:04 PM
Paul that sounds pretty cool haha so the roads ect are spawning in game now? or just in the little testing bit.
good work when ever i read your blogs like this its as if the games coming along fast Tongue

Only my AI tester thing will make the roads but then I can copy the world over to my Mythruna single player world and see what they look like.

Next: The spawning and rotation of buildings. Smiley I bet If you posted what you did everyday, It would be like an everyday adventure Wink.

That sounds like Toady One's blog for Dwarf Fortress. Not a bad idea.

"Day 1: I tried wrestling a man with my front left tooth In this random house." < What I do In Dwarf Fortess. Smiley

I hope you realize that it's a development blog Tongue
11  Development / Blog / Re: A day's worth of standing still... on: August 21, 2012, 12:41:26 AM
Paul that sounds pretty cool haha so the roads ect are spawning in game now? or just in the little testing bit.
good work when ever i read your blogs like this its as if the games coming along fast Tongue

Only my AI tester thing will make the roads but then I can copy the world over to my Mythruna single player world and see what they look like.

Next: The spawning and rotation of buildings. Smiley I bet If you posted what you did everyday, It would be like an everyday adventure Wink.

That sounds like Toady One's blog for Dwarf Fortress. Not a bad idea.
12  General Category / General Discussion / Re: What makes Paul different from other game creators? on: July 10, 2012, 11:52:17 AM
He has experience. That, in my opinion, is a huge plus. Smiley
13  General Category / General Discussion / Re: Factions on: June 28, 2012, 04:27:55 PM
Is there a possibility for land vehicles as well?
14  Development / Blog / Re: The AI is the game... on: June 03, 2012, 03:42:28 PM
Sounds like this will be what we want to show off, when it's ready Smiley
15  Player's Corner / Gallery / Re: Mortared Rock on: May 10, 2012, 05:32:48 PM
Progress.  Wink
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